Anyone else been messing around with the new guardian minions? Build idea within
by 147793 years ago1
- DPS
- 18.38M
- Effective HP
- 37.43K
- Life
- 3.6K
- Level
- 95
- Min budget
Overview
Anyone else been messing around with the new guardian minions? Build idea within is a Path of Exile Guardian build by 14779, made for the Ancestor league (3.22). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 18.38M DPS with 37.43K effective HP, 3.6K life, 3.38K energy shield. Key uniques include Ancient Skull, Darkness Enthroned, Aegis Aurora.
14779's Notes
Been having a play around with the new guardian minions in combination with SRS using ancient skull to get them some additional crit chance. Results are looking pretty interesting but I am not exactly experienced in making builds from scratch so thinking perhaps I've missed something
This is with not outrageous to achieve gear. The resistance and stat requirements are definitely tight at this level of gear there is definitely damage that can be sacrificed though as even with nothing that is massively expensive (except the aegis potentially but that can be replaced by a rare) the build achieves an optimal 20million dps in POB. Now obviously when are things ever optimal so thats probably going to drop a bit.
One thing that is jumping out is a potential problem is mana to keep the SRS up at the limit which is something that still needs to be worked out as even with unwavering faith we are still falling short of sustaining that. Enduring mana flask is one option for this but not something people really like to be doing.
You can push the build by for example
- adding a power charge corruption to ancient skull as well as an enchant for 40% more SRS damage
- Adding awakened gems
- Adding an extra curse once you can path to it and including assassins mark
- upgrading the minion cluster to have 3% minion attack speed and 35% increased effect
- Adding in the new unique sceptre into the build to give some more base crit and another + level
After doing the above the POB DPS goes into the 80million mark but I'd say more realistically maybe around 50 accounting for uptime although it's hard to say at this point.
Things also scale at a rate that this seems league start viable as even with the most basic of gear it's still easy to get to the 5 million dps mark without any clusters
All of this while having 30k armour, 3.7k health, 3.3kES, some recoup, 889 life regen, 1600 ES recharge rate, as well as the defensive minion for guardian not taken into account yet.
Thoughts? anything jump out to anyone that I've done majorly wrong or could be improved upon?
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 18.38M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 3.88/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 298%
- Minion Limit
- 20
- Mana Cost
- 82
- Life Cost
- 0
Defence
- Effective Hit Pool
- 37.43K
- Life
- 3.6K
- Energy Shield
- 3.38K
- Mana
- 154
- Ward
- 0
- Armour
- 31.19K
- Evasion
- 21
- Phys Damage Reduction
- 73%
Mitigation & Avoidance
- Block
- 32%
- Spell Block
- 8%
- Spell Suppression
- 7%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+3%)
- Cold Resistance
- 80%
- Lightning Resistance
- 75% (+3%)
- Chaos Resistance
- -21%
Max Hit Taken
- Physical
- 14.46K
- Fire
- 36.08K
- Cold
- 43.92K
- Lightning
- 36.08K
- Chaos
- 5.55K
Recovery
- Life Regen
- 889.8/s
- ES Regen
- 0/s
- ES Recharge
- 3.38K/s
- Mana Regen
- 224.72/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 165
- Intelligence
- 430
- Dexterity
- 197
- Movement Speed
- 72%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0