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[3.13] Transcendence Arn's Anguish Blade Flurry Chieftain vs. "The Hidden"

5 years ago24

by sergeantminor

12.57M

DPS

7.35K

Life

Overview

[3.13] Transcendence Arn's Anguish Blade Flurry Chieftain vs. "The Hidden" is a Path of Exile Chieftain build by sergeantminor, made for the Ritual league (3.13). It is centered on Blade Flurry and plays as a dexterity, attack, area, channelling archetype. In Path of Building it reaches 12.57M DPS with 7.35K life. Suited for: Ritual, Harvest. Key uniques include Arn's Anguish, Lion's Roar, Bottled Faith, Lioneye's Remorse.

Build Video

sergeantminor's Notes

#Intro

So I posted my Lacerate character the other day, and it was pretty well received. This build, unlike the Gladiator, is a high-budget build (several hundred exalts is a lot for me) that I would not do as a league starter. This is more of a showcase and less of a recommendation.

#The Theory

This character is an attempt to theorycraft around the new Ritual base type, Penitent Mask. Penitent Masks are great for stacking Fortify effect, but their downside is pretty punishing for dealing with physical damage. However, there are two ways to avoid that downside: (a) not having any physical damage reduction to begin with, since physical damage reduction can't be below zero, and (b) shifting incoming physical damage to other damage types.

Earlier in the league, I spent a week or so crafting this triple-Elevated helmet. With the help of that helmet, this build ends up with 84% of physical damage from hits taken as other damage types (mostly fire, but also a bit of cold and chaos). With so little physical damage taken from hits, there's little reason to invest in physical damage reduction at all (except to mitigate bleeding).

I decided on Chieftain to get an extra 15% of physical damage taken as fire. However, Chieftain's position on the skill tree gives him easy access to a good amount of armour and endurance charge scaling. In order to still take advantage of this, I take the Transcendence keystone to make armour apply to elemental damage from hits (and nearly all damage I take is elemental now). Note that I don't go all-in on armour scaling for Transcendence for this character. If I did want to get ridiculously tanky, I'd go with a Formless Inferno instead.

In order to still take advantage of endurance charge generation, I decided to try out the new Arn's Anguish belt. It turns my six practically useless endurance charges into brutal charges, which altogether give me 36% more DPS. The belt also comes with a good amount of life and a solid chunk of armour, so it synergizes with the build concept pretty well.

Here is a summary of the build's defenses at level 97:

  • 7351 maximum life
  • 64% physical taken as fire, 12% as cold, 8% as chaos
  • Transcendence, 43K armour unbuffed, 88K buffed
  • 110% increased Fortify effect (42% less damage from hits)
  • 75% chaos resistance
  • Corrupted Blood and elemental ailment immunity

#Final Impressions

I had a lot of fun planning this build, and it was fun crafting all the gear (with lots of Harvest, of course). I almost never play the same build twice anyway, but that's especially true of this character because getting all the right pieces together will be a lot harder with the Harvest nerfs (which are entirely fair). Some thoughts on how to improve this character:

  • Imbalanced Guard would help considerably for being able to tank the really big one-shots but make me more susceptible to many smaller hits. I'm not sure whether I'd prefer to take it or not.
  • The "120% increased Fortify effect while focussed" suffix on body armour would make it easier to tank large hits on demand. Going from 42% less damage taken to 66% less would be a 0.59x multiplier to damage taken. In other words, 70% more effective HP for four seconds on demand. The only reason I haven't done this is that I'd forget to use it all the time, and I'm running out of convenient keybinds for all my skills. Honestly, those are shitty excuses for giving up so much utility.

#Extra Videos

In the Gladiator thread, I got a handful of people asking how the build's clear speed was. I don't think I'll get the same interest this time since this isn't a good starter build and will be much harder to pull off next league. Regardless, this build's clear speed is carried by the Elevated explode mod, area scaling, and physical-to-fire conversion. Here's a quick video of an Atoll clear (no Rituals):

As a bonus, here's a Maze of the Minotaur run. This one's slower since I do the Rituals (and it's a Fortressed one, so the monsters are pretty tanky):

Once again, I'm happy to record other content if requested.

Gear

Torment Fang
Rune Veil
Blight Hide
Ghoul Idol
Havoc Circle
Dire Loop
Vortex Palm
Arn's Anguish
Armageddon Goad
Lioneye's Remorse
Apocalypse Glisten
Viper Sliver
Militant Faith
Blight Cut
Watcher's Eye
Pandemonium Vessel
Armageddon Creed
Loath Star
Pandemonium Solace
Eagle Solace
Vivid Razor
Sol Creed
Blight Blood

Skills

Body Armour

  • Blade FlurryBlade Flurry21/23WMain
  • PulverisePulverise20/20W
  • FortifyFortify21/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage4/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks4/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W

Gloves

  • Whirling BladesWhirling Blades20/23W
  • Vaal Molten ShellVaal Molten Shell21/23W
  • Faster AttacksFaster Attacks16/23W
  • Cast when Damage TakenCast when Damage Taken21W

Boots

  • Ancestral WarchiefAncestral Warchief20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Multiple TotemsMultiple Totems20/20W
  • CombustionCombustion21/20W

Helmet

  • Purity of ElementsPurity of Elements21W
  • Herald of AshHerald of Ash20/23W
  • DeterminationDetermination21W
  • EnlightenEnlighten4W

Weapon 1

  • Wave of ConvictionWave of Conviction8/20W
  • Blood and SandBlood and Sand7W
  • Faster CastingFaster Casting20/20W

Weapon 2

  • DashDash12/20W
  • Enduring CryEnduring Cry1W
  • Second WindSecond Wind20/20W

Ring 1

  • Assassin's MarkAssassin's Mark12W

Passive Tree

Passive tree 3.18
scroll to zoom
Chieftain
Chieftain
Bandits
Help Alira
Pantheons
Soul of Solaris, Soul of Ralakesh

Character Stats

Level
97

Damage

Combined DPS
12.57M
Hit DPS
11.31M
With Poison DPS
11.31M
With Ignite DPS
11.31M
With Bleed DPS
11.31M
Damage over Time
0
Average Hit
11.31M
Average Damage
447.97K

Attack & Crit

Attack/Cast Rate
8.42/s
Hit Chance
100%
Crit Chance
90%
Crit Multiplier
470%
Totem Limit
1
Mana Cost
0

Defence

Life
7.35K
Energy Shield
0
Mana
0
Armour
64.32K
Evasion
702
Phys Damage Reduction
-15%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
71% (+138%)
Cold Resistance
70% (+51%)
Lightning Resistance
70% (+53%)
Chaos Resistance
75% (+2%)

Recovery

Life Regen
1.27K/s
ES Regen
0/s
Mana Regen
17.5/s
Life Leech
3.37K/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
303
Intelligence
141
Dexterity
101
Movement Speed
91%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
60