- DPS
- 8.91M
- Effective HP
- 58.96K
- Energy Shield
- 3.69K
- Level
- 95
- Min budget
Overview
Another try at Black Zenith Winter Orb is a Path of Exile Champion build by banang, made for the Sentinel league (3.18). It is centered on Frostblink and plays as a intelligence, spell, movement, duration archetype. In Path of Building it reaches 8.91M DPS with 58.96K effective HP, 23 life, 3.69K energy shield. Key uniques include Void Battery, Black Zenith, Coruscating Elixir, The Sorrow of the Divine, Malachai's Loop.
banang's Notes
Ever since the release of Black Zenith I cant get it out of my head, in combination with Winter Orb there's so much potential. There was a build combining it with Frostblink so you don't interrupt your channeling to move around. The problem there was the high cooldown of Frostblink so it feels really clunky to have to wait for Frostblink after teleporting, or wait for WinterOrb after moving manually (pedally?)
With the release of [[Ralakesh's Impatience]] there's another incentive to keep standing still. It has great synergies with [[Badge of the Brotherhodd]] amulet. And guess what that amulet provides? Cooldown Recovery for travel skills, such as Frostblink!
So I present to you my idea of a constantly channeling, charge stacking, still standing Champion:
some general overview:
- base concept is still the same, keep channeling WinterOrb, move around with Frostblink. Only now you can blink around more often, it is also an additional source of damage.
- Defense comes from pseudo perma flask with Balbalas [[Brutal Restraint]], 10 perma endurance charges and regeneration from [[Replica Reckless Ward]]
- neccessary claimers here: i've tried to adjust settings reflecting the patch notes, but might have overlooked things. also this build is very unique heavy, so nothing for SSF, depending on nerfed drop rates might get expensive.
- unsolved issues: how to get 100% spell suppression without bursting the bank? same issue with physical damage reduction
what do you think? are my plans feasible or have i neglected any important aspects?
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Garukhan
Character Stats
- Level
- 95
Damage
- Full DPS
- 8.91M
- Hit DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 926.25K
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 1.32s
- Crit Chance
- 100%
- Crit Multiplier
- 457%
- Mana Cost
- 46
- Life Cost
- 0
Defence
- Effective Hit Pool
- 58.96K
- Life
- 23
- Energy Shield
- 3.69K
- Mana
- 65
- Ward
- 0
- Armour
- 1.29K
- Evasion
- 36.31K
- Phys Damage Reduction
- 42%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 0%
- Spell Suppression
- 83%
- Evade (Melee)
- 81%
- Evade (Projectile)
- 81%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+3%)
- Cold Resistance
- 75% (+36%)
- Lightning Resistance
- 76% (+15%)
- Chaos Resistance
- 39%
Max Hit Taken
- Physical
- 17.95K
- Fire
- 45.69K
- Cold
- 39.16K
- Lightning
- 40.51K
- Chaos
- 13.48K
Recovery
- Life Regen
- 0/s
- Net Life Regen
- 0/s
- ES Regen
- 1.57K/s
- ES Recharge
- 3.69K/s
- Mana Regen
- 112.5/s
- Total Degen
- 678.16/s
Attributes & Utility
- Strength
- 155
- Intelligence
- 264
- Dexterity
- 261
- Movement Speed
- 86%
- Endurance Charges
- 10
- Frenzy Charges
- 10
- Power Charges
- 10
- Devotion
- 0