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[3.25 Settlers] It sucks, but it works (kind of)! Self-Cast Discharge + CWDT Loop Corrosion Support

PoE 3.25 · KalguurSaboteurDischargeMapping

1 year ago8

by TableForRambo

5.56M

DPS

45.17K

Effective HP

3.1K

Life

Overview

[3.25 Settlers] It sucks, but it works (kind of)! Self-Cast Discharge + CWDT Loop Corrosion Support is a Path of Exile Saboteur build by TableForRambo, made for the Kalguur league (3.25). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 5.56M DPS with 45.17K effective HP, 3.1K life, 567 energy shield. Suited for: Mapping. Key uniques include Ceaseless Feast, Atziri's Promise, Mageblood, Replica Badge of the Brotherhood, Stasis Prison.

Build Video

TableForRambo's Notes

Disclaimer: THIS BUILD IS BAD. DO NOT MAKE THIS BUILD. YOU'VE BEEN WARNED. However, feel free to get inspiration for your other builds!

Sad Video Showcase (1 death caused by mana being too low)

PoB of build in video

I won a card gamble in Phrecia, so I wanted to try and make a new archetype. The inspiration of this build came from a new dagger Runecraft in 3.25:

(10-20)% chance to inflict Corrosion on Hit with Spells

Per the Wiki: Corrosion is a stacking debuff that causes -5000 to Armour and -1000 to Evasion Rating per stack. Corrosion lasts for 4 seconds and inflicting a stack refreshes the duration of all existing Corrosion stacks.

The only other mention of Corrosion is from the Ceaseless Feast gloves, which also give 20%-30% chance to gain Endurance/Frenzy charge on hit if the enemy has no Armour/Evasion.

My idea for the build:

  • Find a way to hit enemies a TON of times per second so we can strip their Armour/Evasion and generate charges for Discharge immediately.
  • Use CWDT + Ball Lightning of Orbiting + Eye of Winter, which hit multiple times per second per cast. Link Power Charge on Crit to generate all three charges passively.
  • Spec Saboteur for QoL: Triggerbots for double the procs / better enemy targeting, 30% CDR for Discharge + faster CWDT, and generic offense/defense from the other nodes.
  • Use Forbidden jewels for Swift Killer (+2 Frenzy) and Replica Badge of the Brotherhood for max charges.
  • Heavily invest in recoup to sustain health + mana costs.

I would have iterated on this build more if I had additional currency/interest. I also migrated to Settlers to get Sabo back, so the market was relatively dry.

PROS

  • Making janky mechanics work is fun :)
  • Good regen with ~150% life recoup
  • Relatively tanky for CWDT loop build

CONS

  • Expensive to get started - enchants are 11-12divs a piece, and you'd prefer higher rolls for more consistency.
  • Stretched extremely thin with how many mandatory uniques there are (especially with 5 To Dust + Forbidden jewels on passive tree)
  • Market for mandatory uniques relatively dry, namely Stasis Prison and +1 Frenzy Ceaseless Feast (1 on market when I bought, since the gloves are dogshit otherwise)
  • Difficult to get CWDT loop working with armour on Ceaseless Feast + 9 Endurance charges
  • Discharge CD still feelsbad while mapping
  • Mageblood needed to patch up weaknesses, although The Tides of Time could work
  • Recoup loop needs ramp time, and we almost kill ourselves during that time.
  • Temporal Bubble destroys this build, especially with the previous bullet in mind (if you need to restart the loop mid-fight)
  • Triggerbot targeting jankier than expected. Tried squeezing in Automation + Convocation (which I forgot to enable in the video lol)

LEARNINGS / TAKEAWAYS

  • Surprised with how quick the charge generation was. Might be able to go Raise Zombie of Falling + Summon SRS instead of Skellies + 5 To Dust jewels. Would need another Heartbound Loop though.
  • I could have probably gotten away with Discharge of Misery given the fast charge gen.
  • CWDT On-Hit Support + Self-Cast core is interesting. Could work in other setups, like consistent Withered (Abhorrent Interrogation?), Oath of Spring/Winter for Warden, Inextricable Fate + Grasping Vines Pathfinder, etc. Lots of interesting ideas for 3.26!

If you have any ideas to take this build (or parts of it) further, leave a comment. I had a lot of fun creating the build although it led to a rather disappointing end result. Good luck on your science projects!

Gear

Honour Bite
Morbid Keep
Stasis Prison
Replica Badge of the Brotherhood
Heartbound Loop
Miracle Band
Ceaseless Feast
Mageblood
Ralakesh's Impatience
Damnation Scratch
To Dust
Forbidden Flame
Luminous Prism
To Dust
Watcher's Eye
To Dust
Impossible Escape
Elegant Hubris
To Dust
Oblivion Joy
To Dust
Stormshroud
Vivid Splinter
Forbidden Flesh

Skills

Body Armour

  • DischargeDischarge21/20WMain
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W
  • HypothermiaHypothermia20/20W
  • EmpowerEmpower4W
  • Elemental PenetrationElemental Penetration20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Gloves

  • Eye of WinterEye of Winter1/20W
  • Summon SkeletonsSummon Skeletons1W
  • Less DurationLess Duration15/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Boots

  • ZealotryZealotry21W
  • Herald of AshHerald of Ash20/20W
  • ClarityClarity1W

Weapon 2

  • AutomationAutomation11W
  • ConvocationConvocation1W
  • Elemental WeaknessElemental Weakness20/20W

Helmet

  • Ball Lightning of OrbitingBall Lightning of Orbiting1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Weapon 1

  • Whirling BladesWhirling Blades20/20W
  • FrostblinkFrostblink14W
  • Faster AttacksFaster Attacks20/11W

Passive Tree

Passive tree 3.25
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)
Pantheon
Soul of the Brine King

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
5.56M
Hit DPS
5.37M
With Poison DPS
5.37M
With Ignite DPS
5.56M
With Bleed DPS
5.37M
Damage over Time
190.89K
Ignite DPS
190.89K
Culling DPS
0
Reservation DPS
0
Average Hit
8.33M
Burst Damage
8.33M

Attack & Crit

Attack/Cast Rate
0.64/s
Cooldown
1.55s
Hit Chance
100%
Crit Chance
83%
Crit Multiplier
478%
AoE Radius
9 m
Mana Cost
100
Life Cost
0

Defence

Effective Hit Pool
45.17K
Life
3.1K
Energy Shield
567
Mana
338
Ward
0
Armour
719
Evasion
4.46K
Phys Damage Reduction
61%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
40%
Evade (Projectile)
40%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
84% (+15%)
Cold Resistance
84% (+92%)
Lightning Resistance
84% (+48%)
Chaos Resistance
75% (+37%)

Max Hit Taken

Physical
7.98K
Fire
40.86K
Cold
40.86K
Lightning
40.86K
Chaos
19.87K

Recovery

Life Regen
11.9/s
ES Regen
0/s
ES Recharge
567/s
Mana Regen
38.7/s
Life Leech
200.13/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
180
Intelligence
167
Dexterity
238
Movement Speed
30%
Endurance Charges
9
Frenzy Charges
9
Power Charges
5
Devotion
0