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PoE 3.27·Keepers of the Flame·Deadeye

My Final Kinetic Blast Deadeye Build Guide Update - Path of Exile 3.27

by Fubgun10 months ago464Subscribe

DPS
33.95M
Effective HP
43.67K
Life
3.41K
Level
100
Min budget

Overview

My Final Kinetic Blast Deadeye Build Guide Update - Path of Exile 3.27 is a Path of Exile Deadeye build by Fubgun, made for the Keepers of the Flame league (3.27). It is centered on Kinetic Blast and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 33.95M DPS with 43.67K effective HP, 3.41K life, 2.72K energy shield. Suited for: T17, Harvest, Essence, Abyss. Key uniques include Foulborn Headhunter, Progenesis, Dying Sun, The Utmost, Foulborn Esh's Mirror.

Build Video

Fubgun's Notes

Leveling guide: https://pobb.in/48gQClJF_Nyi Warden is only for single target damage (T17 or ubers) I wouldn't play warden in t16 or t16.5 content. fill out suffixes with resist, chaos is lowest priority. Light radius setup is extremely good if it's cheap on league start, by far the best thing you can do until late t16s. Flat on wand can be anything, lightning is best but doesn't matter in the early/mid game all that much. Attributes: Can be a rough early. Str is that not that important, you can always lower the lvl of your shield charge/steelskin(or replace with immortal call). Just make sure you reach int/dex requirements. Glove craft: Fracture temple mod (can move the temple between bases with recombs) Fossil combo: Shuddering, sanctified, hollowed fossil (can also lock suffix and reforge speed if hollowed fossils cost 1d+) once suffix are finished, use wild bristle matreon to lock suffix and reforge life with harvest until t1 life. Boot craft: Fracture any res, 1-10c on trade this league Fossil combo: prismatic, sanctified, hollowed fossil - go until any t2 resist or better once suffix are finished, use wild bristle matreon to lock suffix and reforge life with harvest until t1 life. Helm Craft: Have to transfer the janus mod (55-60% rarity) onto your ideal base and than 1/4 fracture. Alternatively for a cheaper method, you can just fracture abyss socket and craft 45% rarity Fossil combo: opulent, sanctified, hollowed fossil. Once suffixes are finished, use eldritch currency (chaos/exalt/annul) until decent prefix. I would take either t1 flat hybrid or t1 flat life combined with t1 rarity and than craft %es/ev If you're using eldritch exalts, block mana first before slamming 12 passive cluster: Fracture 4% all res OR 35% inc effect, both are fine. Reforge chaos on harvest bench until you hit your third mod For 4th mod you exalt and pray, if you miss you annul and go again, this crafting usually takes around 40-50k vivid life force. Whenever you have 3/4 affixes you should always try to exalt/annul. ---Basic wand crafting--- 1) Spam essence of wrath until t2 or better crit chance or attack speed. Other options (and probably cheaper, but cost gold/dust). Recomb flat lightning damage/t1 atk speed together (crit chance also works, but atk speed is better) 2) multimod and your done Pretty effective wand for anywhere around 3-4d. For starter wands, you can just use screaming essence on the new bases "cannot roll caster mods" You just want 1 high flat, attack speed and crit chance. Necrotic armour: is just spamming dense fossils until desirable ES/evasion, 400+ is good for early and 500+ for endgame. Ring uniques: Can use taming or death rush, both are good. Taming isn't that high value on wander because you already have so much inc damage. Helmet: Fledgling is the best for the deadeye setup for map clearing, a rare blizzard crown is also quite strong if Fledgling is too expensive. Shield: high % block and higher % spell dmg, the base doesn't matter that much. Can easily make this with recombs. Rings: spam torment until desirable mods, fracture would help here (can get any fracture really, life, resist, attack speed) Endgame GG ring would be multi essence on suffix (would need fracture t1 flat or fracture multi essence). Gloves: Thunderfist is pretty euivalant to that of a 6l. If kinetic rain is good, than putting a 4l kinetic rain in your gloves and 6l KB will be the way to go. Otherwise just use rare gloves with life/resist/attack speed. - Rage implicit is really important for damage, should be the 1st eldritch implicit you should go for on any item. Amulet: Life/multi/flat damage is pretty good, you do want a str or str hybrid base to help fill your requirements. For deadeye yoke of suffering is by far the best option - If you're warden, stick to a rare amulet. Jewels: ilvl 68 for t2 or ilvl 83 for t1 mods - Needs to be "Searching eye" Spam reforge attack until desired mods, can usually get 3 decent attack mods.

