PoE 3.17·Archnemesis·Inquisitor
Wave of Conviction Brands 3.17 || Path of Exile
by Sword Shanker4 years agoSubscribe
- DPS
- 239.52K
- Effective HP
- 215.21K
- Life
- 4.96K
- Level
- 90
- Min budget
Overview
Wave of Conviction Brands 3.17 || Path of Exile is a Path of Exile Inquisitor build by Sword Shanker, made for the Archnemesis league (3.17). It is centered on Wave of Conviction and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 239.52K DPS with 215.21K effective HP, 4.96K life, 220 energy shield. Suited for: Mapping. Key uniques include Lightpoacher, The Princess.
Build Video
Sword Shanker's Notes
Hello and welcome back to Path of Exile
This is another iteration of a previous build that I did, the Expositor. This build is based on exposures, ignite and inital hit of
Wave of Conviction. These are Wave of Conviction Brands.
Previously versions of this build, were hand-casted, but using brands I've got better overall damage and better range. While damage is not high initally, it does ramp up with the five brands.
First Hydrosphere is cast to curse enemies on hit with Elemental Weakness. Any enemy that goes near the Hydrosphere also gets cursed, as Hydrosphere also hits whilst stationary. Afterwards I cast up to five brands of Wave of Conviction,but usually it only takes two to clear packs. In any map below the red tiers, Hydrosphere itself can clear, even though it's also my curse on hit. For uniques and strong rares I use my Holy flame totem with knock back, along with Tornado. This is mainly for some additonal damage, and as a defensive measure. Holy flame totem constantly knocks back any enemy that isn't immune. When Tornado gets cast in front of Holy Flame Totem, it turns into a fire tornado, as Holy Flame Totem uses projectiles. You could also use flame wall, but flame wall is stationary and Tornado isn't. I chose to play with Wave of Conviction again due to its big increase in effective damage this league. Overall, this build, while technically just over 1.5 mil damage counting all five brands, just doesn't feel very strong and clear is slow to moderate. Almost 5k life, just over 300 life regen, 215k EHP, with heal on block from the staff mastery, 17k armour, and 71% chaos resistance. Even with all of these defenses, it still feels somewhat squishy.
PoB: https://pastebin.com/wSVqPCLi
Gear
Tap an item to open trade or craft it.











Skills
Tap a skill to open trade.
Body Armour
Tornado19W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 0
- Combined DPS
- 239.52K
- Hit DPS
- 219.24K
- With Poison DPS
- 219.24K
- With Ignite DPS
- 239.52K
- With Bleed DPS
- 219.24K
- Damage over Time
- 20.27K
- Ignite DPS
- 20.27K
- Culling DPS
- 0
- Average Hit
- 57K
Attack & Crit
- Attack/Cast Rate
- 3.85/s
- Crit Chance
- 39%
- Crit Multiplier
- 215%
- Totem Limit
- 1
- Mana Cost
- 50
- Life Cost
- 0
Defence
- Effective Hit Pool
- 215.21K
- Life
- 4.96K
- Energy Shield
- 220
- Mana
- 81
- Ward
- 0
- Armour
- 17.87K
- Evasion
- 1.96K
- Phys Damage Reduction
- 88%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 42%
- Spell Suppression
- 36%
- Evade (Melee)
- 11%
- Evade (Projectile)
- 11%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+31%)
- Cold Resistance
- 75% (+57%)
- Lightning Resistance
- 75% (+57%)
- Chaos Resistance
- 71%
Recovery
- Life Regen
- 310.71/s
- ES Regen
- 345.23/s
- Mana Regen
- 47.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 223
- Intelligence
- 263
- Dexterity
- 208
- Movement Speed
- 40%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0