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[PoE 3.24] 1-Minute Build Guide - Hexblast Miner Occultist (1 Billion DPS)

PoE 3.24 · NecropolisOccultistHexblastT17Sanctum

2 years ago16

by kuro009

218.64M

DPS

6.55K

Effective HP

1.94K

Energy Shield

Overview

[PoE 3.24] 1-Minute Build Guide - Hexblast Miner Occultist (1 Billion DPS) is a Path of Exile Occultist build by kuro009, made for the Necropolis league (3.24). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 218.64M DPS with 6.55K effective HP, 960 life, 1.94K energy shield. Suited for: T17, Sanctum. Key uniques include Void Battery, Graven's Secret, Sandstorm Visage, Badge of the Brotherhood, Profane Proxy.

Build Video

kuro009's Notes

-----------------------Build Stats---------------- Damage: Outstanding Defense: Dogshit Mapping: Dogshit Bossing: Outstanding -----------------------Pros----------------------- 1. Insanely High DPS 2. Boss Killer 3. Sanctum Farmer 4. Somewhat T17 Viable?? -----------------------Cons----------------------- 1. No Defense 2. Not built for regular mapping -----------------------Note----------------------- 1. This build absolutely deletes bosses! 2. This build has no defense, and can't do regular maps. Though being careful enough, it can somewhat do T17 maps due to it's absurdly high DPS (though expect to die from time to time). 3. Even though this build has no defense, we take a few Life nodes in the Passive tree, to be able to take some small hit here and there, especially in Sanctum. 4. Despair isn't used as an active curse. It is only there to activate Wither on Hit effect from the Balance of Terror jewel. That's why it is set as "disabled" in PoB. 5. The 15 Stacks of Wither on enemies in the PoB config is not bait. With guaranteed Wither on Hit from Balance of Terror and 15+ Mines, we get to the Max Wither Stacks in no time. 6. Replica Restless Ward gives even more movement speed, but getting it with a proper corruption is costly, which is why a regular Restless Ward has been used, which is easier and cheaper to get with a proper corruption. 7. The Adorned jewel not only improves DPS, but it also significantly increases Mine Throwing Speed, which feels very smooth while playing. 8. Automation support with Detonate Mine is fantastic for this build. It only detonate the mines when an enemy is in range of the Profane Proxy curse, which means we can stack all our mines at once for huge burst damage. 9. Ralakesh's Impatience + Malachai's Loop + Void Battery + Badge of the Brotherhood is a pretty standard combo to get a lot of Power Charges and Frenzy Charges. With Occultist's Forbidden Power Ascendency Notable, we have a total of 10 Power Charges and 10 Frenzy Charges. 10. In our Gloves, we have Purity of Elements, Skitterbots, Petrified Blood, and Arrogance gems. Make sure that only Petrified Blood is supported by Arrogance, by forcing the Gloves to have two 2-links. We don't want Arrogance to support Purity of Elements and Skitterbots. We use Arrogance here to make us Low-Life and get the benefit of the Pain Attunement Keystone. That is a huge damage increase. 11. The Militant Faith jewel must be of the High Templar Dominus variant to convert the Hex Master Keystone to Inner Conviction Keystone, which is another huge damage increase. 12. On our Rare Ring, the Curse Emenies with Elemental Weakness on Hit mod a Hunter Influenced mod, and the Global Crit Multi mod a Warlord Influenced mod. To get these mods together, we must use an Awakenar's Orb to merge two different ring with each mod. 13. The mod increased Damage with Hits against Chilled Enemies in the Gloves is an Incursion mod. We have to craft the Cold Exposure on Hit implicit with Eldritch Ichor and Unnerve on Hit implicit with Eldritch Ember. 14. This build needs a lot of Strengh, which is covered by the Efficient Training jewel. It also require quite a bit of Dexterity, which we can cover by either our Rare Ring and Gloves, or through the Agility and Alacrity Notables in the passive skill tree. 15. Last but not the least, be careful when doing Sanctum/T17 by throwing all the mines at once. Remember that mines reserve our Mana. When all our Mana has been reserved, we can't throw more mines until the already thrown mines are either detonated or expired. So if we throw all our mines first, and there are no enemies around to detonate the mines, if we move forward, we can't throw more mines until our mines expire. On the bosses though, go ham and spam mines! ======================================================================================================================== If you have any other questions, please ask in the youtube comment section (As I still don't have a Discord server yet). I'll make sure to answer them there. ========================================================================================================================

Gear

Void Battery
Sandstorm Visage
The Restless Ward
Badge of the Brotherhood
Woe Knuckle
Profane Proxy
Honour Nails
Graven's Secret
Ralakesh's Impatience
Malachai's Loop
Watcher's Eye
The Balance of Terror
Arming Cobalt Jewel of Potency
Empyrean Desire
Efficient Training
Viper Ruin
Oblivion Shine
Arming Cobalt Jewel of Potency
Empyrean Ornament
Militant Faith
The Adorned
Armageddon Heart
Arming Cobalt Jewel of Potency

Skills

Body Armour

  • HexblastHexblast21WMain
  • High-Impact MineHigh-Impact Mine20/20W
  • Charged MinesCharged Mines20/20W
  • MinefieldMinefield20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W

Helmet

  • AutomationAutomation20/20W
  • Flame DashFlame Dash20/20W
  • Detonate MinesDetonate Mines1/20W
  • EnhanceEnhance3W

Boots

  • ZealotryZealotry21/5W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/20W
  • EfficacyEfficacy20W

Weapon 1

  • Bear TrapBear Trap1/20W
  • DespairDespair1W
  • Increased DurationIncreased Duration20/20W

Weapon 2

  • Immortal CallImmortal Call3/20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20/20W

Gloves

  • Purity of ElementsPurity of Elements20/10W
  • Summon SkitterbotsSummon Skitterbots20/20W

Gloves

  • Petrified BloodPetrified Blood20/20W
  • ArroganceArrogance20/20W

Ring 1

  • Elemental WeaknessElemental Weakness1W

Ring 2

  • FrostbiteFrostbite21W

Passive Tree

Passive tree 3.24
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ryslatha

Character Stats

Level
98

Damage

Full DPS
218.64M
Combined DPS
43.86M
Hit DPS
43.86M
With Poison DPS
43.86M
With Ignite DPS
43.86M
With Bleed DPS
43.86M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
8.4M
Burst Damage
8.4M

Attack & Crit

Attack/Cast Rate
5.22/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
540%
AoE Radius
3.7 m
Mana Cost
43
Life Cost
0

Defence

Effective Hit Pool
6.55K
Life
960
Energy Shield
1.94K
Mana
351
Ward
0
Armour
527
Evasion
1.66K
Phys Damage Reduction
16%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+24%)
Cold Resistance
75% (+63%)
Lightning Resistance
75% (+54%)
Chaos Resistance
28%

Max Hit Taken

Physical
4.55K
Fire
8.21K
Cold
7.72K
Lightning
7.72K
Chaos
2.22K

Recovery

Life Regen
414.2/s
ES Regen
0/s
ES Recharge
1.94K/s
Mana Regen
41.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
170
Intelligence
276
Dexterity
99
Movement Speed
127%
Endurance Charges
3
Frenzy Charges
11
Power Charges
11
Devotion
55
Item Rarity
27%