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PoE2 0.4·The Last of the Druids·Invoker

Ice Strike Invoker Monk - 104k EHP and 5.8 millions Full DPS

by eDo3 months ago10Subscribe

DPS
5.86M
Effective HP
104.36K
Energy Shield
10.05K
Spirit
278
Level
100
Min budget

Overview

Ice Strike Invoker Monk - 104k EHP and 5.8 millions Full DPS is a Path of Exile 2 Invoker build by eDo, made for the The Last of the Druids league (0.4). It is centered on Ice Strike and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 5.86M DPS with 104.36K effective HP, 1 life, 10.05K energy shield. Suited for: Mapping, Bossing, Essence. Key uniques include Darkness Enthroned, Rite of Passage, The Fall of the Axe, Atziri's Step, Atziri's Splendour.

Build Video

eDo's Notes

Ice Strike Monk build showcase Patch 0.4 Invoker Ascendancy

-Skills: Ice Strike - Shattering Palm - Frozen Locus - Hand of Chayula - Meditate

-Max DPS: Ingame Sheet Max Dps = 1.883.856 Mil - 5.863.034 Mil = Full DPS in PoB around 6.4 mil full dps if both rings had the corruption enchant increased Damage 25%

-Crit Chance & Bonus Dmg: 50% Crit Chance - Effective Crit Chance 75% - Crit Multiplier 901%

-Crystal life Frozen Locus: 142k Life / 2000 = 71% extra Cold Dmg through SupGem Verglas in Ice Strike 1% extra Cold Dmg per 2000 Cl

-Extra Cold DMG Total: Crysta life 71% + RotP 20% + HotW 14% + Asc 10% + 30% SupGem in FL + 30% Frozen Mark = 175% total extra Cold Dmg

-All 3 Charge-types: Power 28% More Crit Chance Frenzy Increased 27% Attack-Speed & Endurance 21% More Def Charges for several buffs - see Charge Regulation Spirit Skill

-ES: 8k base ES - 12k overcharged via meditate - 15k with Endurance Charge - 17k with Owl RotP - 20,7k with Shrinebuff

-Evasion: 15840 - max 62% and immune to light stunns through Atziri Boots

-Deflect: 11088 - max Chance 56% @ 40% reduction

-EHP Pool: 104k PoE Ninja not accurate with 49k

-Mana sustain: No Mana leech on rings or gloves and no Oisins needed. Mana sustained through SpiritGem Mana Remanats when maping and so on and Freezing Mark when bossing

Adressing Nerfs & Buffs & Not-Affected-By with the upcoming patch 0.5 changes

Nerfs to the Build:

-Small Passive Skills that granted Energy Shield Recharge Rate have been removed from the Passive Skill Tree and replaced by faster start of Energy Shield Recharge at a lower value. Meditate less potent Need to find a new way to make it potent again For early maping till midgame compensate with a rare chest - Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours & The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items.

-Support Gem removed: Overextend 30% more Crit-Dmg: Can no longer be obtained. Using Oisins then in Ice Strike? See explanation further below

-The Atziri's Splendour Armour can now roll +66-100 to Maximum Energy Shield previously +100-200. - Less Spirit in Total = Maybe dropping one Spirit Skill like Mana Remnants and if so then is one Unset-Ring less needed - you can use antoher based type of Ring in the future then using Oisins in Ice Strike to substitude Overextend SupGem loss +30% Crit-Dmg. But need an Mana-Leech-Mod on Rings or somewhere else e.g. Gloves, Runes?, Jewels?.or Maybe a new SupGem at all to compensate the Dmg-loss from losing Overextend SupGem - will see. Or as a other solution - Divine Orbing to 300% and then hitting a corruption well over 300% like 315-330% Energy Shield and then a cultivation something around 80-100 flat energy shield to hit in total a 1300 Energy-Shield-Chest to obtain the total of 274 spirit needed to run everything in this setup. Corruption change - The Corruption outcome that randomises the numeric values of the modifiers on an item beyond the normal range now multiplies each modifier based on the current value, instead of randomising the value

-Ghost Dance: Regenerate Energy Shield equal to 2% prev. 5% of your Evasion Rating per second if you have lost a Ghost Shroud Recently.

-Support Gem removed: Shock Conduction II: Can no longer be obtained. Have to find a new Way for that was in Cast on Crit for Thunderstorm to get enemies insta shocked and increased recieved Dmg by 32% with Enthroned Fine Belt

-The Perfect Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons previously +5

-Uthreds Omen Lineage SupGem: Now grants +2 to level of Supported Skills if exactly one other Support is modifying them previously +3. Combat Frenzy - Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.5 seconds - will be around 5.6 or 5.7 seconds in patch 0.5

Buffs to the Build:

-Ice Strike getting +10% more Attack Speed through quality. so in total 20% increased Atack Speed at 20% Gem-quality. previously 10% more Attack Speed.

-The amount of Evasion granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more evasion, tapering down to 15% at level 80+.

Not-Effected-By:

-The plus to Level of all Melee Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 previously +7, the lower tiers have also been adjusted.

