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PoE 3.24·Necropolis·Pathfinder

[PoE 3.24] Mahuxotl's Machination Forbidden Rite Poison Pathfinder vs Wave 30 Simulacrum

by Charles Versallius2 years ago4Subscribe

DPS
32.21M
Effective HP
253.58K
Life
4.04K
Level
99
Min budget

Overview

[PoE 3.24] Mahuxotl's Machination Forbidden Rite Poison Pathfinder vs Wave 30 Simulacrum is a Path of Exile Pathfinder build by Charles Versallius, made for the Necropolis league (3.24). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 32.21M DPS with 253.58K effective HP, 4.04K life, 991 energy shield. Suited for: Simulacrum, Mapping. Key uniques include The Tides of Time, Progenesis, Replica Dragonfang's Flight, Replica Sorrow of the Divine, Maloney's Mechanism.

Build Video

Charles Versallius's Notes

Forbidden Rite returns again, with cat slinging MTX, of course. Had a bit of a downtime between my previous build and next build (expensive meme build), so I decided to make something semi-serious. Also I got my PhD last year so what better way to celebrate than to make a build using infamous PhD shield (Mahuxotl's). I followed the main ideas by DireGray, check out his guide here (https://www.youtube.com/watch?v=kwxRSXH3wh8).

Despite the reputation for complexity, Mahuxotl's Machination is simple to understand. The main tech is that it combos with Rakiata's Lethal Pride so 50% of cold/lightning damage is taken as fire and 50% is taken as chaos, so we do not care about cold/lightning resistances. Further, there is +10% max chaos res and +5% max fire res helping greatly with our defenses.

The finishing touches to round out defenses are Doppelganger Guise (up to 40% less physical/chaos damage taken), Ruby Flask (+10% max fire res), Arctic Armour (22% less physical/fire damage taken while stationery) and Immortal Call (lots of phys dmg reduction from consuming endurance charges, which we always get because of enduring composure cluster jewel notable). Finally we get as much phys taken as fire as we can (Lethal Pride, helmet mods, watcher's eye if rich). Combined with Progenesis's life stagger effect and pathfinder's Master Surgeon's insane life recovery, you get a build that is borderline immortal.

We choose poison because it dot caps with minimal investment :) Note that because we don't take any cold/lightning damage, we cant be brittle/shocked/sapped by default, so being immune to elemental ailments isn't strictly necessary. However there are mods like "all damage from monster's hits can shock" which can be quite annoying.

I also went for pops because I hate builds with bad clear, and the explosions combined with poison proliferation helps significantly when mapping. Additionally, I dislike frostblink of wintry blast as a movement skill because it feels a bit sluggish, so I'm using regular frostblink and shield charge here.

pob: https://pobb.in/J_dIlECAcSM6 estimated budget: ~200 divines but Awakened GMP is not needed, I just happened to have one sitting around. Progenesis is also not mandatory to play the build (use magic amethyst flask) but it makes a HUGE difference.

Gear

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Pandemonium Bite
Rage Glance
Doppelganger Guise
Replica Dragonfang's Flight
Anathema
Corruption Loop
Tempest Caress
The Tides of Time
Annihilation's Approach
Mahuxotl's Machination
Watcher's Eye
Megalomaniac
Kraken Blood
Carrion Sliver
Entropy Solace
Foe Bliss
Lethal Pride
Phoenix Shard
The Perandus Pact
Soul Cut
Dragon Scar
Spirit Wound

Skills

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Body Armour

  • Forbidden RiteForbidden Rite21/20WMain
  • Spell EchoSpell Echo21W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W

Gloves

  • Shield ChargeShield Charge20/20W
  • FrostblinkFrostblink20/20W
  • Faster AttacksFaster Attacks20/20W
  • Culling StrikeCulling Strike20/20W

Helmet

  • Immortal CallImmortal Call20/20W
  • EnfeebleEnfeeble20/20W
  • Poacher's MarkPoacher's Mark20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Weapon 1

  • MalevolenceMalevolence21W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W

Weapon 2

  • Temporal ChainsTemporal Chains20/20W
  • DespairDespair20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Boots

  • Herald of AgonyHerald of Agony20W
  • Petrified BloodPetrified Blood21/20W

Boots

  • Arctic ArmourArctic Armour21/20W

Boots

  • PortalPortal1/20W

Body Armour

  • Unhinge20W

Boots

  • Approaching Flames20W

Ring 2

  • Aspect of the Spider30W

Passive Tree

Passive tree 3.24
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
32.21M
Combined DPS
5.82M
Hit DPS
60.2K
With Poison DPS
5.82M
With Ignite DPS
60.2K
With Bleed DPS
60.2K
Damage over Time
5.76M
Poison DPS
164.12K
Culling DPS
0
Reservation DPS
0
Average Hit
9.77K
Burst Damage
19.55K

Attack & Crit

Attack/Cast Rate
6.16/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
150%
AoE Radius
0.8 m
Mana Cost
127
Life Cost
51

Defence

Effective Hit Pool
253.58K
Life
4.04K
Energy Shield
991
Mana
137
Ward
0
Armour
993
Evasion
4.01K
Phys Damage Reduction
34%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
37%
Evade (Projectile)
37%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+28%)
Cold Resistance
-19%
Lightning Resistance
-20%
Chaos Resistance
85% (+13%)

Max Hit Taken

Physical
123.45K
Fire
198.88K
Cold
198.88K
Lightning
198.88K
Chaos
165.64K

Recovery

Life Regen
5.41K/s
Net Life Regen
4.92K/s
ES Regen
5.36K/s
ES Recharge
991/s
Mana Regen
15.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
492/s

Attributes & Utility

Strength
158
Intelligence
148
Dexterity
208
Movement Speed
115%
Endurance Charges
3
Frenzy Charges
4
Power Charges
4
Devotion
0
Item Rarity
20%