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PoE 3.22·Ancestor·Saboteur

Path of Walking Simulator v7.0 - Back from the Dead

by TrollErgoSum3 years ago172Subscribe

DPS
60.71K
Effective HP
14.56K
Life
4.55K
Level
91
Min budget

Overview

Path of Walking Simulator v7.0 - Back from the Dead is a Path of Exile Saboteur build by TrollErgoSum, made for the Ancestor league (3.22). It is centered on Volatile Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 60.71K DPS with 14.56K effective HP, 4.55K life, 600 energy shield. Suited for: Simulacrum, Mapping. Key uniques include Hands of the High Templar, Kitava's Thirst, Eye of Innocence, Replica Doedre's Damning.

Build Video

TrollErgoSum's Notes

_________GEAR___________ Required Uniques: Eye of Innocence - Turbulent Catalyst to 20% quality, annoint High Voltage Kitava's Thirst - no required enchantment Replica Doedre's Damning - look for one with a good resistance roll Suggested uniques: Hands of the High Templar - good/plentiful source of curse on hit, look for a pair with Spell Crit and at least 1 curse on hit mod Kalisa's Grace - conditional spell base crit that will basically be up all the time, only use if it has one or two corrupt implicit curse on hit mods Asenath's Gentle Touch - gives a curse on hit and a good chunk of life, can corrupt for a second curse on hit or spell crit Other gear: Ring - additional source of curse on hit if needed Weapons - +1 to fire/all spells, flat spell damage, spell crit, crit multi Other armor - all the res you need and all the life you can get, additional cooldown recovery on boots and belt, go for Brittle Ground implicit on boots Jewels - flat spell damage/life, % life, cirt/crit multi, a source of knockback can also provide crowd control Cluster jewel - Sadist is a good notable to target _________GEMS_________ Helmet: Volatile Dead - main source of damage, all gems here can be leveled to max Concentrated Effect Spell Cascade Fire Penetration Body Armor: Ball Lightning - MUST BE LEVEL 4, no higher, no lower Unearth - keep at level 1 Greater Multiple Projectiles - level as high as your Dex will allow Slower Projectiles - level as high as your Dex will allow Combustion Cast When Damage Taken - keep at level 1 Boots/Gloves: Desecrate - keep at level 1 Cold Snap - keep at level 1 Hydrosphere - no higher than level 3, can keep at level 1, also can be swapped out for any spell of your choice, get creative, have fun Cast When Damage Taken - keep at level 1 Firestorm - no higher than level 4, can keep at level 1 Eye of Winter - no higher than level 4, can keep at level 1 Power Charge on Crit Cast When Damage Taken - keep at level 1 Weapons: Anger Zealotry - Can swap out for Purity of Elements if you need resistance help Flame Dash - or any other movement skill of your choice Vortex Culling Strike Storm Brand - or any other self cast spell of your choice

Loadouts

Gear

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Viper Ram
Kitava's Thirst
Rapture Skin
Eye of Innocence
Replica Doedre's Damning
Storm Nail
Hands of the High Templar
Invasion Girdle
Corpse Urge
Brimstone Smasher
Foul Orb
Morbid Stare
Grim Gaze
Chimeric Spark
Brood Glisten
Eagle Cut
Loath Prism

Skills

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Helmet

  • Volatile DeadVolatile Dead21/20WMain
  • Concentrated EffectConcentrated Effect20W
  • Spell CascadeSpell Cascade20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/23W

Body Armour

  • Ball LightningBall Lightning4/7W
  • UnearthUnearth1W
  • CombustionCombustion20W
  • Slower ProjectilesSlower Projectiles16W
  • Cast when Damage TakenCast when Damage Taken1W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W

Boots

  • Cold SnapCold Snap1W
  • HydrosphereHydrosphere3W
  • DesecrateDesecrate1W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • FirestormFirestorm4W
  • Eye of WinterEye of Winter4W
  • Power Charge On CriticalPower Charge On Critical20W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 2

  • VortexVortex20W
  • Storm BrandStorm Brand20W
  • Culling StrikeCulling Strike3W

Weapon 1

  • AngerAnger20/16W
  • Flame DashFlame Dash20W
  • ZealotryZealotry18W

Gloves

  • Decree of Ire1W

Gloves

  • Temporal ChainsTemporal Chains1W

Gloves

  • VulnerabilityVulnerability1W

Ring 2

  • FlammabilityFlammability1W

Passive Tree

Passive tree 3.22
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
91

Damage

Full DPS
0
Hit DPS
60.71K
Damage over Time
5.51K
Ignite DPS
5.51K
Culling DPS
0
Reservation DPS
0
Average Hit
45.39K
Burst Damage
45.39K

Attack & Crit

Attack/Cast Rate
1.34/s
Hit Chance
100%
Crit Chance
59%
Crit Multiplier
418%
Mana Cost
76
Life Cost
0

Defence

Effective Hit Pool
14.56K
Life
4.55K
Energy Shield
600
Mana
516
Ward
0
Armour
3.73K
Evasion
3.35K
Phys Damage Reduction
25%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
22%
Evade (Melee)
24%
Evade (Projectile)
24%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+10%)
Cold Resistance
75% (+26%)
Lightning Resistance
75% (+20%)
Chaos Resistance
-2%

Max Hit Taken

Physical
5.81K
Fire
18.4K
Cold
18.4K
Lightning
18.4K
Chaos
4.46K

Recovery

Life Regen
36.4/s
ES Regen
0/s
ES Recharge
600/s
Mana Regen
51.3/s

Attributes & Utility

Strength
176
Intelligence
318
Dexterity
112
Movement Speed
91%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0