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Path of Exile | Warden LS Showcase Hydra w/ Temp chains & tinctures in cooldown (lvl 88)

PoE 3.25 · KalguurWardenVaal Lightning Strike

2 years ago

by DolandSubscribe

5.43M

DPS

52.42K

Effective HP

3.73K

Life

Overview

Path of Exile | Warden LS Showcase Hydra w/ Temp chains & tinctures in cooldown (lvl 88) is a Path of Exile Warden build by Doland, made for the Kalguur league (3.25). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 5.43M DPS with 52.42K effective HP, 3.73K life. Key uniques include The Taming.

Build Video

Doland's Notes

Using Lolcohol's variant of Lightning strike. Price Breakdown: Helm,chest,gloves.boots: 12 div (Implicits + acc/high res,chaos res) Claw : 600+ edps imp claw with crit and accuracy - 9 div Shield - 2 div Rings + Amulet - 3 div Belt - 4 div (microdistillery with great stats + no downsides of belt since tincture doesnt count as flask) Flasks - Tinctures are both t1 qualitied and utility ones are well rolled - 5 div Gems - 4 div Cluster jewels + other passive tree jewels + lethal pride with 2xdouble damage,life,multi- 14 div Total: 53 div ____________________________________________________________ How Do We Deal with Manaburn? Tinctures Explained: https://www.youtube.com/watch?v=R0Hx6TkbJow Mana burn is a global debuff that can stack and is applied to us from Tinctures Each stack of Mana Burn causes you to lose 1% of your Maximum Mana per stack, per second. With the Warden Ascendancy Enduring Suffusion, we gain 0.5 seconds of "free Tincture uptime" for every stack of Manaburn we had when the Tincture was deactivated, up to a maximum of 6 seconds. This implies that if we can reach 12 Mana Burn stacks, we will get 6 seconds of free Tincture uptime. For this reason, we need to try to build up Mana Burn stacks AS QUICKLY as possible, not as slowly as possible, so we can reach those 12 stacks, because when we do, we get those 6 seconds of free Tincture uptime. With the Tincture Mastery "Your Tinctures deactivate when you have 12 or more Mana Burn", our Tinctures will automatically turn off when we hit 12 stacks of Mana Burn With the second Tincture Mastery "The First 6 Mana Burn applied to you have no effect", we will only start burning mana on the 7th stack until the 11th stack, before the Tincture turns off at 12 stacks This 7th stack of Mana Burn will only burn 1% Mana, not 7% (this has been confirmed by GGG) So by accelerating how quickly we get Mana Burn stacks, we get through the Mana Burn phase of 7-11 stacks more quickly, meaning we spend LESS time burning mana. This is why we want to INCREASE OUR MANA BURN RATE (the rate at which we gain additional stacks of Mana Burn), and not DECREASE IT. because when we reach 12 stacks we get 6 Free Seconds of Tincture This is why adding a second Tincture is so good - it doubles the amount of Mana Burn stacks we acquire, helping us to reach 12 more quickly. There is a great modifier on Tinctures "35% increased effect, 65% increased Mana Burn rate" - we want this on all of our Tinctures. If this doesn't make sense, check the video above to learn more! ____________________________________________________________ Community Endgame Builds For You to Get Inspired: - NeptunesRise's Endgame PoB: https://pobb.in/NdZNBXkJLU_7 - X1_Zenith's Mahuxotl Doryani PoB 3.24: https://pobb.in/MYDpWivEKp9k
Loadouts

Gear

Carrion Stinger
Dire Span
Miracle Guardian
Rift Wrap
Loath Charm
Brimstone Finger
The Taming
Pandemonium Fingers
Foe Snare
Doom Stride
Horticultural Rosethorn Tincture of Overpowering
Horticultural Prismatic Tincture of Mastery

Skills

Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike20/20WMain
  • MultistrikeMultistrike20/16W
  • NightbladeNightblade20/18W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5W
  • Returning ProjectilesReturning Projectiles20/16W
  • TrinityTrinity20/18W

Gloves

  • FrostblinkFrostblink17W
  • PrecisionPrecision20W
  • Blood RageBlood Rage19/14W
  • ArroganceArrogance17/17W

Helmet

  • DeterminationDetermination20/4W
  • Arctic ArmourArctic Armour20/23W
  • Herald of IceHerald of Ice20/20W
  • GraceGrace19W

Weapon 1

  • WrathWrath16W
  • Raise SpectreRaise Spectre16W
  • Guardian's BlessingGuardian's Blessing17/19W

Boots

  • Assassin's MarkAssassin's Mark17/14W
  • Mark On HitMark On Hit19/20W
  • LifetapLifetap19/20W

Weapon 2

  • Whirling BladesWhirling Blades17/20W
  • MomentumMomentum19/20W
  • Faster AttacksFaster Attacks20/17W

Passive Tree

Passive tree 3.25
scroll to zoom
Warden
Warden
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
89

Damage

Full DPS
0
Combined DPS
5.43M
Hit DPS
4.86M
With Poison DPS
4.86M
With Ignite DPS
4.88M
With Bleed DPS
4.86M
Damage over Time
18.54K
Ignite DPS
18.54K
Culling DPS
542.55K
Reservation DPS
0
Average Damage
911.34K
Burst Damage
911.34K

Attack & Crit

Attack/Cast Rate
5.34/s
Hit Chance
100%
Accuracy
4.09K
Crit Chance
100%
Crit Multiplier
484%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
52.42K
Life
3.73K
Energy Shield
29
Mana
80
Ward
0
Armour
11.81K
Evasion
27.47K
Phys Damage Reduction
63%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
78%
Evade (Projectile)
78%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+10%)
Cold Resistance
75% (+21%)
Lightning Resistance
75% (+14%)
Chaos Resistance
49%

Max Hit Taken

Physical
10.47K
Fire
29.58K
Cold
29.58K
Lightning
29.58K
Chaos
14.18K

Recovery

Life Regen
82.2/s
Net Life Regen
-63.53/s
ES Regen
0/s
ES Recharge
29/s
Mana Regen
11.1/s
Life Leech
1.28K/s
ES Leech
0/s
Mana Leech
182.75/s
Total Degen
145.73/s

Attributes & Utility

Strength
170
Intelligence
138
Dexterity
281
Movement Speed
80%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0
Item Rarity
18%