PoE 3.20·Sanctum·Inquisitor
Rolling Magma - Not sure where to go from here (follow up)
by Ganeshaha3 years ago21
- DPS
- 2.08M
- Effective HP
- 73.33K
- Life
- 2.52K
- Level
- 90
- Min budget
Overview
Rolling Magma - Not sure where to go from here (follow up) is a Path of Exile Inquisitor build by Ganeshaha, made for the Sanctum league (3.20). It is centered on Rolling Magma and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 2.08M DPS with 73.33K effective HP, 2.52K life, 817 energy shield. Key uniques include Immortal Flesh, Prism Guardian, Loreweave, Atziri's Step, The Eternal Struggle.
Ganeshaha's Notes
Previous post:
In practice, self chill isnt very feasible to pull off. Currently I'm running Loreweave and Prism guardian so I can sustain RF, and so I can fit more auras.
Currently struggling with 3 things: Mana cost, tankiness, and of course, damage.
Really just unsure what else I can do for damage. For tankiness I think I can save up for the Progenesis flask, which should greatly improve survivability. Fanaticism pushes this build to about 3.6 mil dps right now. The main issue is survivability.
I've been considering rerolling into Witch as elementalist should be more damage, but what I've come up with so far is pretty bad: https://pastebin.com/BYv7EFmG
Gear
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Skills
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Weapon 2
Defiance Banner16W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 2.08M
- Combined DPS
- 693.74K
- Hit DPS
- 693.74K
- With Poison DPS
- 693.74K
- With Ignite DPS
- 693.74K
- With Bleed DPS
- 693.74K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 250.32K
- Burst Damage
- 250.32K
Attack & Crit
- Attack/Cast Rate
- 2.77/s
- Hit Chance
- 100%
- Crit Chance
- 93%
- Crit Multiplier
- 348%
- Mana Cost
- 35
- Life Cost
- 0
Defence
- Effective Hit Pool
- 73.33K
- Life
- 2.52K
- Energy Shield
- 817
- Mana
- 64
- Ward
- 0
- Armour
- 26K
- Evasion
- 20.74K
- Phys Damage Reduction
- 69%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 71%
- Evade (Projectile)
- 71%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+9%)
- Cold Resistance
- 77% (+3%)
- Lightning Resistance
- 76%
- Chaos Resistance
- 8%
Max Hit Taken
- Physical
- 17.76K
- Fire
- 49.06K
- Cold
- 51.64K
- Lightning
- 47.37K
- Chaos
- 12.96K
Recovery
- Life Regen
- 971.5/s
- Net Life Regen
- 971.5/s
- ES Regen
- 1.08K/s
- ES Recharge
- 817/s
- Mana Regen
- 56.4/s
- Life Leech
- 807.84/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 1.06K/s
Attributes & Utility
- Strength
- 274
- Intelligence
- 275
- Dexterity
- 172
- Movement Speed
- 42%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 23%