PoE2 0.1·Early Access·Witchhunter
(PoE2 - Early Access) Rapid Shot/Siege Cascade Witchhunter Mapping & Citadel
by CricketJam1 year ago7Subscribe
- DPS
- 4.35
- Effective HP
- 10.84K
- Life
- 3.67K
- Spirit
- 147
- Level
- 89
- Min budget
Overview
(PoE2 - Early Access) Rapid Shot/Siege Cascade Witchhunter Mapping & Citadel is a Path of Exile 2 Witchhunter build by CricketJam, made for the Early Access league (0.1). It is centered on Siege Cascade and plays as a strength, dexterity, attack, area archetype. In Path of Building it reaches 4.35 DPS with 10.84K effective HP, 3.67K life, 321 energy shield. Suited for: T17, Mapping. Key uniques include Morior Invictus.
Build Video
CricketJam's Notes
PoB2: https://pobb.in/o4S9prLlJrMz
Ok I didn't want to wait on playing Mercenary after all, but this one is definitely an uphill kind of build. Surely this one won't be able to pinnacle boss with all that ramp up time and uptime needs
It functions decently but having a lower HP pool than Titan makes me uncomfortable, but its mobility to run and gun seems to be a defensive layer in of itself. Still some things to solve and upgrades to make the single target better.
Seems Oil Grenade is bugged and doesn't instantly ignite while having Heat from Rapid Shot. Unfortunate, since it seems Immolate Support is intended for Rapid Shot and it's hard to get alternative ignite sources without pressing extra buttons like Explosive Grenade which I'm not using. Close Combat feels restrictive on spacing, but it's all I got. Ricochet and Fork don't seem to be the same as Bonestorm since the bullets don't inherently shoot the ground
Mapping gameplan - don't get cornered and stay moving, Oil Grenade on smaller packs since Siege Cascade scales with the number of mobs in range, Flash Grenade medium+ mobs for CC and more Siege damage on stun/immobilize. If rares are dense with mobs Flash + Siege can take care of it, else Rapid Shot it down
0:00 T15 Mesa Tower 2:17 T16 Crypt 5:19 T16 Map Boss Difficulty 4 6:07 T17 Iron Citadel 8:46 T17 Iron Citadel Boss Difficulty 4
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 89
Damage
- Full DPS
- 0
- Combined DPS
- 4.35
- Hit DPS
- 4.35
- With Poison DPS
- 4.35
- With Ignite DPS
- 4.35
- With Bleed DPS
- 4.35
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 3.75
- Burst Damage
- 3.75
Attack & Crit
- Attack/Cast Rate
- 1.16/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 217%
- Totem Limit
- 1
- Mana Cost
- 123
- Life Cost
- 30
Defence
- Effective Hit Pool
- 10.84K
- Life
- 3.67K
- Energy Shield
- 321
- Mana
- 527
- Spirit
- -28
- Armour
- 1.92K
- Evasion
- 1.91K
- Phys Damage Reduction
- 16%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 27%
- Evade (Projectile)
- 27%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+12%)
- Cold Resistance
- 75% (+14%)
- Lightning Resistance
- 75% (+11%)
- Chaos Resistance
- 60%
Max Hit Taken
- Physical
- 4.17K
- Fire
- 14.24K
- Cold
- 14.24K
- Lightning
- 14.24K
- Chaos
- 9.57K
Recovery
- Life Regen
- 36.7/s
- ES Regen
- 0/s
- ES Recharge
- 321/s
- Mana Regen
- 27.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 237
- Intelligence
- 37
- Dexterity
- 46
- Movement Speed
- 28%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0
- Item Rarity
- 16%