PoE 3.16·Scourge·Elementalist
Elementalist Ignite Detonate Dead 3.16
- DPS
- 23.95M
- Life
- 3.68K
- Level
- 95
- Min budget
Overview
Elementalist Ignite Detonate Dead 3.16 is a Path of Exile Elementalist build by Lucas Lim, made for the Scourge league (3.16). It is centered on Vaal Detonate Dead and plays as a dexterity, spell, area, vaal archetype. In Path of Building it reaches 23.95M DPS with 3.68K life, 2.64K energy shield. Suited for: Abyss. Key uniques include Rumi's Concoction, Atziri's Promise, Cinderswallow Urn, Aegis Aurora, Maloney's Mechanism.
Build Video
Lucas Lim's Notes
Spectres used:
-Lithomancer
-Stoneskin flayer
How2Boss:
1) Swap to sceptre + shield, activate tempest shield for spell block chance.
2) Desecrate bodies around boss
3) Vaal detonate dead/detonate dead(preferabbly targetting high hp corpse)
4) Withering step.
5) Sing Withering with you OST.
How2Map:
1) Swap to bow + quiver, activate Herald of Thunder.
2) Flame dash/detonate dead an enemy to trigger HoT.
3) Hold withering step keybind while mapping. (Only use flame dash if dodging/getting to different elevation/getting pass obstacles)
4) Withering with you OST.
5) Detonate Dead higher hp mobs if dealing with higher hp monsters. (usually only needed if unique or boss)
FAQ:
1) Why vaal detonate dead? Also why level 1?
-It detonates up to 22 corpses around you, and due to it being an ignite build, strongest ignite will replace weaker ignites. With corpsewalker boots, you just walk around after Vaal DD/
-Mana cost is a B#$@%!
2) Why fire burst on bow + quiver instead of wand + obliteration?
-Maloney's mechanism has 3 sockets for extra gems, and bow can have up to 6 sockets to support fireburst.
3) Why not dirty technique annointment?
-Too poor for enlighten Lv4.
-So i can fit in tempest shield/herald of thunder without sacrificing Discipline for the sweet 50% spell block with Glancing Blows.
4) How to get a good sceptre?
-Chris Wilson specifically hates sceptre so there's no good sceptres, you can opt for a wand + shield instead.
5) Which of the gear in the build is mandatory?
-Other than the ring.... the others are fairly budget/stat friendly usually only containing res, life, attributes etc.
6) How to level witch?
-I used hollow palm technique + consecrated path. Some people use smite or infernal blow, its all personal preference.
7) My spectres keep doing the "I am mou shindeiru" jutsu, what do i do? (Choose 1-3 of the following)
-Benchcraft "Minions recover 100% of life when you focus" on gloves.
-Use bone offering.
-Get minion recover 0.x% life per second on abyss jewel.
8) Where animate guardian?
-Too poor.
9) Mapping still feels slow, it's lacking some oomph...? No, it's lacking some explosiveness!
-Replace gloves with asenath's gentle touch, you lose some boss dps, but it makes mapping really good. Even if you just rely on DD itself for mapping.
10) How much was the build?
-I Spent bout 100+ex for most of the things, but every corrupted and scourged are mostly for QoL, so if u were to get the default unscourged ones, they can be cheaper.
11) Why is the bow not 6L?
-Fireburst on hit is the skill on the bow, and socketed gems naturally support the Fireburst on the bow, essentially making it 7L, so you can realistically just have 0L 6 sockets, and it'll still be 7L.
Pastebin for PoB (Some breakdown in Notes) : https://pastebin.com/2QQjjfBY
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Gruthkul
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 23.95M
- Hit DPS
- 75.73K
- With Poison DPS
- 75.73K
- With Ignite DPS
- 23.95M
- With Bleed DPS
- 75.73K
- Damage over Time
- 23.87M
- Ignite DPS
- 23.87M
- Average Hit
- 32.92K
- Average Damage
- 32.92K
Attack & Crit
- Attack/Cast Rate
- 2.3/s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 100%
- Mana Cost
- 17
- Life Cost
- 0
Defence
- Life
- 3.68K
- Energy Shield
- 2.64K
- Mana
- 57
- Ward
- 0
- Armour
- 51.46K
- Evasion
- 496
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 62%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 80% (+37%)
- Cold Resistance
- 85% (+7%)
- Lightning Resistance
- 80% (+14%)
- Chaos Resistance
- 75% (+42%)
Recovery
- Life Regen
- 165.74/s
- ES Regen
- 0/s
- Mana Regen
- 27/s
- Life Leech
- 200.69/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 180
- Intelligence
- 269
- Dexterity
- 153
- Movement Speed
- 88%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0