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PoE 3.20·Sanctum·Ascendant

[Ruthless Gold] Scion Icicle Miner Build Guide

by Uberj4ger3 years ago8

DPS
8.09M
Effective HP
37.95K
Life
8.28K
Level
90
Min budget

Overview

[Ruthless Gold] Scion Icicle Miner Build Guide is a Path of Exile Ascendant build by Uberj4ger, made for the Sanctum league (3.20). It is centered on Icicle Mine and plays as a mine, critical, intelligence, spell archetype. In Path of Building it reaches 8.09M DPS with 37.95K effective HP, 8.28K life. Suited for: Legion, Mapping. Key uniques include Kaom's Spirit, Heatshiver, Divination Distillate, Rathpith Globe, The Deep One's Hide.

Build Video

Uberj4ger's Notes

Figure I do a showcase for this build because of how well it worked in Ruthless Gold (the event's actually harder than normal Ruthless), and if it works well in Ruthless Gold it kind of means the core mechanics are solid enough that on a normal league start this would be just insane.

The damage is enough to do pinnacle content pretty comfortably and the speed makes it a fast mapper even without movement skills (180% movement speed with a 30 second duration berserk). There's also a lot more room to scale damage in a non-ruthless setting.

TL:DR if I can accomplish this in under a week for Ruthless Gold event, you could probably get more done in a normal league start.

POB:

https://pobb.in/Huw9qnxjY2iS

Brief guide:

This build league starts as Jungroan's Cold DOT and slowly transitions to Icicle miner about level 60 onwards when you can get the gear for it and have levels to start picking up mine passives.

It utilizes alot of the scaling mechanics for Hexblast Miner (the Rathpith/life stacking/perma Berserk from Kaom's spirit) but simplifies most of the gear requirements by scaling Icicle mines instead (allowing for March of the Legion's insane +9 skills and Heatshiver damage scaling).

March of the Legion's potential +9 is unprecedentedly strong. Because Icicle mines can get +9 from a combination of multiple implicit rolls, AOE/Auras/Trap&Mine/Projectiles, hitting a usable double corrupt is plausible within a reasonable time frame.

This also means you don't get the mana reservation/cost multipliers of a 6 link mine setup and don't have to worry as much about mana reservation and mana costs.

Icicle mine also happens to work with one of the strongest and cheapest damage scaling mechanics in 3.20, that is heatshiver. Because hitting 100% crit chance with Icicle Mine's base crit of 6% is trivial, you're almost always going to get your freezes off unless against rare mobs with very specific mods.

As long as its core mechanics of Rathpith+Kaom's Spirit+Dissolution isn't nerfed it's ok if we lose heatshiver's multiplier next patch because it opens up other possibilities like Pyroclast +Astral Projector.

Hope you enjoyed this writeup and build!

As usual, feel free to ask any questions.

My end of the event video, you don't need to watch this, its only if you want to see me map abit.

https://www.youtube.com/watch?v=4gr2HEXDPeM&feature=youtu.be&ab_channel=Uberjager

Gear

Tap an item to open trade.

Golem Spell
Heatshiver
Kaom's Heart
Replica Atziri's Foible
Snakepit
Lori's Lantern
Kaom's Spirit
Blood Buckle
March of the Legion
Rathpith Globe
Vivid Crimson Jewel of the Elements
Bramble Ember
Cataclysm Solace
Damnation Shard
Dissolution of the Flesh

Skills

Tap a skill to open trade.

Boots

  • Icicle MineIcicle Mine20/9WMain
  • InspirationInspiration20/14W
  • Charged MinesCharged Mines20W
  • MinefieldMinefield20/16W

Gloves

  • Assassin's MarkAssassin's Mark19W
  • Elemental WeaknessElemental Weakness20W
  • Increased DurationIncreased Duration19W
  • Arcane SurgeArcane Surge9W

Helmet

  • Summon SkitterbotsSummon Skitterbots20W
  • Temporal RiftTemporal Rift19W
  • Unbound AilmentsUnbound Ailments20/16W
  • EnlightenEnlighten2W

Weapon 2

  • Detonate MinesDetonate Mines1/20W
  • BerserkBerserk19/20W
  • EnhanceEnhance2W

Weapon 1

  • Bear TrapBear Trap20W

Weapon 1

  • Purity of ElementsPurity of Elements19W

Weapon 1

  • Decoy TotemDecoy Totem20W

Passive Tree

Passive tree 3.20
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
8.09M
Hit DPS
8.01M
With Poison DPS
8.01M
With Ignite DPS
8.09M
With Bleed DPS
8.01M
Damage over Time
81.72K
Ignite DPS
81.72K
Culling DPS
0
Average Hit
2.95M
Burst Damage
2.95M

Attack & Crit

Attack/Cast Rate
2.71/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
476%
Totem Limit
1
Mana Cost
8
Life Cost
0

Defence

Effective Hit Pool
37.95K
Life
8.28K
Energy Shield
0
Mana
11
Ward
0
Armour
2.16K
Evasion
813
Phys Damage Reduction
17%

Mitigation & Avoidance

Block
25%
Spell Block
11%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+14%)
Cold Resistance
75% (+21%)
Lightning Resistance
75% (+1%)
Chaos Resistance
-35%

Max Hit Taken

Physical
15.6K
Fire
50.46K
Cold
50.46K
Lightning
50.46K
Chaos
11.21K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
26.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
158
Intelligence
179
Dexterity
269
Movement Speed
183%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
50
Devotion
0
Item Quantity
11%
Item Rarity
24%