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PoE 3.20·Sanctum·Inquisitor

Rolling Magma - Not sure where to go from here (follow up)

by Ganeshaha3 years ago21

DPS
2.08M
Effective HP
73.33K
Life
2.52K
Level
90
Min budget

Overview

Rolling Magma - Not sure where to go from here (follow up) is a Path of Exile Inquisitor build by Ganeshaha, made for the Sanctum league (3.20). It is centered on Rolling Magma and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 2.08M DPS with 73.33K effective HP, 2.52K life, 817 energy shield. Key uniques include Immortal Flesh, Prism Guardian, Loreweave, Atziri's Step, The Eternal Struggle.

Ganeshaha's Notes

https://pastebin.com/EKtQr76Q

Previous post:

https://www.reddit.com/r/PathOfExileBuilds/comments/yy0k65/selfchill_rolling_magma_inquisitor_optimization/

In practice, self chill isnt very feasible to pull off. Currently I'm running Loreweave and Prism guardian so I can sustain RF, and so I can fit more auras.

Currently struggling with 3 things: Mana cost, tankiness, and of course, damage.

Really just unsure what else I can do for damage. For tankiness I think I can save up for the Progenesis flask, which should greatly improve survivability. Fanaticism pushes this build to about 3.6 mil dps right now. The main issue is survivability.

I've been considering rerolling into Witch as elementalist should be more damage, but what I've come up with so far is pretty bad: https://pastebin.com/BYv7EFmG

Gear

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Loath Edge
Rift Star
Loreweave
The Eternal Struggle
Onslaught Gyre
Wrath Grip
Dragon Touch
Immortal Flesh
Atziri's Step
Prism Guardian
Plague Joy
Forbidden Flame
Gale Shard
Watcher's Eye
Forbidden Flesh

Skills

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Body Armour

  • Rolling MagmaRolling Magma21/20WMain
  • InspirationInspiration19W
  • Increased Area of EffectIncreased Area of Effect20W
  • Slower ProjectilesSlower Projectiles19/10W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Elemental FocusElemental Focus14W

Boots

  • Molten ShellMolten Shell17/6W
  • Petrified BloodPetrified Blood20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Helmet

  • Righteous FireRighteous Fire20W
  • FrostblinkFrostblink20W
  • Arcane SurgeArcane Surge5W

Weapon 1

  • DeterminationDetermination20W
  • ZealotryZealotry20W
  • EnlightenEnlighten2/10W

Weapon 2

  • GraceGrace16W
  • VitalityVitality20W

Gloves

  • Assassin's MarkAssassin's Mark19W
  • Flame WallFlame Wall20W

Weapon 2

  • Defiance BannerDefiance Banner16W

Passive Tree

Passive tree 3.20
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
2.08M
Combined DPS
693.74K
Hit DPS
693.74K
With Poison DPS
693.74K
With Ignite DPS
693.74K
With Bleed DPS
693.74K
Damage over Time
0
Culling DPS
0
Average Hit
250.32K
Burst Damage
250.32K

Attack & Crit

Attack/Cast Rate
2.77/s
Hit Chance
100%
Crit Chance
93%
Crit Multiplier
348%
Mana Cost
35
Life Cost
0

Defence

Effective Hit Pool
73.33K
Life
2.52K
Energy Shield
817
Mana
64
Ward
0
Armour
26K
Evasion
20.74K
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
71%
Evade (Projectile)
71%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+9%)
Cold Resistance
77% (+3%)
Lightning Resistance
76%
Chaos Resistance
8%

Max Hit Taken

Physical
17.76K
Fire
49.06K
Cold
51.64K
Lightning
47.37K
Chaos
12.96K

Recovery

Life Regen
971.5/s
Net Life Regen
971.5/s
ES Regen
1.08K/s
ES Recharge
817/s
Mana Regen
56.4/s
Life Leech
807.84/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
1.06K/s

Attributes & Utility

Strength
274
Intelligence
275
Dexterity
172
Movement Speed
42%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
23%