PoE2 0.4·The Last of the Druids·Invoker
Ice Strike Invoker Monk - 104k EHP and 5.8 millions Full DPS
- DPS
- 5.86M
- Effective HP
- 104.36K
- Energy Shield
- 10.05K
- Spirit
- 278
- Level
- 100
- Min budget
Overview
Ice Strike Invoker Monk - 104k EHP and 5.8 millions Full DPS is a Path of Exile 2 Invoker build by eDo, made for the The Last of the Druids league (0.4). It is centered on Ice Strike and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 5.86M DPS with 104.36K effective HP, 1 life, 10.05K energy shield. Suited for: Mapping, Bossing, Essence. Key uniques include Darkness Enthroned, Rite of Passage, The Fall of the Axe, Atziri's Step, Atziri's Splendour.
Build Video
eDo's Notes
Ice Strike Monk build showcase Patch 0.4 Invoker Ascendancy
-Skills: Ice Strike - Shattering Palm - Frozen Locus - Hand of Chayula - Meditate
-Max DPS: Ingame Sheet Max Dps = 1.883.856 Mil - 5.863.034 Mil = Full DPS in PoB around 6.4 mil full dps if both rings had the corruption enchant increased Damage 25%
-Crit Chance & Bonus Dmg: 50% Crit Chance - Effective Crit Chance 75% - Crit Multiplier 901%
-Crystal life Frozen Locus: 142k Life / 2000 = 71% extra Cold Dmg through SupGem Verglas in Ice Strike 1% extra Cold Dmg per 2000 Cl
-Extra Cold DMG Total: Crysta life 71% + RotP 20% + HotW 14% + Asc 10% + 30% SupGem in FL + 30% Frozen Mark = 175% total extra Cold Dmg
-All 3 Charge-types: Power 28% More Crit Chance Frenzy Increased 27% Attack-Speed & Endurance 21% More Def Charges for several buffs - see Charge Regulation Spirit Skill
-ES: 8k base ES - 12k overcharged via meditate - 15k with Endurance Charge - 17k with Owl RotP - 20,7k with Shrinebuff
-Evasion: 15840 - max 62% and immune to light stunns through Atziri Boots
-Deflect: 11088 - max Chance 56% @ 40% reduction
-EHP Pool: 104k PoE Ninja not accurate with 49k
-Mana sustain: No Mana leech on rings or gloves and no Oisins needed. Mana sustained through SpiritGem Mana Remanats when maping and so on and Freezing Mark when bossing
Adressing Nerfs & Buffs & Not-Affected-By with the upcoming patch 0.5 changes
Nerfs to the Build:
-Small Passive Skills that granted Energy Shield Recharge Rate have been removed from the Passive Skill Tree and replaced by faster start of Energy Shield Recharge at a lower value. Meditate less potent Need to find a new way to make it potent again For early maping till midgame compensate with a rare chest - Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours & The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items.
-Support Gem removed: Overextend 30% more Crit-Dmg: Can no longer be obtained. Using Oisins then in Ice Strike? See explanation further below
-The Atziri's Splendour Armour can now roll +66-100 to Maximum Energy Shield previously +100-200. - Less Spirit in Total = Maybe dropping one Spirit Skill like Mana Remnants and if so then is one Unset-Ring less needed - you can use antoher based type of Ring in the future then using Oisins in Ice Strike to substitude Overextend SupGem loss +30% Crit-Dmg. But need an Mana-Leech-Mod on Rings or somewhere else e.g. Gloves, Runes?, Jewels?.or Maybe a new SupGem at all to compensate the Dmg-loss from losing Overextend SupGem - will see. Or as a other solution - Divine Orbing to 300% and then hitting a corruption well over 300% like 315-330% Energy Shield and then a cultivation something around 80-100 flat energy shield to hit in total a 1300 Energy-Shield-Chest to obtain the total of 274 spirit needed to run everything in this setup. Corruption change - The Corruption outcome that randomises the numeric values of the modifiers on an item beyond the normal range now multiplies each modifier based on the current value, instead of randomising the value
-Ghost Dance: Regenerate Energy Shield equal to 2% prev. 5% of your Evasion Rating per second if you have lost a Ghost Shroud Recently.
-Support Gem removed: Shock Conduction II: Can no longer be obtained. Have to find a new Way for that was in Cast on Crit for Thunderstorm to get enemies insta shocked and increased recieved Dmg by 32% with Enthroned Fine Belt
-The Perfect Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons previously +5
-Uthreds Omen Lineage SupGem: Now grants +2 to level of Supported Skills if exactly one other Support is modifying them previously +3. Combat Frenzy - Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.5 seconds - will be around 5.6 or 5.7 seconds in patch 0.5
Buffs to the Build:
-Ice Strike getting +10% more Attack Speed through quality. so in total 20% increased Atack Speed at 20% Gem-quality. previously 10% more Attack Speed.
-The amount of Evasion granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more evasion, tapering down to 15% at level 80+.
Not-Effected-By:
-The plus to Level of all Melee Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 previously +7, the lower tiers have also been adjusted.
General idea for Frozen Locus is the thought as a universal skill for any ice/cold based attack build melee or ranged to push in endgame for additional extra cold Damage of 145-175% gain - e.g. New Unique Shield Nightfall
https://poe.ninja/poe2/profile/Edo-3753/vaal/character/Your_Hand_In_Mine
Path of Exile 2
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 100
Damage
- Full DPS
- 5.86M
- Combined DPS
- 5.86M
- Hit DPS
- 5.86M
- With Poison DPS
- 5.86M
- With Ignite DPS
- 5.86M
- With Bleed DPS
- 5.86M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 1.02M
- Burst Damage
- 1.02M
Attack & Crit
- Attack/Cast Rate
- 5.76/s
- Hit Chance
- 100%
- Accuracy
- 2.15K
- Crit Chance
- 75%
- Crit Multiplier
- 901%
- Mana Cost
- 104.65
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 104.36K
- Life
- 1
- Energy Shield
- 10.05K
- Mana
- 832
- Spirit
- 4
- Darkness
- 0
- Armour
- 828
- Evasion
- 15.87K
- Phys Damage Reduction
- 8%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 68%
- Evade (Projectile)
- 68%
- Evade (Spell)
- 68%
- Deflect
- 62%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+12%)
- Cold Resistance
- 75% (+13%)
- Lightning Resistance
- 75% (+2%)
- Chaos Resistance
- 0%
Max Hit Taken
- Physical
- 10.14K
- Fire
- 35.91K
- Cold
- 35.91K
- Lightning
- 35.91K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 10.05K/s
- Mana Regen
- 64.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 75
- Intelligence
- 163
- Dexterity
- 158
- Movement Speed
- 36%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 30
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 27%