PoE 3.26·Secrets of the Atlas·Elementalist
Divine Ire Ignite Elementalist League Start - Massively Buffed and Surprisingly Good
- DPS
- 2.65M
- Effective HP
- 65.34K
- Life
- 4.25K
- Level
- 92
- Min budget
Overview
Divine Ire Ignite Elementalist League Start - Massively Buffed and Surprisingly Good is a Path of Exile Elementalist build by DRY PoE, made for the Secrets of the Atlas league (3.26). It is centered on Divine Ire and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 2.65M DPS with 65.34K effective HP, 4.25K life.
Build Video
DRY PoE's Notes
I forgot to mention all the buffs this build has received which motivated me to play it. Biggest three are the Hatred and Herald of Ash changes in 3.25 which gave them more phys as extra and no multiplicative scaling (which was dmg neutral for most builds but a buff for this one), scepters being easier to craft, and then the two buffs Divine Ire got in 3.23 and 3.26.
PoB (as of recording): https://pobb.in/5KuKEWkUXMHe PoENinja (up to date): https://poe.ninja/profile/dryost-7757/character/SuperSaiyanThree
In this video I talk about my 3.26 Mercenaries of Trarthus league starter, Divine Ire Elementalist. Feel free to give advice or ask questions in the comments!
0:00 Intro 3:19 Skill Tree 5:56 Pantheon 6:41 Mercenary 8:15 Gear 10:58 Downsides 14:30 Gameplay 18:56 Gems 19:30 Would I recommend this build? 21:04 Plans for the build 24:20 Outro
Gear
Tap an item to open trade.














Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 2.65M
- Hit DPS
- 38.32K
- With Poison DPS
- 38.32K
- With Ignite DPS
- 2.13M
- With Bleed DPS
- 38.32K
- Damage over Time
- 2.61M
- Ignite DPS
- 2.09M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 46.84K
- Burst Damage
- 46.84K
Attack & Crit
- Attack/Cast Rate
- 8.18/s
- Hit Rate
- 0.82/s
- Hit Chance
- 100%
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- AoE Radius
- 4.7 m
- Mana Cost
- 10
- Life Cost
- 0
Defence
- Effective Hit Pool
- 65.34K
- Life
- 4.25K
- Energy Shield
- 96
- Mana
- 94
- Ward
- 0
- Armour
- 15.86K
- Evasion
- 3.7K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 20%
- Spell Block
- 0%
- Spell Suppression
- 94%
- Evade (Melee)
- 27%
- Evade (Projectile)
- 27%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+38%)
- Cold Resistance
- 78% (+36%)
- Lightning Resistance
- 79% (+1%)
- Chaos Resistance
- 68%
Max Hit Taken
- Physical
- 12.14K
- Fire
- 37.47K
- Cold
- 35.97K
- Lightning
- 37.47K
- Chaos
- 21.99K
Recovery
- Life Regen
- 605.4/s
- ES Regen
- 0/s
- ES Recharge
- 96/s
- Mana Regen
- 158.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 285
- Intelligence
- 358
- Dexterity
- 115
- Movement Speed
- 28%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0
- Item Rarity
- 44%