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Poe 3.21 League Start Plans , Woc ignite Elementalist Build Path of Exile Crucible League Starter

3 years ago31

by VIRUSSGKSubscribe

3.88K

Effective HP

1.58K

Life

Overview

Poe 3.21 League Start Plans , Woc ignite Elementalist Build Path of Exile Crucible League Starter is a Path of Exile Witch build by VIRUSSGK, made for the Kalandra league (3.19). It is centered on Elemental Weakness and plays as a intelligence, spell, area, duration archetype. Defensively it sits at 3.88K effective HP, 1.58K life. Suited for: Simulacrum, Delve, Mapping, Bossing, Delirium, Breach, Expedition.

Build Video

VIRUSSGK's Notes

DO WHAT YOU THINK IS FUN! IF YOU ARE HAVING FUN YOU ARE WINNING! **USEFUL INFO** Must know vendor Patterns 1 ruby, topaz, sapphire ring + magic wand + alteration orb = flat damage to spell wand. the wand will be lvl 8 if normal ring is used, 14 if magic ring is used, and lvl 20 if rare ring is used. 1 iron ring + gem = Resist ring(red = ruby, green = Topaz, blue = sapphire) 3 flask of same size = 1 flask of the next size normal boots + Quicksilver + orb of augmentation = Magic boots with 10% increased movement speed Regex for early vendor(blue blue blue/green, 10% movespeed, flat ele damage, +1 lightning wand) "b-b-g|b-[bg]-b|g-b-b|nne|derha|Heat|roste|Humm" ALWAYS ATTACK WHILE MOVING There is a checkbox on each skill for always attack while moving. check it. it will allow you to attack/cast in place. If it is not checked you only cast if you have a name lock. otherwise you will walk to the position and then cast. PICKUP MAGIC AND RARE ITEMS! In the early game you get transmutaion shards from selling unidentified magic and rares. You get alteration shards from selling identified rares and magic items. You will NEED these to craft elemental damage wands and to purchase gems. **When you get gems** ACT1 First enter town(LVL1 gems) Complete the medicine chest(LVL 1 Support gems) Enter the submerged passage(lvl 4 gems) Enter lower prison(lvl 8 gems) Kill Brutus(lvl 10 gems) Merveil's Cavern(lvl 12 gems) ACT2 Complete Chamber of sins 2 (lvl 16 gems) Kill the weaver (lvl 18 gems) ACT3 Save charisa (lvl 20 gems) Complete crematorium(lvl 24 gems) Kill Gravicious(lvl 28 gems) Complete the library(lvl 31 gems) ACT4 Complete dried lake(lvl 34 gems) Enter Belly of the beast(lvl 38 gems) ACT6 Twilight Strand(all gems unlocked at vendor) ACT1: As you can see above we get gems quite often in act 1 so we will be swapping a lot. Start with frostbolt (1 wisdom) and stormblast mine(1 wisdom scroll). you want 2 elements because you can encounter blue monsters with a high level of resist in either element ENTER SUBMERGED PASSIVE you want to add several skills Frostblink(quest reward) for mobility, Frostbomb(1 wisdom), holy flame totem, and flamewall(1 wisdom). Also, pickup steel skin and put it on left click and check the box to always attack while moving. This will make the guard skill auto trigger as you move around blocking incoming damage! MEDICINE CHEST QUEST Grab summon phantasm to link to Holy Flame totem. Also, grab swift assembly to link with stormblast mine. Leave arcane surge at lvl 2 so that using your movement skill will always trigger it. Adds 10% more multiplier to spells while active. If you have a friend have them give you onslaught =) but we don't get it unfortunately LOWER PRISON Grab added lightning and link it to stormblast mine. Grab Combustion and link it to Holy Flame Totem. This will lower the fire resist on bosses. Since we are using flame wall, holy flame and phantasm will get addded flat fire damage. UPPER PRISON BEFORE BRUTUS if you picked up magic and rares you should have a alteration orb and a transmutation orb. You should craft a wand here (see the first section). A flat ele damage wand will double your damage for the brutus fight. Even better if you can craft two! PRISON GATE At this point it is a bit preference. Leapslam is good if you are going to dual weild sceptres. Flamedash if you are sticking to wands. Adding vitatlity here is always good. Merviel's Caverns pick up stormbrand and at least 1 sapphire ring. DO WHAT YOU THINK IS FUN! ACT2: At the the start you use stormblast mine, frostblink, and stormbrand. At lvl 16 switch to wave of conviction and stormbrand. Use 2-3 heralds as desired or 1 herald + vit. ACT3: Ele weakness and Purity of Elements(we don't get determination unless we do library) replace stormbrand with armageddon brand. Racers use armageddon brand + cremation. But cremation is a dex skill and requires you to worry about dex requirement. I will be sticking with wave of conviction and armageddon brand because it is easy and I am lazy! ACT4: ignite prolif AFTER KITIVA you lose -30 all res remember to coutner act that and fix your gear before continuing. you can use purity of elements

Skills

  • Elemental WeaknessElemental Weakness20WMain
  • FlammabilityFlammability20W
  • Arcanist BrandArcanist Brand20W
  • Flame SurgeFlame Surge20W
  • Wave of ConvictionWave of Conviction6W
  • CombustionCombustion7W
  • Unbound AilmentsUnbound Ailments6W
  • Ignite ProliferationIgnite Proliferation1W
  • InspirationInspiration1W
  • CrueltyCruelty1W
  • Armageddon BrandArmageddon Brand1W
  • Onslaught1W
  • Faster CastingFaster Casting1W
  • CombustionCombustion1W
  • DeterminationDetermination20W
  • Herald of AshHerald of Ash20W
  • VitalityVitality5W
  • Flame DashFlame Dash20W
  • Arcane SurgeArcane Surge1W
  • Molten ShellMolten Shell1W

Passive Tree

Passive tree 3.19
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
86

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
0.35/s
Crit Chance
0%
Crit Multiplier
100%
Mana Cost
33
Life Cost
0

Defence

Effective Hit Pool
3.88K
Life
1.58K
Energy Shield
0
Mana
125
Ward
0
Armour
3.13K
Evasion
15
Phys Damage Reduction
32%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-40%
Cold Resistance
-55%
Lightning Resistance
-40%
Chaos Resistance
-60%

Max Hit Taken

Physical
3.24K
Fire
1.57K
Cold
1.42K
Lightning
1.57K
Chaos
1.38K

Recovery

Life Regen
22.83/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
18.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
14
Intelligence
112
Dexterity
14
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0