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PoE 3.25·Kalguur·Warden

Unique Tinctures and some convoluted ways to get 80k max elemental hit on 10 Life and 1k mana burn/weeping wounds

by _friendlyMerchant2 years ago278

DPS
13.89K
Effective HP
12.41K
Life
10
Level
100
Min budget

Overview

Unique Tinctures and some convoluted ways to get 80k max elemental hit on 10 Life and 1k mana burn/weeping wounds is a Path of Exile Warden build by _friendlyMerchant, made for the Kalguur league (3.25). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 13.89K DPS with 12.41K effective HP, 10 life. Key uniques include Hand of Wisdom and Action, Faithguard, Ynda's Stand, The Writhing Jar, Presence of Chayula.

Build Video

_friendlyMerchant's Notes

Proof of Concept: https://pobb.in/FO7M1xyL8weV

Inspired by a recent Woolfio Video, a short look at the available unique tinctures, a post on the main sub about ways to fully shift elemental damage that I couldn't find again, 0 testing as well as way too long in PoB, I present a way too complicated, zDPS way to achieve near immunity to (non-phys/chaos) hits.

Activate tinctures at the start of the instance, cyclone into some worms until reaching a couple of hundred mana-burn. Once you have enough, any hit that breaks your wards should also fill the Iron flask to restore it again. (Tincture mastery for inc flask charges per mana-burn + flagellant mod)

All elemental damage is shifted to fire, which we reduce by our amount of mana-burn. (Flat decrease multiplied by tincture effect and after most other mitigations such as resistance/endurance charges).

Mana-burn is sustained by converting it to Weeping Wounds to scale off of Life, which can be reduced by 99% by combining double transforming nodes on the passive tree and some qualitied Ming's Hearts with Presence to cut the last <1% down a bit. A more thought out version might leverage the returning Lake of Kalandra misted items, but those I found on the trade site proved insufficient to get the extremely low, but above one amount of life we need. Life regen comes from armor mods, recoup and Agnostic, which would probably still need more mana regen somewhere. Jugg with Untiring could also work.

To qualify as a real build, you'd have to find some way to actually deal damage, didn't try too hard on that front. Also, some way to self damage to abuse ward+recoup interaction to further fuel our stacks of mana burn. (a ring slot could be freed for minion looping, Replica Tulfall would require a lot of additional modifiers, Forbidden Rite scales off of tiny Life/non-existent ES, Hiltless can't be used with a shield)

Just wanted to post this here to get it out of my head, and because a functionally nigh-immortal build with 10 max life and almost 0 conventional defenses was too funny not to share, even in the state of a rough draft. If you're thinking about trying this, don't. Parts of this may be salvageable into real builds, but Petrified Blood + Defiance of Destiny is probably better in most cases anyway.

Main take away for me was that with ward coming down to a 2s restore timer, and the presumed availability of 'well rolled' ward bases with faster start of recharge from shipments, you can have a pseudo guard skill on a decent cooldown for 1~2 gear slots and belt now.

Gear

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Hand of Wisdom and Action
Faithguard
Armour/Evasion Chest
Presence of Chayula
Ming's Heart
Ming's Heart
Ward Gloves
Ynda's Stand
Ward Boots
Dawnbreaker
Wildfire Phloem
The Battle Within
Pure Talent
Lethal Pride
Split Personality
Energy From Within
Sublime Vision
Energy From Within
Energy From Within

Skills

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  • Vaal Lightning StrikeVaal Lightning Strike20WMain
  • VolatilityVolatility20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5W
  • Awakened MultistrikeAwakened Multistrike5W
  • Returning ProjectilesReturning Projectiles20W
  • ClarityClarity21W
  • Purity of FirePurity of Fire21W
  • Eternal BlessingEternal Blessing20W

Passive Tree

Passive tree 3.25
scroll to zoom
Warden
Warden
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
13.89K
Hit DPS
12.5K
With Poison DPS
12.5K
With Ignite DPS
12.5K
With Bleed DPS
12.5K
Damage over Time
0
Culling DPS
1.39K
Reservation DPS
0
Average Damage
3.97K
Burst Damage
3.97K

Attack & Crit

Attack/Cast Rate
3.15/s
Hit Chance
63%
Accuracy
961
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
39
Life Cost
0

Defence

Effective Hit Pool
12.41K
Life
10
Energy Shield
0
Mana
2.54K
Ward
12.64K
Armour
4.27K
Evasion
6.01K
Phys Damage Reduction
44%

Mitigation & Avoidance

Block
46%
Spell Block
13%
Spell Suppression
40%
Evade (Melee)
40%
Evade (Projectile)
40%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
87% (+44%)
Cold Resistance
15%
Lightning Resistance
5%
Chaos Resistance
75% (+55%)

Max Hit Taken

Physical
19.84K
Fire
79.09K
Cold
79.09K
Lightning
79.09K
Chaos
50.62K

Recovery

Life Regen
-28.9/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
-344.8/s
Life Leech
93.33/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
169
Intelligence
633
Dexterity
319
Movement Speed
36%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Item Rarity
33%