PoE 3.20·Sanctum·Necromancer
The Death Shepherd - Poison Skeletons and Zombies
by MarodRamby3 years ago13
- DPS
- 23.08M
- Effective HP
- 85.64K
- Life
- 4.27K
- Level
- 98
- Min budget
Overview
The Death Shepherd - Poison Skeletons and Zombies is a Path of Exile Necromancer build by MarodRamby, made for the Sanctum league (3.20). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 23.08M DPS with 85.64K effective HP, 4.27K life, 2.23K energy shield. Suited for: Abyss, Mapping, Sanctum, Bossing. Key uniques include United in Dream, Darkness Enthroned, Rumi's Concoction, Aegis Aurora, The Covenant.
MarodRamby's Notes
Path Of Building: https://pobb.in/dBV75nFLZIoS
Budget: 50-60 divines
Forbidden flesh/flame jewels - Profane Bloom : 25 divine
Amanamu's Gaze : 8.5 divine
6 link covenant spidersilk robe : 3 divine
+2 all minion skills and high life helmet : 30 chaos - 5 divine
Aegis Aurora : 1 divine
Vaal Summon skeletons 21/0 : 3-5 chaos
Divergent Multistrike 20/20 : 1 divine
Phantasmal Zombies 20/20 : 30 chaos
Awakened Minion damage : 80 chaos
Ghastly jewels : ? 6-10 divine
This build keeps cost in mind and is not min/maxed, it can easily reach 100+ divines.
It is a fast mapper when it comes to minion builds and I used it for abyss farming. It can do uber elder easily and has 20+ million guardian/pinnacle dps without vaal skeletons. The default configuration with nothing checked is 7 million dps. It uses both skeletons and zombies in the 6 link.
The playstyle is using withering step and convocation as your main abilities while maintaining flesh offering and marking durable enemies with predator.
Boss opener: Start with 2 desecrate piles, one for the buff from Plaguebringer and one for flesh offering. Pre-cast Vaal skeletons if it's available. Mark the boss with predator, then withering step on the boss for instant 7 stacks of wither.
Defensive actions: molten shell, quartz flask (phasing/elusive), and Rumi's flask (additional block). Quartz flask also helps with moving through packs.
It's a very functional build without the forbidden jewels because you have 20 permanent dps minions and the jewels don't add anything to bossing. That being said I wanted to lean into profane bloom for mapping so I dropped Envy to add Skitterbots with despair socketed in profane proxy for quick pops.
The minions are durable with grave intentions and indomitable army taken on the passive tree.
Skeleton defense stats:
6.7k life
1.3k energy shield
83% capped resistances
75% capped chaos resistance
49% physical damage reduction
Spectres:
Ruins Hellion for rallying cry giving 15% increased minion damage and 30% less damage from taunted enemies.
Carnage Chieftain for frenzy charges.
Primal Cruchclaw for added clear speed
Another carnage chieftain in place of the crushclaw is a good choice but with permanent minions you can get away with using one carnage chieftain.
Animated Guardian - Leer mask for the 50% increased minion damage and dying breath for the 18% increased effect of auras. % Life regeneration on the other gear slots and 1000 armour chest.
With the focus on mapping I have Ravenous Horde annointed for minion onslaught and minion speed. Replacing it with Whispers of Doom and Asenath's gloves on the Animated Guardian is a big boost to bossing.
I found and made most of my ghastly jewels so I hope my price estimate is not wildly off. Crafting the jewels is just alteration and augmentation, regal, and exalt. The foul sphere in darkness enthroned was pretty disappointing when the exalt landed damage reduction against abyssal monsters :/
It performs pretty well in sanctum with quick kills but it's not going to get you a no hit run.
I play it with withering step as my only movement skill because I like the instant stacks as I convocate onto a pack, but flame dash is socketed, wither is socketed, and withering touch is linked to zombies and skeletons. You can drop withering step without really losing anything.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Abberath
Character Stats
- Level
- 98
Damage
- Full DPS
- 23.08M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.3/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 11
- Mana Cost
- 68
- Life Cost
- 68
Defence
- Effective Hit Pool
- 85.64K
- Life
- 4.27K
- Energy Shield
- 2.23K
- Mana
- 124
- Ward
- 0
- Armour
- 22.14K
- Evasion
- 23
- Phys Damage Reduction
- 72%
Mitigation & Avoidance
- Block
- 42%
- Spell Block
- 60%
- Spell Suppression
- 5%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+20%)
- Cold Resistance
- 80% (+13%)
- Lightning Resistance
- 75% (+22%)
- Chaos Resistance
- -33%
Max Hit Taken
- Physical
- 17.27K
- Fire
- 40.5K
- Cold
- 48.6K
- Lightning
- 40.5K
- Chaos
- 7.27K
Recovery
- Life Regen
- 173.1/s
- ES Regen
- 0/s
- ES Recharge
- 2.23K/s
- Mana Regen
- 32/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 171
- Intelligence
- 264
- Dexterity
- 117
- Movement Speed
- 29%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0