Path of Exile | Warden LS Showcase Hydra w/ Temp chains & tinctures in cooldown (lvl 88)
2 years ago
5.43M
DPS
52.42K
Effective HP
3.73K
Life
Overview
Path of Exile | Warden LS Showcase Hydra w/ Temp chains & tinctures in cooldown (lvl 88) is a Path of Exile Warden build by Doland, made for the Kalguur league (3.25). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 5.43M DPS with 52.42K effective HP, 3.73K life. Key uniques include The Taming.
Build Video
Doland's Notes
Using Lolcohol's variant of Lightning strike.
Price Breakdown:
Helm,chest,gloves.boots: 12 div (Implicits + acc/high res,chaos res)
Claw : 600+ edps imp claw with crit and accuracy - 9 div
Shield - 2 div
Rings + Amulet - 3 div
Belt - 4 div (microdistillery with great stats + no downsides of belt since tincture doesnt count as flask)
Flasks - Tinctures are both t1 qualitied and utility ones are well rolled - 5 div
Gems - 4 div
Cluster jewels + other passive tree jewels + lethal pride with 2xdouble damage,life,multi- 14 div
Total: 53 div
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How Do We Deal with Manaburn?
Tinctures Explained: https://www.youtube.com/watch?v=R0Hx6TkbJow
Mana burn is a global debuff that can stack and is applied to us from Tinctures
Each stack of Mana Burn causes you to lose 1% of your Maximum Mana per stack, per second.
With the Warden Ascendancy Enduring Suffusion, we gain 0.5 seconds of "free Tincture uptime" for every stack of Manaburn we had when the Tincture was deactivated, up to a maximum of 6 seconds.
This implies that if we can reach 12 Mana Burn stacks, we will get 6 seconds of free Tincture uptime.
For this reason, we need to try to build up Mana Burn stacks AS QUICKLY as possible, not as slowly as possible, so we can reach those 12 stacks, because when we do, we get those 6 seconds of free Tincture uptime.
With the Tincture Mastery "Your Tinctures deactivate when you have 12 or more Mana Burn", our Tinctures will automatically turn off when we hit 12 stacks of Mana Burn
With the second Tincture Mastery "The First 6 Mana Burn applied to you have no effect", we will only start burning mana on the 7th stack until the 11th stack, before the Tincture turns off at 12 stacks
This 7th stack of Mana Burn will only burn 1% Mana, not 7% (this has been confirmed by GGG)
So by accelerating how quickly we get Mana Burn stacks, we get through the Mana Burn phase of 7-11 stacks more quickly, meaning we spend LESS time burning mana.
This is why we want to INCREASE OUR MANA BURN RATE (the rate at which we gain additional stacks of Mana Burn), and not DECREASE IT.
because when we reach 12 stacks we get 6 Free Seconds of Tincture
This is why adding a second Tincture is so good - it doubles the amount of Mana Burn stacks we acquire, helping us to reach 12 more quickly.
There is a great modifier on Tinctures "35% increased effect, 65% increased Mana Burn rate" - we want this on all of our Tinctures.
If this doesn't make sense, check the video above to learn more!
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Community Endgame Builds For You to Get Inspired:
- NeptunesRise's Endgame PoB: https://pobb.in/NdZNBXkJLU_7
- X1_Zenith's Mahuxotl Doryani PoB 3.24: https://pobb.in/MYDpWivEKp9k
Sadly tinctures were in cooldown, still lvling but works great even at 88.
Loadouts
Gear


























Skills
- Barkskin20W
Body Armour
Passive Tree

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Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Ralakesh
Character Stats
- Level
- 89
Damage
- Full DPS
- 0
- Combined DPS
- 5.43M
- Hit DPS
- 4.86M
- With Poison DPS
- 4.86M
- With Ignite DPS
- 4.88M
- With Bleed DPS
- 4.86M
- Damage over Time
- 18.54K
- Ignite DPS
- 18.54K
- Culling DPS
- 542.55K
- Reservation DPS
- 0
- Average Damage
- 911.34K
- Burst Damage
- 911.34K
Attack & Crit
- Attack/Cast Rate
- 5.34/s
- Hit Chance
- 100%
- Accuracy
- 4.09K
- Crit Chance
- 100%
- Crit Multiplier
- 484%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 52.42K
- Life
- 3.73K
- Energy Shield
- 29
- Mana
- 80
- Ward
- 0
- Armour
- 11.81K
- Evasion
- 27.47K
- Phys Damage Reduction
- 63%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 78%
- Evade (Projectile)
- 78%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+10%)
- Cold Resistance
- 75% (+21%)
- Lightning Resistance
- 75% (+14%)
- Chaos Resistance
- 49%
Max Hit Taken
- Physical
- 10.47K
- Fire
- 29.58K
- Cold
- 29.58K
- Lightning
- 29.58K
- Chaos
- 14.18K
Recovery
- Life Regen
- 82.2/s
- Net Life Regen
- -63.53/s
- ES Regen
- 0/s
- ES Recharge
- 29/s
- Mana Regen
- 11.1/s
- Life Leech
- 1.28K/s
- ES Leech
- 0/s
- Mana Leech
- 182.75/s
- Total Degen
- 145.73/s
Attributes & Utility
- Strength
- 170
- Intelligence
- 138
- Dexterity
- 281
- Movement Speed
- 80%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 18%