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PoE 3.23·Affliction·Pathfinder

Nuke packs on a budget with Viper Strike Mamba Pathfinder

by alexgophermix2 years ago1

DPS
1.09M
Effective HP
39.72K
Life
3.45K
Level
89
Min budget

Overview

Nuke packs on a budget with Viper Strike Mamba Pathfinder is a Path of Exile Pathfinder build by alexgophermix, made for the Affliction league (3.23). It is centered on Viper Strike of the Mamba and plays as a dexterity, attack, duration, melee archetype. In Path of Building it reaches 1.09M DPS with 39.72K effective HP, 3.45K life, 723 energy shield. Suited for: Mapping, Expedition. Key uniques include Bino's Kitchen Knife, Doedre's Scorn, Ungil's Harmony, Doedre's Damning, Shadows and Dust.

alexgophermix's Notes

SHOWCASE

OFFENSE

Scale a single, very large poison with Viper strike of the Mamba, crit multi + Perfect Agony, and Low Tolerance clusters. Prolif this large poison with Bino's Kitchen Knife or Master toxicist to delete packs.

We use Despair to reduce chaos resists, Alchemist's mark to create poisoned ground relative to our poison, and Withering Step to auto apply a large amount of wither for more chaos damage taken. Ambush gives us a huge amount of bonus crit multi (for perfect agony) that we can use if we need a bigger poison vs tankier enemies.

DEFENSE

Because we can use Bino's for prolif and can use clusters as our main scaling mechanic you could theoretically play any class. I'm playing Pathfinder and stacking armour and ele resists from flasks and flask effect as well as Iron Reflexes. I'm not a huge fan of this especially because I'm doing expedition which frequently has the mod "Monsters Overwhelm 100% of Physical Reduction". There also are a decent number of rares with this mod just randomly in maps. I will likely switch to phys>ele conversion.

GEAR

  • Bino's Kitchen Knife - 10c * 2. A solid weapon that has the poison prolif mod. If you're playing pathfinder you could replace these with rare daggers/claws with high phys hit or several dot multi mods.
  • Doedre's Scorn - 1 alc. Flat added chaos damage but otherwise just used for levelling. Replace with whatever you like.
  • Dendrobate - 20c for a 5L, 1D for a 6L. This is far from our best option but I had a 6L available. Both poison mods are not very strong due to how much poison stacking we already have. A defensive unique like Lightning Coil or an offensive unique like The Covenant would both be better.
  • Doedre's Damning - 1c. Extra curse and some resists.
  • Dusktoe - 1c. Levelling unique. Flat chaos damage and 50% chaos res because we're pathfinder
  • Ungil's Harmony - 1c. Helps us hit crit cap. Crit damage is irrelevant to us but this helps us scale Perfect Agony without too much investment.

PROBLEMS/NOTES

  • Build feels stretched for points. You need crit chance for Perfect Agony consistency, accuracy for hits (or rares with hits cannot be evaded), poison scaling through clusters and wheels. And that's just for offenses. You might be better dropping Perfect Agony and strictly using Low Tolerance clusters for damage scaling. You can find examples of this on poe ninja like this one.
  • If you're playing pathfinder Tinctures can be quite good. A Pestilent tincture with ~300% increased damage for poisons on non-poisoned enemies can be scaled for a lot of extra damage.

Gear

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Bino's Kitchen Knife
Doedre's Scorn
Dendrobate
Ungil's Harmony
Grim Band
Doedre's Damning
Shadows and Dust
Wrath Trap
Dusktoe
Bino's Kitchen Knife
Cataclysm Shine
Eagle Essence
Behemoth Glimmer
Maelstrom Vessel
Fulgent Prism
Ghoul Spark
Vivid Curio

Skills

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Body Armour

  • Viper Strike of the MambaViper Strike of the Mamba20/20WMain
  • Melee Physical DamageMelee Physical Damage19W
  • Void ManipulationVoid Manipulation19W
  • Added Chaos DamageAdded Chaos Damage19W
  • Increased Critical StrikesIncreased Critical Strikes19W
  • Deadly AilmentsDeadly Ailments20W

Gloves

  • Withering StepWithering Step18/23W
  • Increased Area of EffectIncreased Area of Effect18W
  • EnhanceEnhance3W

Weapon 1

  • Alchemist's MarkAlchemist's Mark16W
  • Mark On HitMark On Hit16W

Weapon 2

  • AmbushAmbush20W
  • Second WindSecond Wind20W

Boots

  • Molten ShellMolten Shell13W
  • Cast when Damage TakenCast when Damage Taken7W

Weapon 2

  • PrecisionPrecision19W

Helmet

  • GraceGrace19W

Gloves

  • Herald of AgonyHerald of Agony19W

Gloves

  • DespairDespair1W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
89

Damage

Full DPS
0
Combined DPS
1.09M
Hit DPS
3.7K
With Poison DPS
849.96K
With Ignite DPS
3.7K
With Bleed DPS
3.7K
Damage over Time
1.09M
Poison DPS
423.13K
Culling DPS
0
Reservation DPS
0
Average Damage
1.92K
Burst Damage
962.41

Attack & Crit

Attack/Cast Rate
1.93/s
Hit Chance
99%
Crit Chance
99%
Crit Multiplier
100%
Mana Cost
13
Life Cost
0

Defence

Effective Hit Pool
39.72K
Life
3.45K
Energy Shield
723
Mana
141
Ward
0
Armour
35.62K
Evasion
0
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
8%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+105%)
Cold Resistance
75% (+47%)
Lightning Resistance
75% (+63%)
Chaos Resistance
42%

Max Hit Taken

Physical
12.24K
Fire
41.23K
Cold
41.23K
Lightning
41.23K
Chaos
12.09K

Recovery

Life Regen
607/s
ES Regen
0/s
ES Recharge
723/s
Mana Regen
15.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0.1/s

Attributes & Utility

Strength
110
Intelligence
160
Dexterity
304
Movement Speed
127%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0