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Periphery Herald Stacker Spirit Walker

PoE2 0.5 · Runes of AldurSpirit WalkerIce Shot

1 month ago1.38K

by VulturePR0

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67.99K

DPS

10.83K

Effective HP

1.84K

Life

55

Energy Shield

Overview

Periphery Herald Stacker Spirit Walker is a Path of Exile 2 Spirit Walker build by VulturePR0, made for the Runes of Aldur league (0.5). It is centered on Ice Shot and plays as a dexterity, attack, projectile, cold archetype. In Path of Building it reaches 67.99K DPS with 10.83K effective HP, 1.84K life. Key uniques include Valako's Roar, Periphery, Mageblood, The Coming Calamity, Painter's Servant.

Build Video

VulturePR0's Notes

Hey everyone i just wanted to share a build Ive been working on. A Periphery Herald Stacker Spirit Walker using Frenzy charges and Spiral Volley to chain Heralds and clear the screen.

Periphery was a interesting unique and after i saw it in the league preview i knew i was gonna make a build with it eventually. Much like everyone else i was initially drawn to the azmerian swarm skill on the bow, however like Zizaran, i found the swarms to be lacking. The AI for them is bad and they dont really do any damage, however they do have the fairie fire on hit (more on this later). Additionally there is an interesting stat on the bow itself "Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance" so i thought what if i used Coming Calamity to with tri elemental damage to trigger the Heralds and it turns out it functions pretty well and its very satisfying to get those heralds procs.

Build Explanation:

We use Spiral Volley as the main skill simply because when used with frenzy charges you get 100% more damage + 30% MORE damage per frenzy consumed + 1 chain when a frenzy charge is consumed. Dominus Grasp and Richochet 2 help with clear as well since our arrows can chain thru packs and off walls

We stack as much flat elemental damage as our budget will allow since ANY elemental damage will help us stack ailments to trigger our heralds.

For the Ascendancy we take all 3 spirit companions + Sacred Unity and Morrigan's Guidance for the final 2, this gives us extra proj from owl, tank from bear (with requital) and shock + mana (below) from the deer

For Mana sustain we need "Leech Physical Attack Damage as mana" and Osins Oath on Vivid Stampede, since the stampede hits after pretty much every attack you get a steady supply of mana this way

Single Target i have been using Ice Shot + Snipe (as pretty much every bow build is) because of its nuke potential, with a bonus since Periphery lets us get a big ignite if we fail to 1 shot the boss, Single target is also pretty much the only usefulness of the azmerian swarm since 10 stacks of farie fire gives us 20% of damage as extra random elemental (max 10 stacks @ 2% each). Single Target damage is admittedly pretty poor for the most part. it requires getting a freeze then sniping and hoping it one shots.

To generate Frenzy charges ive been using a combination of Combat Frenzy, Thamaturgical Dynamism (anoint) and Valako's Roar. Sustain is mainly due to chance to not consume at around 45% + gain additional frenzy. If you find yourself with out frenzy charges i would use Ice shot between packs for the few seconds you are without frenzy since Spiral volley pretty much needs them to do damage.

FAQ:

Where Rakiata's?:

I dont run one because Coming Calamity sets enemy resistance to 0 in your presence so it kinda loses its value in close range, you could run it and just play around your presence radius but i dont feel like its needed

Why do you have so many supports on default attacks?

you need to balance support gems to ensure Thamaturgical Dynamism chooses Frenzy charges MOST of the time; green = good

Couldn't you just run Ice shot all the time?

Yes, i run spiral volley because I think it's neat

If you have any tips for improvement let me know always open to new ideas or trying different things. Currently in the process of trying to fit Crit into the build

Inb4 Mageblood, you dont need it but it enhances every aspect of the build

Pobb.in Link

Ninja Link

Gear

Wrath Edge
Ghoul Guard
Blood Guardian
The Coming Calamity
Damnation Torc
Gale Whorl
Onslaught Gyre
Painter's Servant
Mageblood
Dire Dash
Condensed Ultimate Life Flask of the Surgeon
Undiluted Ultimate Mana Flask of the Perpetual
Thawing Charm of the Foliage
Natural Stone Charm of the Wide
Valako's Roar
Prism of Belief
Damnation Prism

