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PoE 3.22·Ancestor·Saboteur

Actually tanky wardloop Saboteur

by vimrick3 years ago1

DPS
27.47M
Effective HP
67.07K
Life
2.06K
Level
100
Min budget

Overview

Actually tanky wardloop Saboteur is a Path of Exile Saboteur build by vimrick, made for the Ancestor league (3.22). It is centered on Rolling Magma and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 27.47M DPS with 67.07K effective HP, 2.06K life. Suited for: Mapping. Key uniques include Olroth's Resolve, Leadership's Price, Kiara's Determination, Nimis, Skin of the Lords.

vimrick's Notes

At the current state of the build, the budget is around 150 divines, but was able to clear uber elder and the feared deathless at around 50 divines.

I'm posting this because I'm currently the only wardloop player on poe.ninja using determination, so this is not a common take on the build: https://poe.ninja/builds/ancestor?uniqueitems=Olroth%27s+Resolve,Heartbound+Loop&allskills=Determination

PoB: https://pobb.in/RwdrS35PKc_v

Traditional scion wardloop is very susceptible to being one shot, especially from physical damage. This is because you can't invest into physical mitigation as your build relies on taking physical damage from heartbound loop. Most scion wardloops on poe.ninja have a "phys max hit" of less than 7k and ele max hit less than 30k. With the use of the following mechanics, we achieve 18k phys max hit and 40k ele max hit. This is enough to tank shaper slams and uber atziri regular flameblasts.

Firstly, we use Saboteur class which provides blind on hit and enemies deal 15% less damage while blinded.

We use leaderships price to gain brittle, sap and scorch conflux, where sap gives 20% less damage dealt (this is up reliably on all bosses by stacking "non-damaging ailment effect").

Then we use a skin of the lords with imbalanced guard and determination. This gives 12k armour with double effectiveness, but caps the damage reduction to 50%. This means we don't mitigate the damage from heartbound loop too much that would break the loop. In combination with endurance charges from grand spectrum and a granite flask (use a quicksilver for regular mapping) adds up to 18k phys max hit.

With the introduction of tattoos we can min max wardloop to the next level. Every single dex node on the tree is now 6% flask effect duration, allowing for sustaining 3 flasks with less investment in previous leagues. We use 10 tattoos with 10% reduced extra crit damage for effective crit immunity, and reduced shock effect for shock immunity.

Tattoos also make it almost trivial to meet the requirements of leaderships price (and in this case rational doctrine).

The skill of choice is flexible, I went for rolling magma with Nimi's as this gives a good compromise of clear and single target. Nimis random direction means that rolling magma is very likely to bounce on single targets multiple times, and the return is effectively +1 chain. Leaderships price also gives us the huge offensive bonuses of brittle and scorch, allowing us to cap crit without too much efffort.

Gear

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Rapture Weaver
Eagle Shelter
Skin of the Lords
Leadership's Price
Heartbound Loop
Nimis
Bramble Clutches
Entropy Locket
Glyph Spur
Foul Glare
To Dust
Rational Doctrine
To Dust
Dusk Bliss
Dragon Bliss
Brood Ornament
Eagle Splinter
Behemoth Glimmer
Grand Spectrum
Grand Spectrum
Bramble Bliss
Brutal Restraint
Grand Spectrum
Unnatural Instinct

Skills

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Body Armour

  • Rolling MagmaRolling Magma21/20WMain
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • InspirationInspiration21W
  • EmpowerEmpower4W
  • Slower ProjectilesSlower Projectiles21/20W

Weapon 1

  • FlammabilityFlammability20/23W
  • ConvocationConvocation1/20W
  • Cast when Damage TakenCast when Damage Taken21W
  • InspirationInspiration21W

Helmet

  • Summon SkeletonsSummon Skeletons19/20W
  • Cast when Damage TakenCast when Damage Taken19/20W
  • Less DurationLess Duration20/20W
  • Minion SpeedMinion Speed20/20W

Boots

  • Forbidden RiteForbidden Rite1W
  • Frost BombFrost Bomb1W
  • Cast when Damage TakenCast when Damage Taken1W
  • Power Charge On CriticalPower Charge On Critical20/20W

Weapon 1

  • Vaal Righteous FireVaal Righteous Fire20/20W
  • FrostblinkFrostblink20W

Gloves

  • DeterminationDetermination21W
  • Eternal BlessingEternal Blessing20/20W

Gloves

  • Phase RunPhase Run20/15W
  • Increased DurationIncreased Duration20/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
27.47M
Hit DPS
6.84M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
564.26K
Burst Damage
564.26K

Attack & Crit

Attack/Cast Rate
12.12/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
459%
Mana Cost
16
Life Cost
0

Defence

Effective Hit Pool
67.07K
Life
2.06K
Energy Shield
86
Mana
1.39K
Ward
1.22K
Armour
20.76K
Evasion
378
Phys Damage Reduction
50%

Mitigation & Avoidance

Block
8%
Spell Block
5%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+18%)
Cold Resistance
78% (+2%)
Lightning Resistance
78% (+14%)
Chaos Resistance
-10%

Max Hit Taken

Physical
18.28K
Fire
37.86K
Cold
37.86K
Lightning
37.86K
Chaos
8.45K

Recovery

Life Regen
15/s
Net Life Regen
-199.57/s
ES Regen
0/s
ES Recharge
86/s
Mana Regen
31.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
357.62/s

Attributes & Utility

Strength
162
Intelligence
162
Dexterity
162
Movement Speed
115%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0