49.24K
DPS
45.24K
Effective HP
4.23K
Life
Overview
[Off-Meta] Brand Recall Saboteur is a Path of Exile Saboteur build by CapsLockGPeriod, made for the Crucible league (3.21). It is centered on Armageddon Brand and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 49.24K DPS with 45.24K effective HP, 4.23K life, 296 energy shield. Suited for: Mapping. Key uniques include El'Abin's Visage, Dawnbreaker, Lightning Coil, The Stampede.
Build Video
CapsLockGPeriod's Notes
Ok I want to preface this by stating that I'm a new dad, so I don't quite have 16 hours per day to dump into PoE anymore. All of my builds are designed to function with VERY low budget and low time investment to play. I get to play maybe 1-2 hours per day.
That being said, this build still seems to play and feel pretty good, considering the extreme low budget. I'd say my current character has about 2 total Divines worth of gear and the playstyle is still fairly safe, decent clear and decent boss damage.
A few notes about the build's functionality: We are using Cyclone CWC Brand Recall to pop triggerbots. The triggerbots have a weird interaction with Brand Recall, as they only use it once, however you don't suffer any damage penalty because the Brand Recall is being triggered and not the Brands. So this is effectively double dps as long as all of your Brands land.
Our DPS can be calculated by the hit damage x the number of Brands that drop. Each Brand right now hits for 50k damage, and 14 Brands drop which = roughly 700k DPS while clearing. I'm not sure how I would calculate boss damage since PoB doesn't take into account my mines increasing my damage.
While mapping, I hold down Cyclone and on Left-Click I have convocation to occasionally pull my triggerbots back to my location. Brands last about 10 seconds, so I just cast Brands enough to have them all out at once and start spinning. Then, while spinning I also Frostblink for extra movement, which has an extremely low cooldown due to Saboteur. On bosses or tough rares, I'll throw a few mines on the ground. Currently, I have 450% increased aura effect of mines, which for example on Stormblast mine would give 16.5% increased damage taken per mine. So about 9 mines would cap the damage taken at 150% damage taken and then 9 mines would cap my increased fire damage taken from Pyroclast mine. (I just haven't finished my crucible weapon to get that last 150% increased mine effect). We take just 1 single Mine mastery in order to get "Mines cannot be damaged" so they can stay on the ground and give their aura effect.
I also use 3x Remarkable on cluster jewels to give 100% double-cast on Brands, which just gives a ton of QoL to the build. Since we are always cycloning, I also opt for The Stampede boots to ignore the movement speed downside of cyclone.
As expected, with mines out and all Brands going, this pumps out some serious DPS. Like I said, I don't know how to calc it, but for a 2 divine build, I am smashing big bosses generally in 2-3 cycles of Brand Recall.
I am pleasantly surprised with how this build turned out.
https://pobb.in/9qNWIruPndhX - My current character if anyone's interested
edit: https://www.youtube.com/watch?v=rqRnjoOR4qg quick gameplay vid
Gear


















Skills
Passive Tree


Character Stats
- Level
- 91
Damage
- Full DPS
- 0
- Combined DPS
- 49.24K
- Hit DPS
- 49.24K
- With Poison DPS
- 49.24K
- With Ignite DPS
- 49.24K
- With Bleed DPS
- 49.24K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 47.35K
- Burst Damage
- 47.35K
Attack & Crit
- Attack/Cast Rate
- 3.9/s
- Hit Rate
- 1.04/s
- Hit Chance
- 100%
- Crit Chance
- 2%
- Crit Multiplier
- 100%
- Mana Cost
- 30
- Life Cost
- 0
Defence
- Effective Hit Pool
- 45.24K
- Life
- 4.23K
- Energy Shield
- 296
- Mana
- 1.77K
- Ward
- 0
- Armour
- 11.97K
- Evasion
- 2.65K
- Phys Damage Reduction
- 83%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 0%
- Spell Suppression
- 75%
- Evade (Melee)
- 17%
- Evade (Projectile)
- 17%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+19%)
- Cold Resistance
- 75%
- Lightning Resistance
- 75% (+10%)
- Chaos Resistance
- -38%
Max Hit Taken
- Physical
- 15.35K
- Fire
- 25.2K
- Cold
- 25.19K
- Lightning
- 25.2K
- Chaos
- 4.35K
Recovery
- Life Regen
- 86.2/s
- ES Regen
- 0/s
- ES Recharge
- 296/s
- Mana Regen
- 105.5/s
- Life Leech
- 29.12/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 192
- Intelligence
- 308
- Dexterity
- 135
- Movement Speed
- 50%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 23%