


















I forgot to mention all the buffs this build has received which motivated me to play it. Biggest three are the Hatred and Herald of Ash changes in 3.25 which gave them more phys as extra and no multiplicative scaling (which was dmg neutral for most builds but a buff for this one), scepters being easier to craft, and then the two buffs Divine Ire got in 3.23 and 3.26.
PoB (as of recording): https://pobb.in/5KuKEWkUXMHe
PoENinja (up to date): https://poe.ninja/profile/dryost-7757/character/SuperSaiyanThree
In this video I talk about my 3.26 Mercenaries of Trarthus league starter, Divine Ire Elementalist. Feel free to give advice or ask questions in the comments!
0:00 Intro
3:19 Skill Tree
5:56 Pantheon
6:41 Mercenary
8:15 Gear
10:58 Downsides
14:30 Gameplay
18:56 Gems
19:30 Would I recommend this build?
21:04 Plans for the build
24:20 Outro
Life
4249
Mana
94
Energy Shield
96
DPS
3M
Effective Hit Pool
65.34K
Chaos Res
68
Fire Res
79
Cold Res
78
Lightning Res
79
Armour
16K
Evasion
4K
Block
undefined | undefined
Crit Chance
8%
Crit Multi
100%
Rage
0
Strength
285
Intelligence
358
Dexterity
115
Ward
0
Item Quantity
0%
Item Rarity
44%
Movement Speed
28%