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PoE 3.26·Secrets of the Atlas·Occultist

POE 3.27 Vaal Ice Nova of Frostbolts Occultist League Start Build Guide

by CamaroniNCheez10 months ago130Subscribe

DPS
12.16M
Effective HP
84.56K
Energy Shield
6.72K
Level
88
Min budget

Overview

POE 3.27 Vaal Ice Nova of Frostbolts Occultist League Start Build Guide is a Path of Exile Occultist build by CamaroniNCheez, made for the Secrets of the Atlas league (3.26). It is centered on Vaal Ice Nova of Frostbolts and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 12.16M DPS with 84.56K effective HP, 1 life, 6.72K energy shield. Suited for: Mapping, Breach. Key uniques include Tulfall, Crown of the Inward Eye, Graven's Secret, Rumi's Concoction, Replica Dragonfang's Flight.

Build Video

CamaroniNCheez's Notes

NOTE: All of the rare gear in this build is just an example. You do NOT need to get rare gear exactly like mine, or even close to it. These are example stats of what you want. Most armour gear will want some combination of life, resistances, and other defences (hopefully mostly ES and armour, but socket colors and links are more important early). This is for the purpose of increasing your max hits as seen on the left in PoB From the lab after Act 3 onward, you can search for Ice Nova of Frostbolts and try to snag one early if you get a good gem from the lab, or if you get some early currency. It's nice to have and boosts your DPS a ton early, but not vital by any means. IF you do get one early, throw frostbolt + volley in somewhere. If you have extra links, throw faster casting and/or returning proj on. You can buy returning proj in Act 4 after killing Malachai CAMPAIGN: ACT 1: REGEX: b-b-g|b-[bg]-b|g-b-b|nne|singe Use Rolling Magma + Ele Prolif + Combustion until after Mervail when you get Ice Nova Sockets: 3b for rolling magma 2b1g for ice nova + arcane surge + added cold 1b1g for FB + added cold (or just 1b) 2 random blues for frost bomb and clarity 1r1g for shield charge + momentum if you want to spend an extra minute and a half to mule a ranger for momentum and higher chance of sockets/movespeed boots/+1 wand Grab Increased Critical Strikes and start leveling it Look for a sapphire ring before mervail. Helps a lot in the fight. You can vendor an iron ring and a blue skill gem for a sapphire ring Get a Jade amulet for the dex. You'll need it for leveling added cold damage gems. Be on the lookout in this act and every other act for movespeed boots and +1 cold skill wand/shield ACT 2: Grab Herald of Ice Grab Frostbite Grab ele weakness and level it in offhand Buy cold snap before the vaal ruins. Use the corrupt altar on cold snap. See if you get lucky. If no vaal cold snap, cold snap is fine. Note: Cold Snap is used to generate frenzy charges. It also does good damage if you wanna use it for clearing. I don't worry about frenzy charges much until I get the charge mastery sometime in Act 4. Grab Increased Critical Damage support and Power Charge on Crit support and start leveling them in an offhand weapon Look for a 3b (eventually 4b) for ice nova and supports. You'll swap to ice nova + controlled destruction + arcane surge in this act. ACT 3: Grab Zealotry and start leveling it. Don't turn it on until you have some mana reservation either from the mana mastery or the mana reservation nodes Look for a 4b or 3b1g piece of gear for Ice nova Optimal 4 socket Ice Nova at this point is Ice Nova > Arcane Surge > Increased Critical Strikes > Increased Critical Damage Can also do Ice Nova > Added Cold > Increased Critical Damage > Increased Critical Strikes Can also do a 3b1g 4 link with Frostblink. It's surprisingly effective through the campaign and early maps on trash mobs with Herald of Ice. Frostblink > Increased Critical Strikes > Increased Critical Damage > Added Cold Damage 4 link Cold Snap is also really good at this point. Cold Snap > Hypothermia > Added Cold > Bonechill (act 4, can use arcane surge until then if this is your main skill) ACT 4: Grab Bonechill Support and link it to Cold Snap. You'll want to hit tankier mobs with Cold Snap and curses first, then use Ice Nova on them. Frost Blink to dodge and for more damage whenever the CD is up. grab spell echo, lightning golem, and flame golem Get spell echo before fighting malachi. It'll make the boss fight many times easier if you already have ice nova of frostbolts Sometime during this act is when you'll get the charge mastery for increased duration. Big QoL for keeping your power and frenzy charges. Optimal gems/links in act 4: 4b ice nova 4b arcanist brand + curse setup + frostbomb setup 2b bonechill + cold snap frost blink clarity herald of ice 1b3g or 2b2g IF you're using frostbolt. Otherwise no need to worry lightning golem flame golem PSA: Don't link support gems to herald of ice ACT 5: Try to get your resistances ready for the -30% you get from Kitava. Nothing else new this act. ACT 6: Level these in offhand (2r4b): determination molten shell automation discipline power charge on crit (this will be your 5th link) increased AOE (this will be your 6th link) Start working on gem links and aura set ups over the next few acts: Ice Nova of Frostbolts > Spell Echo > Power Charge on Crit > Arcane Surge > Increased Critical Damage Frost Bolt > Volley > Returning Proj (or slower proj) Steel Skin or Molten Shell > Automation Shield Charge > Faster Attacks Arcanist Brand > Frostbite > Frost Bomb > Elemental Weakness Vaal Cold Snap > Bonechill /CAMPAIGN Good unique weapons to look for: Reverberation rod - cheap and effective. Can be used in the acts and up to early maps. Very mana hungry, so might need to alter your passive tree to get more mana and mana reduction early below the witch starting point. Tulborn - These are a breach unique drop, so the first few will be a bit pricey and then they'll quickly go down in price Tulfall - upgraded tulborn. This is my weapon of choice, but you'll want ralakesh boots before using this Void Battery - Always a good option for charge stacking. Expensive early. Divinarius - can farm yourself with divination cards. A bit pricey early but usually goes down after a few days. Excellent choice for sustain. Mark of Submission with Frostbite or Temp Chains is a huge, cheap QoL change once you do 4th lab and get Profane Bloom. Can upgrade to another curse on hit ring later, or gloves with curse on hit. Corrupted surgebinders are a good option. Or asenath's gentle touch for more explosions. WHEN YOU HAVE CURSE ON HIT: Change the arcanist brand to either Frostbite or Ele weakness (whichever isn't on hit. Or if it's neither, then just drop ele weakness) > Bonechill > Cold Snap. One less button to push :) EARLY MAPS: Decent wand with either + to all gems or cold skill gems, cast speed, crit chance, spell damage, etc. for leaguestart. It does NOT need all of these affixes. Consider grabbing Eldritch Battery so you can ditch the mana flask. Might hurt your survivability too much, depending on your gear. At some point, you'll get your mana costs reduced enough that you can ditch EB Grab some spell leeched as ES Cap resistances and get needed attributes Fill out life/es nodes on passive tree Swap to at least a 5 link ice nova LATE MAPS: Swap to a 6 link ice nova Continue upgrading gear for defenses and damage Save up for chase items, in whatever order you want to go, such as Ralakesh boots, Aegis, Malachai's loop, +1 power charge ring, mageblood, headhunter, etc. UPGRADE PRIORITIES THROUGHOUT MAPS IN ORDER: Cap Resistances (if not capped already) Good weapon (tulborn, divinarius, tulfall, or +1 wand with spell damage, cast speed, etc). Can even use a staff if desired, and drop shield charge for leap slam. Pledge of hands is an excellent choice. Flasks Swap to a 6l Ice Nova of Frostbolts Attributes Quality on gems Breakpoints: Act 3 - try to get ice nova of frostbolts Act 4 - spell echo. You'll want to be running a fairly high level clarity at this point and have mana regen nodes allocated. This is only if you got an early ice nova of frostbolts 3rd lab - You'll want to have the charge mastery cluster and both + to max power charge nodes taken by this point around this point you should have enough crit chance to drop chance to freeze nodes 6 link ice nova Once you get a decent 6 link, decent flask setup, and a good wand, you can do t16 maps pretty easily. Cheap uniques to keep an eye out for that are helpful for early maps or campaign: Tulborn (breach boss only drop, so not likely to see day 1 of leaguestart) Light of Lunaris Zeel's Amplifier Reverberation Rod Uniques to keep an eye out for once you get to maps: Void Battery Tulfall Malachai's Loop Ralakesh boots Tulborn Divinarius Surgebinders Willclash

