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PoE 3.20·Sanctum·Inquisitor

Path Of Exile 3.20 The Forbidden Sanctum - {WiP}Exsanguinate Mines Inquisitor - FREEZE Wraeclast

by FussyBirdTV3 years ago9

DPS
1.28M
Effective HP
28.93K
Life
2.85K
Level
91
Min budget

Overview

Path Of Exile 3.20 The Forbidden Sanctum - {WiP}Exsanguinate Mines Inquisitor - FREEZE Wraeclast is a Path of Exile Inquisitor build by FussyBirdTV, made for the Sanctum league (3.20). It is centered on Exsanguinate and plays as a strength, spell, chaining, physical archetype. In Path of Building it reaches 1.28M DPS with 28.93K effective HP, 2.85K life, 1.18K energy shield. Suited for: Sanctum, Mapping. Key uniques include Hrimsorrow, Heatshiver, Rotgut.

Build Video

FussyBirdTV's Notes

Build: Exsanguinate Miner Inquisitor

By: FussybirdTV - https://www.twitch.tv/fussybirdtv

PoB: https://pobb.in/54-0vJooMW3a

Hey everyone,

It's me again - I wanted to share a quick update on the build I leaguestarted in 3.20; Exsanguinate Miner Inquisitor using Hrimsorrow + Heatshiver.The idea/build started with Ethereal Knives, however, after some extensive playtime and testing I just don't see EK ever being as good as Exsanguinate in this setup.

I am not sure how to tell the exact DPS the build is at right now, but if I had to guess it would be somehwere in the 15-20Mil DPS range with debuffs active, and quite a bit more burst damage being done when you preload your mines. Exsang also fires tendrils at up to 8 targets from a single mine, we throw out up to 18 mines meaning we can have 144 tendrils blasting our maps at will in a single detonation.

Defensive layers are not feeling bad, I feel like more block could be nice and of course more HP - more HP comes with better gear and a few more levels as I don't have all of my HP spec'd on the tree yet and some of my gear doesn't have any life rolls at all(jewels, boots etc).

Mobility is VERY nice with shield charge + Smoke mine(Or flame dash/frost blink whatever you fancy); I choose smoke mine for built in blind on targets and movespeed boost. Our shield charge has faster attacks linked(not sure if I will keep this in late game setup) which makes for some extremely smooth gameplay.

One last thing, I believe that since Exsanguinate has a DoT component to the ability, it will allow for explode in the build; I likely won't go that route however as I believe most mobs will die to the hit rather than the DoT and the clear is already near S tier imo. I would also need to find a source for explode and the options available aren't the best fit for the build.

If you are just starting the league a bit late or simply looking for a cheap(~5 Div) fun build to pick up, I highly recommend giving this a try. There are quite a few scaling options available in the build to take it to the next level!

​

**Edit**

As the build started as an EK Mines Inquisitor, there are still remnants of that build in the PoB right now. Tornado is no longer needed.

​

**Edit 2** Just hit level 92 and have doom cast allocated now; have run 6 maps so far and every boss has frozen. FEELSGOODMAN!

**Edit 3** realized I have so much more mana reservation swapping to Exsanguinate, it allowed me to fit in tempest shield early. With a well rolled Rumi's we now reach 34/46 Block; Grabbing some block on shield shouldn't be too hard to grab some more. Now just Hatred and Herald of Purity to go for the GIGADAMAGE!

Gear

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Eagle Scratch
Heatshiver
Pain Skin
Horror Noose
Rage Knuckle
Honour Coil
Hrimsorrow
Sol Strap
Nemesis Span
Torment Refuge
Whispering Prism
Gale Glisten
Behemoth Shard
Chimeric Joy
Notable Small Cluster Jewel of the Lost

Skills

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Body Armour

  • ExsanguinateExsanguinate21WMain
  • Trap and Mine DamageTrap and Mine Damage20/17W
  • Charged MinesCharged Mines19/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • MinefieldMinefield20/23W
  • High-Impact MineHigh-Impact Mine20/20W

Helmet

  • Vaal Righteous FireVaal Righteous Fire20W
  • Summon SkitterbotsSummon Skitterbots20W
  • VitalityVitality20W
  • Faster AttacksFaster Attacks20W

Weapon 2

  • Purity of FirePurity of Fire20W
  • ZealotryZealotry20W
  • DeterminationDetermination20W

Weapon 1

  • Smoke MineSmoke Mine20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • Molten ShellMolten Shell11W
  • TornadoTornado1W
  • Cast when Damage TakenCast when Damage Taken3W

Gloves

  • VortexVortex20W
  • BonechillBonechill20W

Gloves

  • Arcanist BrandArcanist Brand20W
  • Assassin's MarkAssassin's Mark19W

Boots

  • Bear TrapBear Trap20W

Passive Tree

Passive tree 3.20
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Tukohama

Character Stats

Level
91

Damage

Full DPS
1.28M
Combined DPS
1.28M
Hit DPS
1.26M
With Poison DPS
1.26M
With Ignite DPS
1.26M
With Bleed DPS
1.26M
Damage over Time
19.28K
Ignite DPS
3.41K
Culling DPS
0
Average Hit
381.04K

Attack & Crit

Attack/Cast Rate
3.3/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
486%
Mana Cost
0
Life Cost
69

Defence

Effective Hit Pool
28.93K
Life
2.85K
Energy Shield
1.18K
Mana
241
Ward
0
Armour
18.77K
Evasion
537
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
22%
Spell Block
15%
Spell Suppression
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+21%)
Cold Resistance
75% (+9%)
Lightning Resistance
75% (+27%)
Chaos Resistance
-14%

Max Hit Taken

Physical
11.16K
Fire
32.09K
Cold
26.74K
Lightning
26.74K
Chaos
6K

Recovery

Life Regen
974.8/s
Net Life Regen
433.89/s
ES Regen
974.85/s
ES Recharge
1.18K/s
Mana Regen
62.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
901.52/s

Attributes & Utility

Strength
309
Intelligence
353
Dexterity
170
Movement Speed
93%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
19%