PoE2 0.3·Third Edict·Titan
Path of Exile 2 Survival Guide for people who want to play HC PoE
by Hardaek12 months ago45
- DPS
- 23.01
- Effective HP
- 28.59K
- Life
- 3.27K
- Spirit
- 100
- Level
- 89
- Min budget
Overview
Path of Exile 2 Survival Guide for people who want to play HC PoE is a Path of Exile 2 Titan build by Hardaek, made for the Third Edict league (0.3). It is centered on Rapid Assault and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 23.01 DPS with 28.59K effective HP, 3.27K life. Suited for: Delve, Mapping, Bossing. Key uniques include Briarpatch, Crown of the Pale King.
Build Video
Hardaek's Notes
Hey guys, I wanted to share tips about surviving in Path of Exile 2 after making it to t15 maps on my HC Bloodmage Molten Blaster.
I know hardcore is a niche game mode but I really think more people should give it a go since it offers the most exhilarating gameplay experiences possible and it's a shame more people don't explore it
The video will go into more depth but the outline here will cover the gist. I split the guide into 3 sections: 1) General tips you always need to be aware of, 2) Campaign check list + bossing playthru, 3) How to survive big phys hits in Endgame
YOU MUST ALWAYS UNDERSTAND
Hardcore isn’t about flexing DPS, it’s about not dying.
- Always be moving – standing still is how you get clipped.
- Fast is slow, slow is fast – rushing content is how you die. Take time to prep.
- Pausing is a must – you WILL get surrounded and put into a bad position, don't let your ego kill you. Always be ready to use pause if you get knocked down.
- New league mechanics will kill you – they’re over tuned and buggy (DO NOT ENGAGE PRE-MAPS)
- Know which bosses can one-shot you – make a mental list before you fight them.
Campaign Checklist
Act 1
- At least 50 cold res – The ice beams on last boss are rippy w/ out this
Act 2
- Start stacking armor – mobs hit harder here (priotize before heyna / titan boss)
- At least 50+ fire res (ascendency boss)
- At least 50+ lightning res (Jamanra pylons / projectiles)
Act 3
- Get 10+ chaos res – viper is rippy w/ out some
- More armor. - armor is HUGELY important for the viper fight, makes it much easier
- Push for capped resists (75%) - Doryani is a resistance check pretty much
- DON'T FIGHT MONKEY BOSS UNTIL 38+
Act 4 / Interludes
- Pick a base defense lane and stack it – Armor, Evasion, ES, or a hybrid variant. Base defense stat on gear really matters
- Add consistent recovery – regen, leech, or life gain on hit. You will start to face much higher density and spiky HP is really annoying to deal with
Mapping Survivability
- Physical damage reduction is king
Ultimately you will get hit by a big source of phys damage somewhere along the way while you're mapping and that is pretty much the only thing that will kill you, assuming you are capped on other res and have good base defenses.
Options for PDR:
Armor stack (worst, Quin's Build: https://pobb.in/8fd1z21Yu1r2)
ES stacking (the best, Alk's Build: https://pobb.in/LPlsKWtDT8aw)
Hybrid PDR stacking (my bloodmage build: https://pobb.in/Kih3jSzB16O1)
LMK if this kind of stuff is helpful if you're thinking about playing hardcore or just want to build a more tanky sc character
Gear
Tap an item to open trade.

















Skills
Tap a skill to open trade.
Passive Tree


Character Stats
- Level
- 89
Damage
- Full DPS
- 0
- Combined DPS
- 23.01
- Hit DPS
- 23.01
- With Poison DPS
- 23.01
- With Ignite DPS
- 23.01
- With Bleed DPS
- 23.01
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 28.34
- Burst Damage
- 28.34
Attack & Crit
- Attack/Cast Rate
- 0.81/s
- Hit Chance
- 95%
- Accuracy
- 1.11K
- Crit Chance
- 10%
- Crit Multiplier
- 340%
- Mana Cost
- 32
- Life Cost
- 1
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 28.59K
- Life
- 3.27K
- Energy Shield
- 43
- Mana
- 500
- Spirit
- 0
- Darkness
- 0
- Armour
- 19.54K
- Evasion
- 474
- Phys Damage Reduction
- 67%
Mitigation & Avoidance
- Block
- 36%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Evade (Spell)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+14%)
- Cold Resistance
- 75% (+39%)
- Lightning Resistance
- 75% (+109%)
- Chaos Resistance
- 75% (+24%)
Max Hit Taken
- Physical
- 4.7K
- Fire
- 15.59K
- Cold
- 14.56K
- Lightning
- 14.56K
- Chaos
- 13.18K
Recovery
- Life Regen
- 41.6/s
- ES Regen
- 0/s
- ES Recharge
- 43/s
- Mana Regen
- 20/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 377
- Intelligence
- 47
- Dexterity
- 42
- Movement Speed
- 10%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 10%