Loadouts

Gear

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Glyph Edge
Mind Horn
Pain Wrap
The Utmost
Empyrean Coil
Nimis
Armageddon Palm
Foulborn Headhunter
Beast March
Foulborn Esh's Mirror
Rotting Ember
Shriveled Impulse
Morbid Lens
Whispering Lens
Hollow Globe
Foulborn Unnatural Instinct
Sublime Vision
Spirit Glisten
Forbidden Flame
Foulborn Ancestral Vision
Thread of Hope
Lethal Pride
Fulgent Spark
Forbidden Flesh

Skills

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Body Armour

  • Kinetic BlastKinetic Blast21/20WMain
  • VolatilityVolatility21/20W
  • Sacred WispsSacred Wisps20/20W
  • TrinityTrinity20/20W
  • Awakened ForkAwakened Fork5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W

Boots

  • FrostblinkFrostblink21/20W
  • Herald of AshHerald of Ash21/20W
  • Sigil of PowerSigil of Power21/20W

Weapon 1

  • Shield ChargeShield Charge1/20W
  • Faster AttacksFaster Attacks20/20W
  • MomentumMomentum20W

Gloves

  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap11W

Helmet

  • Arctic ArmourArctic Armour21/20W
  • HasteHaste21W
  • EnlightenEnlighten4/19W

Weapon 2

  • TornadoTornado1W
  • SpellslingerSpellslinger20W
  • HydrosphereHydrosphere1W
  • Unbound Avatar20W

Passive Tree

Passive tree 3.27
scroll to zoom
Deadeye
Deadeye
Breachlord Bloodline
Breachlord Bloodline
Bandits
Eramir (1 Passive Skill Point)
Runegrafts
Runegraft of the Warp
Runegraft of the Fortress

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
33.95M
Hit DPS
20.47M
With Poison DPS
20.47M
With Ignite DPS
20.49M
With Bleed DPS
20.47M
Damage over Time
14.1K
Ignite DPS
14.1K
Mirage DPS
10.06M
Culling DPS
3.39M
Reservation DPS
0
Average Damage
2.22M
Burst Damage
2.22M

Attack & Crit

Attack/Cast Rate
9.21/s
Hit Chance
100%
Accuracy
3.04K
Crit Chance
75%
Crit Multiplier
411%
AoE Radius
1.4 m
Mana Cost
22
Life Cost
0

Defence

Effective Hit Pool
43.67K
Life
3.41K
Energy Shield
2.72K
Mana
85
Ward
0
Armour
0
Evasion
10.72K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
28%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
61%
Evade (Projectile)
61%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+3%)
Cold Resistance
83% (+30%)
Lightning Resistance
83% (+25%)
Chaos Resistance
70%

Max Hit Taken

Physical
10.18K
Fire
54.39K
Cold
54.39K
Lightning
54.39K
Chaos
19.28K

Recovery

Life Regen
34.1/s
ES Regen
0/s
ES Recharge
2.72K/s
Mana Regen
16.6/s
Life Leech
874.97/s
ES Leech
396.87/s
Mana Leech
251.45/s

Attributes & Utility

Strength
192
Intelligence
213
Dexterity
197
Movement Speed
213%
Endurance Charges
3
Frenzy Charges
5
Power Charges
5
Rage
20
Devotion
0
Item Rarity
96%