Skills

  • Ice ShotIce Shot19WMain
  • Rapid Attacks IIRapid Attacks II1W
  • FreezeFreeze1W
  • Elemental Armament IIElemental Armament II1W
  • Close Combat IIClose Combat II1W
  • Ice Bite IIce Bite I1W
  • Vivid StampedeVivid Stampede20W
  • ShockShock1W
  • Living Lightning IILiving Lightning II1W
  • Lightning ExposureLightning Exposure1W
  • Oisin's OathOisin's Oath1W
  • Magnified Area IIMagnified Area II1W
  • SnipeSnipe19W
  • Window of Opportunity IIWindow of Opportunity II1W
  • Elemental FocusElemental Focus1W
  • Concentrated AreaConcentrated Area1W
  • Elemental Armament IIElemental Armament II1W
  • PerfectionPerfection1W
  • Spiral VolleySpiral Volley19/20W
  • Elemental Armament IIElemental Armament II1W
  • Dominus' GraspDominus' Grasp1W
  • Ice Bite IIIce Bite II1W
  • Ricochet IIRicochet II1W
  • Perpetual ChargePerpetual Charge1W
  • Spear ThrowSpear Throw20W
  • Multishot IMultishot I1W
  • Rapid Attacks IRapid Attacks I1W
  • Ricochet IIRicochet II1W
  • Projectile Acceleration IIProjectile Acceleration II1W
  • Wild ProtectorWild Protector20W
  • Meat Shield IIMeat Shield II1W
  • Romira's RequitalRomira's Requital1W
  • Hulking MinionsHulking Minions1W
  • Minion MasteryMinion Mastery1W
  • Herald of ThunderHerald of Thunder18W
  • Magnified Area IIMagnified Area II1W
  • Elemental Armament IIElemental Armament II1W
  • Lightning PenetrationLightning Penetration1W
  • Eonyr's ThunderEonyr's Thunder1W
  • Azmerian SwarmsAzmerian Swarms18W
  • Crazed MinionsCrazed Minions1W
  • Feeding Frenzy IFeeding Frenzy I1W
  • Elemental Armament IIElemental Armament II1W
  • Minion MasteryMinion Mastery1W
  • Herald of IceHerald of Ice18W
  • Magnified Area IIMagnified Area II1W
  • Elemental Armament IIElemental Armament II1W
  • Elemental FocusElemental Focus1W
  • Bow ShotBow Shot20W
  • Rapid Attacks IRapid Attacks I1W
  • Multishot IIMultishot II1W
  • RefutationRefutation17W
  • Cooldown Recovery IICooldown Recovery II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Combat FrenzyCombat Frenzy18W
  • Charge Profusion IICharge Profusion II1W
  • Precision IPrecision I1W
  • Spear StabSpear Stab20W
  • Rapid Attacks IIRapid Attacks II1W
  • Primal BountyPrimal Bounty20W
  • Armour Demolisher IIArmour Demolisher II1W
  • Ice-Tipped ArrowsIce-Tipped Arrows13W
  • Cooldown Recovery IICooldown Recovery II1W
  • Freezing MarkFreezing Mark12W
  • Prolonged Duration IIProlonged Duration II1W
  • Charge RegulationCharge Regulation18W
  • Clarity IIClarity II1W
  • Spear ThrowSpear Throw1W
  • ParryParry1W
  • Herald of AshHerald of Ash18W
  • Wild ProtectorWild Protector1W
  • Vivid StampedeVivid Stampede1W
  • Primal BountyPrimal Bounty1W

Weapon 1

  • Spear ThrowSpear Throw1W

Weapon 2

  • ParryParry1W

Body Armour

  • Herald of AshHerald of Ash18W

Body Armour

  • Herald of IceHerald of Ice18W

Body Armour

  • Herald of ThunderHerald of Thunder18W

Passive Tree

Passive tree 0.5
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Spirit Walker
Spirit Walker

Character Stats

Defence

Effective Hit Pool
10.83K
Life
1.84K
Energy Shield
55
Mana
632
Phys Max Hit Taken
2.22K
Armour
2.24K
Evasion
12.36K

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
17%

Offence

Total DPS
67.99K
Crit Chance
9%
Crit Multiplier
297%

Attributes & Utility

Strength
79
Intelligence
100
Dexterity
200
Movement Speed
71%
Item Rarity
23%