PoB ArchivesPoB Archives
PoE builds

PoE 3.25·Kalguur·Saboteur

HUNDREDS of PROJECTILES per second with this build!! - Rolling Magma Mines w/ Goratha [PoE 3.26]

by Zizaran1 year ago1.98KSubscribe

DPS
26.84M
Effective HP
81.44K
Life
5.61K
Level
99
Min budget

Overview

HUNDREDS of PROJECTILES per second with this build!! - Rolling Magma Mines w/ Goratha [PoE 3.26] is a Path of Exile Saboteur build by Zizaran, made for the Kalguur league (3.25). It is centered on Rolling Magma and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 26.84M DPS with 81.44K effective HP, 5.61K life, 2.48K energy shield. Suited for: Essence. Key uniques include Sandstorm Visage, Replica Dragonfang's Flight, Kongming's Stratagem.

Build Video

Zizaran's Notes

IDEA BEHIND THE BUILD AND WHY IT SHOULD WORK WELL: -Rolling Magma skill changes how chains work by turning them into "bounces". It also have up to +6 chain or bounces built into the gem. -From a single cast, each bounce has a chance to deal damage, however, normally Rolling Magma travels in a straight line, making it unlikely to hit more than a few times even on big targets. -In 3.26 Saboteur Ascendancy will be gaining the modifier "Projectiles are fired in random directions" - which before was only found on Nimis unique ring, a very expensive endgame chase item. -This causes Rolling Magma to overlap much better on single target and clear, because instead of a straight line, it bounces back and forth and it can hit every bounce. ACT 1-3 SELF CAST ROLLING MAGMA WITH ELE PROLIF + COMBUSTION -Make sure you go for double crafted Fire to Spells off Solaris 2 recipe. (4 transmutes per craft - total 8 transmutes) -With Dark Arts make sure you use two different weapon types, you can whirling blades with a claw/dagger or sword/dagger. -Can weapon swap wands early for damage on single target before Dark Arts. -You can mule a Templar for Ele prolif / Rolling Magma to ease gem pressure early. (fresh start shadow needs a lot of wisdoms/transmutes) NORMAL LAB WILL BE THE NEW NODE "Shrapnel Specialist" -This is basically Nimis ring for Rolling Magma. -All we really care about is the projectiles go in random directions. (the Return Projectile is basically +1 chain, which is alright but mostly about the other part) -You can opt to go for "BORN IN SHADOWS" for HC if you want, it's one of the best defensive nodes in the game, personally I will take it from Cruel Lab though. THE MINE SWAP 31+ -At 31, and after you grab Normal Lab you can swap to Mines, ideally you want a 4-link, either 3B1G or 4B -The most important links are High Impact and Charged Mines. The 4th link can be Volley until level 38, then you switch to Minefield when you can. -Make sure you grab Automation and Detonate Mines from Library as well. DROPPING DARK ARTS -Whenever you find a good shield and better weapon, consider dropping Dark Arts and going Shield Charge instead. (likely around Act 6+) IF YOU EVER HAVE ISSUES WITH MANA YOU CAN TAKE ELDRITCH BATTERY (MAKE SURE YOU HAVE ES ON GEAR SOMEWHERE) -Ideally endgame you run two -mana cost rings, that combined with some reduced mana cost should be enough to drop EB -Likely will have to use a MANA FLASK throughout the campaign, once you get Dreamer, should be enough to drop. CRUEL LAB WILL BE BORN IN SHADOWS (or Shrapnel Specialist if you took it first) MERC LAB CAN BE EITHER BOMB SPECIALIST OR DEMOLITION SPECIALIST - UBER LAB SHOULD BE PYROMANIAC BUT BOMB SPECIALIST IS BETTER EARLY PREPARING FOR MAPS -You'll want to start getting Suppression nodes and more %HP -If you are playing on SC you can start looking into going for the Crit nodes -Dexterity might be an issue, keep an eye out for dex gear, possibly take the +30 dex node. -Can add in Arctic Armor if mana allows -MAKE SURE YOU GET 2% CDR ON A JEWEL FOR SERVER TICK RATE ON DETONATE MINES (also 20/20 Automation and 1/20 Detonate Mines are important) -There is a 2nd breakpoint at 22% cdr (this requires 20% cdr belt or a combination of belt/jewel/boot implicit) -GOOD ANOINTS ARE FRENZY CHARGE, DISCIPLE OF UNYIELDING, ADJACENT ANIMOSITY / Might need Suppression annoint with cluster set-up **KEEP AN EYE OUT FOR ESSENCE OF ZEAL TO THROW ON BELTS** (this gives Mine Throw speed which is super important for both QoL and damage) UNIQUES TO KEEP AN EYE OUT FOR -Elevore for early suppression / sustain -Lightning Coil or Cloak of Flames are good for Physical Mitigation -Kongmings shield is good for Spell damage Mitigation -Gloomfang is a good DPS option early on -Dying Sun could be OK flask option, though bad uptime -Sandstorm Visage / Prophecy Wand could be endgame set-up for cap crit -Anathema with multi curse could also be very strong option -Enmity's Embrace is super OP new ring (likely really rare chase item) -Replica Dragonflight with +3 to Rolling Magma will be hard to beat for Amulet, Ashes could be interesting as well, or +level multi rare amulet **KEEP AN EYE OUT FOR +2 CHAIN GLOVE MOD FROM MERCENARIES** -Might be rare/high level maps/unknown SLOW PROJECTILES / LESS PROJECTILE SPEED IS GOOD FOR OVERLAPPING SINGLE TARGET, BUT BAD FOR CLEAR (you can swap in Faster Projectiles or Trap and Mine if you'd like instead, or just use Fire Pen for both)

