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The underlying tech is to generate endurance charges via resonating shield breaking the enemies armor.
You use Inhibitor support to block resonating shield from spending the endurance charges.
Nebuloch spends endurance endurance charges to make all your attacks crit.
Your shield is raised while using resonating shield and will trigger magma spray from magma barrier.
Magma spray is an attack but scales from your shield and not from Nebuloch.
character profile on poe ninja: https://poe2.ninja/profile/character/157qswc7xmja0/Piggers-2029/TakingTheBait
I know it's not fully optimized yet. For sure you could make a version that does more damage utilizing the deepest tower.
Yes, which is why I have +levels in gloves and amulet.
I planned this build because when i theory crafted it in PoB the crit damage from nebuloch made it better by a significant margin.
As an added bonus it means for once on a warrior build Giant's blood is not mandatory. I have it right now for the weapon swap tech with the totems, but even that is not required. I was using +5 one handed maces in the weapon swap for a long time.
I believe in the last patch the +7 levels mace easily beat this. but the scaling of levels got nerfed this league.
I'm also missing crit damage on gloves and necklace which could push the ceiling higher.
edit: Here's a PoB link. no guarantees it's 100% correct. Nebuloch has to be manually set to make attacks always crit.
Life
4002
Mana
1
Energy Shield
0
DPS
276K
Effective Hit Pool
21.91K
Chaos Res
58
Fire Res
85
Cold Res
82
Lightning Res
82
Armour
4K
Evasion
306
Block
undefined | undefined
Crit Chance
100%
Crit Multi
617%
Rage
0
Strength
463
Intelligence
29
Dexterity
66
Ward
Item Quantity
0%
Item Rarity
67%
Movement Speed
6%