Tyrant's SekhemDawnbreakerLightning CoilEl'Abin's VisageAssassin's MittsAmethyst RingTwo-Stone RingOnyx AmuletThe StampedeLeather BeltForbidden FleshMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelLarge Cluster JewelForbidden FlameWatcher's EyeCobalt Jewel
Divine Life FlaskEternal Life FlaskDivine Mana FlaskDivine Mana FlaskDivine Mana Flask

Ok I want to preface this by stating that I'm a new dad, so I don't quite have 16 hours per day to dump into PoE anymore. All of my builds are designed to function with VERY low budget and low time investment to play. I get to play maybe 1-2 hours per day.

That being said, this build still seems to play and feel pretty good, considering the extreme low budget. I'd say my current character has about 2 total Divines worth of gear and the playstyle is still fairly safe, decent clear and decent boss damage.

A few notes about the build's functionality: We are using Cyclone CWC Brand Recall to pop triggerbots. The triggerbots have a weird interaction with Brand Recall, as they only use it once, however you don't suffer any damage penalty because the Brand Recall is being triggered and not the Brands. So this is effectively double dps as long as all of your Brands land.

Our DPS can be calculated by the hit damage x the number of Brands that drop. Each Brand right now hits for 50k damage, and 14 Brands drop which = roughly 700k DPS while clearing. I'm not sure how I would calculate boss damage since PoB doesn't take into account my mines increasing my damage.

While mapping, I hold down Cyclone and on Left-Click I have convocation to occasionally pull my triggerbots back to my location. Brands last about 10 seconds, so I just cast Brands enough to have them all out at once and start spinning. Then, while spinning I also Frostblink for extra movement, which has an extremely low cooldown due to Saboteur. On bosses or tough rares, I'll throw a few mines on the ground. Currently, I have 450% increased aura effect of mines, which for example on Stormblast mine would give 16.5% increased damage taken per mine. So about 9 mines would cap the damage taken at 150% damage taken and then 9 mines would cap my increased fire damage taken from Pyroclast mine. (I just haven't finished my crucible weapon to get that last 150% increased mine effect). We take just 1 single Mine mastery in order to get "Mines cannot be damaged" so they can stay on the ground and give their aura effect.

I also use 3x Remarkable on cluster jewels to give 100% double-cast on Brands, which just gives a ton of QoL to the build. Since we are always cycloning, I also opt for The Stampede boots to ignore the movement speed downside of cyclone.

As expected, with mines out and all Brands going, this pumps out some serious DPS. Like I said, I don't know how to calc it, but for a 2 divine build, I am smashing big bosses generally in 2-3 cycles of Brand Recall.

I am pleasantly surprised with how this build turned out.

https://pobb.in/9qNWIruPndhX - My current character if anyone's interested

edit: https://www.youtube.com/watch?v=rqRnjoOR4qg quick gameplay vid

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Life

4231

Mana

1772

Energy Shield

296

DPS

49K

Effective Hit Pool

45.24K

Chaos Res

-38

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

12K

Evasion

3K

Block

75 | 0

Crit Chance

2%

Crit Multi

100%

Rage

0

Strength

192

Intelligence

308

Dexterity

135

Ward

0

Item Quantity

0%

Item Rarity

23%

Movement Speed

50%