Loadouts

Gear

Tap an item to open trade.

New Item
Sandstorm Visage
New Item
Replica Dragonfang's Flight
New Item
New Item
New Item
New Item
New Item
Kongming's Stratagem
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item

Skills

Tap a skill to open trade.

Body Armour

  • Rolling MagmaRolling Magma21/20WMain
  • High-Impact MineHigh-Impact Mine20/20W
  • Charged MinesCharged Mines20/20W
  • MinefieldMinefield20/20W
  • VolleyVolley20/20W
  • Slower ProjectilesSlower Projectiles20/20W

Helmet

  • Flame WallFlame Wall20/20W
  • Sniper's MarkSniper's Mark20/20W
  • Arcanist BrandArcanist Brand20/20W
  • Wave of ConvictionWave of Conviction20/20W

Gloves

  • Flame DashFlame Dash20/20W
  • Shield ChargeShield Charge12/20W
  • LifetapLifetap12/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • AutomationAutomation20/20W
  • Detonate MinesDetonate Mines1/20W
  • SteelskinSteelskin13/20W
  • EnhanceEnhance3/20W

Weapon 1

  • Summon SkitterbotsSummon Skitterbots20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • Arctic ArmourArctic Armour20/20W

Weapon 2

  • Bear TrapBear Trap12/20W
  • Enduring CryEnduring Cry12/20W
  • Urgent OrdersUrgent Orders12/20W

Weapon 2

  • Fog of War20W

Passive Tree

Passive tree 3.25
scroll to zoom
Saboteur
Saboteur
Bandits
Help Alira
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
99

Damage

Full DPS
26.84M
Combined DPS
4.48M
Hit DPS
4.46M
With Poison DPS
4.46M
With Ignite DPS
4.48M
With Bleed DPS
4.46M
Damage over Time
15K
Ignite DPS
15K
Culling DPS
0
Reservation DPS
0
Average Hit
248.13K
Burst Damage
248.13K

Attack & Crit

Attack/Cast Rate
17.98/s
Hit Chance
100%
Crit Chance
97%
Crit Multiplier
494%
AoE Radius
2.6 m
Mana Cost
20
Life Cost
0

Defence

Effective Hit Pool
81.44K
Life
5.61K
Energy Shield
2.48K
Mana
79
Ward
0
Armour
0
Evasion
8.14K
Phys Damage Reduction
8%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
57%
Evade (Projectile)
57%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+98%)
Cold Resistance
75% (+98%)
Lightning Resistance
75% (+98%)
Chaos Resistance
75% (+111%)

Max Hit Taken

Physical
25.35K
Fire
94.54K
Cold
94.54K
Lightning
94.54K
Chaos
59.85K

Recovery

Life Regen
940.6/s
ES Regen
0/s
ES Recharge
2.48K/s
Mana Regen
16.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
127
Intelligence
241
Dexterity
216
Movement Speed
39%
Endurance Charges
3
Frenzy Charges
6
Power Charges
4
Devotion
0