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PoE 3.20·Sanctum·Ascendant

Poison Ancestral Protector Totems Scion - a non strength-stacking melee totems build

by pyrvuate3 years ago43

DPS
35.99M
Effective HP
42.65K
Life
4.78K
Level
97
Min budget

Overview

Poison Ancestral Protector Totems Scion - a non strength-stacking melee totems build is a Path of Exile Ascendant build by pyrvuate, made for the Sanctum league (3.20). It is centered on Ancestral Protector and plays as a strength, attack, totem, melee archetype. In Path of Building it reaches 35.99M DPS with 42.65K effective HP, 4.78K life, 969 energy shield. Suited for: Mapping, Simulacrum, Delirium, Bossing, Essence. Key uniques include Darkness Enthroned, Wilma's Requital, Sin's Rebirth, Bino's Kitchen Knife, The Covenant.

Build Video

pyrvuate's Notes

Intro: I saw the video below while I was building poison shockwave totems and stopped what I was doing to pivot quickly for a check. I actually had so much of the core gear this build needed from other things, that I only had to buy a few items to get an Uber caliber build going. I swapped to Scion, changed a few core uniques, and shifted the defenses a bit and ended up with something cool for cheap. A lot more could be done here I think though.

https://www.youtube.com/watch?v=x3zWtVEjmuY – credits to this guy for some of the original ideas, watch his video, sub his channel, his build(s) around this are arguably better than what I have here. Thanks dude, you are cool and good at totems.

I haven’t done much with this yet, because my initial tests were so good that I will probably expand upon this next league rather than play it a ton now. I cashed in all the items after like 48 hours to stick in the bank for later. I think there are probably SSF viable versions of this possible, particularly if you drop a Wilma’s Requital (ive gotten 2 this league but I don’t know its actual tier of rarity, seems possible to chance or swap to this if you get one). Dawnstrider, Balance of Terror and Covenant are nice but replaceable.

The Build – Wilma’s Requital and Dawnstrider are two new uniques that really benefit Ancestral Protector. Both of them solve major problems with this build (long distance to ancestral bond solved by Wilma’s and lack of benefit from Warchief for poisons solved by Dawnstrider which buffs the hell out of AP). Rather than do the strength stacking version of melee totems that’s been around forever, this build uses poisons and takes advantage of these two new uniques along with The Covenant to be pretty damn good. It also uses Balance of Terror which really helps poison totems this league.

PoB: https://pastebin.com/BPJ6BUt2 - important note - I have a +2 strike skills relic which is a massive boost and would have to be accounted for through other means in future leagues. Budget/suggestions in NOTES.

Mapping (60 deli mesa): https://www.youtube.com/watch?v=bTiyA9fOKLI

Bossing (Uber Shaper Last Phase): https://www.youtube.com/watch?v=MwMo_I2OBcQ

Is this better than strength stacking melee totems: Uhhh – situationally maybe? Str stack totems remains one of the cheapest ways to generate very high DPS. This generates DoT cap DPS for very little in a trade league setting (current prices), and has a very different set of defenses. If I can make it substantially better it could be better than str stacking but it also is always going to have drawbacks (ramp time, need for additional targets, etc).

Random build notes:

  1. Raider ascendancy for Scion allows for frenzy generation through Blood Rage with totems. Pretty cool. Sleepless Sentries isn’t really needed because of this, outside of bossing. You can generate frenzies while bossing with something like storm brand or spectral throw although I found I had too many buttons to hit. The build is DoT capped on normal content with or without it.

  2. The build is over DoT cap because I was trying some Uber bosses with it. If you aren’t interested in Ubers you could put 10-15 more points to defenses. Being over DoT cap in regular content isn’t the end of the world as you will ramp to max dps faster. For absolute clarity, I didn’t clear Uber Sirus on my only attempt (lost all 6 portals in final phase), although I played super duper shitty. It needs a bit more to clear the harder Uber bosses and I am moving on for now. Sirus in particular seems pretty bad for poison builds due to his constantly porting around invincible in the final phase so you might just go full tilt glass cannon on him.

  3. I am not sure that Scion is the way to go here and may try this as Champ or Raider in the future. Champ fortify is nice, and raider spell suppression/onslaught is nice. You just have to swap neck anoint to whispers of doom and move some points around.

  4. Swapping to dendrobate and withering touch would probably allow for SSF versions which I may try in the future in events and things like that. Losing leech from FF jewels would hurt, but there is so much regen from life on kill that I think you can live without it.

  5. Splash damage via Awakened melee splash seems to work and is a huge buff to mapping. I used it while mapping. It’s very cheap. You can probably use Awakened Ancestral Call and Tribal fury instead for a minor loss of tree points.

Loadouts

Gear

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Blood Gutter
Wilma's Requital
The Covenant
Miracle Braid
Circle of Nostalgia
Brood Nail
Beast Vise
Darkness Enthroned
Dawnstrider
Sorrow Emblem
Ancient Portent
Ancient Sphere

Skills

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Body Armour

  • Ancestral ProtectorAncestral Protector21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5W
  • Awakened Unbound AilmentsAwakened Unbound Ailments3/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • MultistrikeMultistrike20/20W
  • Awakened Melee SplashAwakened Melee Splash5W

Gloves

  • MalevolenceMalevolence20W
  • HasteHaste20W
  • Divine BlessingDivine Blessing20W
  • InspirationInspiration20W

Helmet

  • DeterminationDetermination20W
  • Herald of AgonyHerald of Agony20W
  • Purity of ElementsPurity of Elements20W
  • EnlightenEnlighten3/22W

Boots

  • Molten ShellMolten Shell7W
  • Cast when Damage TakenCast when Damage Taken2W

Weapon 2

  • PrecisionPrecision6W
  • Blood RageBlood Rage20/20W

Boots

  • DespairDespair20/20W

Weapon 1

  • Flame DashFlame Dash20W

Weapon 1

  • Temporal ChainsTemporal Chains20W

Gloves

  • Vaal HasteVaal Haste20W
  • Spectral ThrowSpectral Throw20W

Passive Tree

Passive tree 3.20
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
35.99M
Combined DPS
12.52M
Hit DPS
66.88K
With Poison DPS
12.52M
With Ignite DPS
66.88K
With Bleed DPS
66.88K
Damage over Time
12.45M
Poison DPS
144.87K
Culling DPS
0
Average Damage
5.35K
Burst Damage
5.35K

Attack & Crit

Attack/Cast Rate
12.49/s
Hit Chance
100%
Crit Chance
8%
Crit Multiplier
150%
Totem Limit
3
Mana Cost
40
Life Cost
40

Defence

Effective Hit Pool
42.65K
Life
4.78K
Energy Shield
969
Mana
9
Ward
0
Armour
24.69K
Evasion
0
Phys Damage Reduction
68%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+42%)
Cold Resistance
75% (+13%)
Lightning Resistance
75% (+8%)
Chaos Resistance
-14%

Max Hit Taken

Physical
17.04K
Fire
44.05K
Cold
44.05K
Lightning
44.05K
Chaos
11.59K

Recovery

Life Regen
281.9/s
Net Life Regen
52.14/s
ES Regen
14.5/s
ES Recharge
969/s
Mana Regen
17.8/s
Life Leech
668.77/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
229.76/s

Attributes & Utility

Strength
160
Intelligence
213
Dexterity
381
Movement Speed
141%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0