PoE 3.24·Necropolis·Pathfinder
[PoE 3.24] Mahuxotl's Machination Forbidden Rite Poison Pathfinder vs Wave 30 Simulacrum
by Charles Versallius2 years ago4Subscribe
- DPS
- 32.21M
- Effective HP
- 253.58K
- Life
- 4.04K
- Level
- 99
- Min budget
Overview
[PoE 3.24] Mahuxotl's Machination Forbidden Rite Poison Pathfinder vs Wave 30 Simulacrum is a Path of Exile Pathfinder build by Charles Versallius, made for the Necropolis league (3.24). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 32.21M DPS with 253.58K effective HP, 4.04K life, 991 energy shield. Suited for: Simulacrum, Mapping. Key uniques include The Tides of Time, Progenesis, Replica Dragonfang's Flight, Replica Sorrow of the Divine, Maloney's Mechanism.
Build Video
Charles Versallius's Notes
Forbidden Rite returns again, with cat slinging MTX, of course. Had a bit of a downtime between my previous build and next build (expensive meme build), so I decided to make something semi-serious. Also I got my PhD last year so what better way to celebrate than to make a build using infamous PhD shield (Mahuxotl's). I followed the main ideas by DireGray, check out his guide here (https://www.youtube.com/watch?v=kwxRSXH3wh8).
Despite the reputation for complexity, Mahuxotl's Machination is simple to understand. The main tech is that it combos with Rakiata's Lethal Pride so 50% of cold/lightning damage is taken as fire and 50% is taken as chaos, so we do not care about cold/lightning resistances. Further, there is +10% max chaos res and +5% max fire res helping greatly with our defenses.
The finishing touches to round out defenses are Doppelganger Guise (up to 40% less physical/chaos damage taken), Ruby Flask (+10% max fire res), Arctic Armour (22% less physical/fire damage taken while stationery) and Immortal Call (lots of phys dmg reduction from consuming endurance charges, which we always get because of enduring composure cluster jewel notable). Finally we get as much phys taken as fire as we can (Lethal Pride, helmet mods, watcher's eye if rich). Combined with Progenesis's life stagger effect and pathfinder's Master Surgeon's insane life recovery, you get a build that is borderline immortal.
We choose poison because it dot caps with minimal investment :) Note that because we don't take any cold/lightning damage, we cant be brittle/shocked/sapped by default, so being immune to elemental ailments isn't strictly necessary. However there are mods like "all damage from monster's hits can shock" which can be quite annoying.
I also went for pops because I hate builds with bad clear, and the explosions combined with poison proliferation helps significantly when mapping. Additionally, I dislike frostblink of wintry blast as a movement skill because it feels a bit sluggish, so I'm using regular frostblink and shield charge here.
pob: https://pobb.in/J_dIlECAcSM6 estimated budget: ~200 divines but Awakened GMP is not needed, I just happened to have one sitting around. Progenesis is also not mandatory to play the build (use magic amethyst flask) but it makes a HUGE difference.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 99
Damage
- Full DPS
- 32.21M
- Combined DPS
- 5.82M
- Hit DPS
- 60.2K
- With Poison DPS
- 5.82M
- With Ignite DPS
- 60.2K
- With Bleed DPS
- 60.2K
- Damage over Time
- 5.76M
- Poison DPS
- 164.12K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 9.77K
- Burst Damage
- 19.55K
Attack & Crit
- Attack/Cast Rate
- 6.16/s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- AoE Radius
- 0.8 m
- Mana Cost
- 127
- Life Cost
- 51
Defence
- Effective Hit Pool
- 253.58K
- Life
- 4.04K
- Energy Shield
- 991
- Mana
- 137
- Ward
- 0
- Armour
- 993
- Evasion
- 4.01K
- Phys Damage Reduction
- 34%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 37%
- Evade (Projectile)
- 37%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+28%)
- Cold Resistance
- -19%
- Lightning Resistance
- -20%
- Chaos Resistance
- 85% (+13%)
Max Hit Taken
- Physical
- 123.45K
- Fire
- 198.88K
- Cold
- 198.88K
- Lightning
- 198.88K
- Chaos
- 165.64K
Recovery
- Life Regen
- 5.41K/s
- Net Life Regen
- 4.92K/s
- ES Regen
- 5.36K/s
- ES Recharge
- 991/s
- Mana Regen
- 15.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 492/s
Attributes & Utility
- Strength
- 158
- Intelligence
- 148
- Dexterity
- 208
- Movement Speed
- 115%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 4
- Devotion
- 0
- Item Rarity
- 20%