General idea for Frozen Locus is the thought as a universal skill for any ice/cold based attack build melee or ranged to push in endgame for additional extra cold Damage of 145-175% gain - e.g. New Unique Shield Nightfall

https://poe.ninja/poe2/profile/Edo-3753/vaal/character/Your_Hand_In_Mine

https://pobb.in/YY6DK41v4tsN

Path of Exile 2

Gear

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Sol Song
Rune Veil
Atziri's Splendour
Apocalypse Idol
Damnation Hold
Armageddon Coil
Havoc Caress
Darkness Enthroned
Atziri's Step
Storm Ward
Saturated Ultimate Mana Flask of the Sylvan
Rite of Passage
The Fall of the Axe
Beira's Anguish
Prism of Belief
Cataclysm Glimmer
Heart of the Well
From Nothing

Skills

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  • Ice StrikeIce Strike21/23WMain
  • Rakiata's FlowRakiata's Flow1W
  • Garukhan's ResolveGarukhan's Resolve1W
  • Rigwald's FerocityRigwald's Ferocity1W
  • OverextendOverextend1W
  • VerglasVerglas1W
  • MeditateMeditate20W
  • Rapid Casting IIRapid Casting II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Second Wind IISecond Wind II1W
  • Steadfast IISteadfast II1W
  • Crackling BarrierCrackling Barrier1W
  • Wind DancerWind Dancer21/23W
  • Pin IIIPin III1W
  • Blind IIBlind II1W
  • MaimMaim1W
  • Armour Break IIIArmour Break III1W
  • Magnified Area IIMagnified Area II1W
  • Shattering PalmShattering Palm21/23W
  • Pinpoint CriticalPinpoint Critical1W
  • SupercriticalSupercritical1W
  • Magnified Area IIMagnified Area II1W
  • Frozen SpiteFrozen Spite1W
  • Rage IIIRage III1W
  • Frozen LocusFrozen Locus21/23W
  • Cold MasteryCold Mastery1W
  • FreezeFreeze1W
  • GlacierGlacier1W
  • Ice Bite IIIce Bite II1W
  • Tul's StillnessTul's Stillness1W
  • Hand of ChayulaHand of Chayula21/23W
  • Freezing MarkFreezing Mark21/23W
  • EnfeebleEnfeeble21/23W
  • Eternal MarkEternal MarkW
  • Mark of Siphoning IIMark of Siphoning II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Cast on CriticalCast on Critical21/23W
  • ThunderstormThunderstorm16/23W
  • CometComet21/23W
  • Profane RitualProfane Ritual21/23W
  • Shock Conduction IIShock Conduction II1W
  • Boundless Energy IIBoundless Energy II1W
  • Herald of IceHerald of Ice21/23W
  • Armour Break IIIArmour Break III1W
  • Uul-Netol's EmbraceUul-Netol's Embrace1W
  • Uruk's SmeltingUruk's Smelting1W
  • Magnified Area IIMagnified Area II1W
  • Chaos AttunementChaos Attunement1W
  • Unbound AvatarUnbound Avatar20W
  • Prolonged Duration IIProlonged Duration II1W
  • Efficiency IIEfficiency II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Fire MasteryFire Mastery1W
  • Ghost DanceGhost Dance21/23W
  • Compressed Duration IICompressed Duration II1W
  • Clarity IIClarity II1W
  • Cool HeadedCool Headed1W
  • Dialla's DesireDialla's Desire1W
  • Mana RemnantsMana Remnants21/23W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Remnant Potency IRemnant Potency I1W
  • Khatal's RejuvenationKhatal's Rejuvenation1W
  • Clarity IClarity I1W
  • Combat FrenzyCombat Frenzy21/23W
  • Charge Profusion IICharge Profusion II1W
  • Uhtred's OmenUhtred's Omen1W
  • Charge RegulationCharge Regulation21/23W
  • Uhtred's ExodusUhtred's Exodus1W
  • Chaos BoltChaos Bolt18W
  • MeditateMeditate1W

Weapon 1

  • Chaos BoltChaos Bolt18W

Passive Tree

Passive tree 0.4
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Invoker
Invoker

Character Stats

Level
100

Damage

Full DPS
5.86M
Combined DPS
5.86M
Hit DPS
5.86M
With Poison DPS
5.86M
With Ignite DPS
5.86M
With Bleed DPS
5.86M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
1.02M
Burst Damage
1.02M

Attack & Crit

Attack/Cast Rate
5.76/s
Hit Chance
100%
Accuracy
2.15K
Crit Chance
75%
Crit Multiplier
901%
Mana Cost
104.65
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
104.36K
Life
1
Energy Shield
10.05K
Mana
832
Spirit
4
Darkness
0
Armour
828
Evasion
15.87K
Phys Damage Reduction
8%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
68%
Evade (Projectile)
68%
Evade (Spell)
68%
Deflect
62%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+13%)
Lightning Resistance
75% (+2%)
Chaos Resistance
0%

Max Hit Taken

Physical
10.14K
Fire
35.91K
Cold
35.91K
Lightning
35.91K
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
10.05K/s
Mana Regen
64.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
75
Intelligence
163
Dexterity
158
Movement Speed
36%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0
Presence Radius
4 m
Item Rarity
27%