Gear

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Tulfall
Crown of the Inward Eye
New Item
Replica Dragonfang's Flight
New Item
New Item
New Item
Graven's Secret
Ralakesh's Impatience
Malachai's Loop
New Item
Forbidden Flame
New Item
Forbidden Flesh
New Item
Watcher's Eye
New Item
Militant Faith

Skills

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Body Armour

  • Vaal Ice Nova of FrostboltsVaal Ice Nova of Frostbolts21/20WMain
  • Spell EchoSpell Echo20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Arcane SurgeArcane Surge20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W

Helmet

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20/20W
  • Tempest ShieldTempest Shield20/20W
  • Spell EchoSpell Echo20/20W
  • Faster CastingFaster Casting20/20W

Gloves

  • ZealotryZealotry20W
  • DeterminationDetermination20W
  • DisciplineDiscipline20/20W
  • EnlightenEnlighten3/20W

Boots

  • FrostboltFrostbolt20/20W
  • VolleyVolley1/20W
  • Returning ProjectilesReturning Projectiles1/20W
  • Faster CastingFaster Casting20/20W

Weapon 2

  • AutomationAutomation20/20W
  • Molten ShellMolten Shell20/20W
  • ClarityClarity14W

Weapon 1

  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Summon Flame GolemSummon Flame Golem20/20W
  • Frost ShieldFrost Shield20/20W

Ring 1

  • FrostbiteFrostbite1W

Passive Tree

Passive tree 3.26
scroll to zoom
Occultist
Occultist
Bandits
Help Alira
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
88

Damage

Full DPS
12.16M
Combined DPS
3.04M
Hit DPS
3.04M
With Poison DPS
3.04M
With Ignite DPS
3.04M
With Bleed DPS
3.04M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
697.52K
Burst Damage
1.4M

Attack & Crit

Attack/Cast Rate
4.36/s
Hit Chance
100%
Crit Chance
78%
Crit Multiplier
438%
AoE Radius
5.1 m
Mana Cost
66
Life Cost
0

Defence

Effective Hit Pool
84.56K
Life
1
Energy Shield
6.72K
Mana
60
Ward
0
Armour
40.78K
Evasion
17
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
35%
Spell Block
71%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+52%)
Lightning Resistance
76% (+80%)
Chaos Resistance
-40%

Max Hit Taken

Physical
16.28K
Fire
28.36K
Cold
28.36K
Lightning
29.41K
Chaos

Recovery

Life Regen
0/s
ES Regen
384.4/s
ES Recharge
6.72K/s
Mana Regen
283.8/s
Life Leech
0/s
ES Leech
2.54K/s
Mana Leech
0/s

Attributes & Utility

Strength
170
Intelligence
254
Dexterity
76
Movement Speed
51%
Endurance Charges
3
Frenzy Charges
3
Power Charges
11
Devotion
140