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Hi there! Thanks for checking out my YouTube video on Frost Blades Trickster.
Everything in this PoB should be pretty much the same moving forward, if there's any big changes keep an eye on my Youtube for an updated video.
Join our discord community for any help you might need!
TLDR: Act 1 will be shit, Act 2 will be shit, Act 3-4 are ok and Act 5 until the end of the game will be excellent.
I'm yet to find a build that does all content as well as Frost Blades does. Wave 30, Ubers, 100% Deli, Delete Essences, All Map Mods do-able.
The only thing Frost Blades can't do is Deep Delve, and it has trouble with some Expedition modifiers so just check them.
- New Player Friendly
- Strong Map Clearer
- Strong Build with low investment
- Big Deeps
- Whirling Blades + Frostblink for fluid movement
- Great Survivability for SC - Polymath, Heartstopper, Freeze, Leech, Life on Hit, Suppression, Fortify, Phys taken as etc.
To get past Brutus and Merveil, you can use any combination you want, but it's going to kind of suck no matter what.
I use Frost Blades for Brutus (rough) then Blade trap from Merveil until it falls off, which is when Frost Blades gets good.
Some options; Viper Strike + Faster Attacks + Chance to Poison
Splitting Steel + Faster Attacks + Chance to Bleed
Puncture + Faster Attacks + Chance to Bleed
Frost Blades + Added Cold + Ruthless + Frostblink + Frost Bomb
Blade Trap + Added Cold + Swift Assembly
Frost Blades + Added Cold + Ruthless + Frostblink + Frost Bomb and Blade Trap + Added Cold + Swift Assembly
(This is just what I use, keep in mind Blade Trap requires a dagger, claw or one handed sword)
You'll use Herald of Ice and Wrath as your early Auras, Wrath will help to proc Trinity.
Frost Blades gem progression looks something like this
Frost Blades + Ruthless + Added Cold 3L
Frost Blades + Elemental Damage with Attacks + Ruthless + Trinity 4L
Frost Blades + Elemental Damage with Attacks + Ruthless + Trinity + Multistrike + Faster Attacks 6L
Frost Blades + Elemental Damage with Attacks + Ruthless + Multistrike + Added Cold + Ice Bite After Heatshiver
Just get these as you find sockets
Grace + Hatred + Herald of Ice + Precision
Assassin's Mark + Mark on Hit + Lifetap + Blood Rage
Ancestral Protector + Ancestral Warchief + Multiple Totems + Culling Strike
Frostblink + Bonechill + Frost Bomb
Steelskin + CWDT + Whirling Blades OR Whirling Blades + Faster Attacks + Steelskin (you can no longer put Steelskin on left-click)
There's 5 Different Trees, Gem Sets and Item Sets with these DPS thresholds: 5m >15m > 50m > 100m > 500m
This should help give you good indicators on what you should upgrade next and how far you want to go. I think stopping at 50m dps is probably ideal to have a really good char but I always go to max dps.
The Config is setup for the Perfect Tree + Gems + Items, you may need to take some things off for the previous versions, or add in things you might get like intimidate.
If you haven't used Trinity before (we use for leveling) make sure you have an element other than cold that will hit higher than cold regularly. (Lightning dmg on claw/jewellery)
You can drop Trinity as soon as you get a Heatshiver.
Make sure you're continuously looking for claw upgrades throughout the campaign and into maps, a good claw is very important (attack speed, phys, lightning dmg early)
Don't stand still! This is an evasion based build, the less things you get hit with the better. With Whirling Blades and Frostblink you're extremely mobile.
Use the Lucky Suppress Mastery until you hit 100% Suppression without it (Suppress on full life DOESN'T COUNT! Blood Rage!), then swap to Prevent +3%.
The best Accuracy mastery is close range, before you fix your accuracy you can use the +500 Accuracy mastery on the top cluster as well.
Sleight of Hand, Life Raker and Aspect of the Lynx are all just extra points, when you swap to a Large Cluster you will drop these.
The 5 attack points next to the cluster point can be dropped once you get +2 Strikes on your glove implicit, I highly suggest keeping it until then.
Don't swap to a Large Cluster before 93.
Your Large Cluster needs to have 3% attack speed and 35% effect at a MINIMUM. 3-4% damage is very good, any other suffix is just a bonus.
Cannot Regen is an annoying map mod to run, you can if you want but I wouldn't bother. Also the Eater mod Reduced Defences per Frenzy Charge is very deadly, be careful with it.
Why not Farrul's Fur / Expedition's End / Tecrod's Gaze / Legacy of Fury? Because they're all terrible, if you really want to know why ask in stream.
Why no Lightning Coil? It is a viable option but you need to change the whole build around it, I haven't bothered because I don't think it will be better but feel free to try.
Why no Circle of Fear? Because while a well rolled good implicit CoF will give more damage than a Taming, you are losing 40% all res. And that's 3 suffixes on other gear that isn't worth getting rid of Taming for.
CAPPING ACCURACY - Blind, Close Range mastery on bottom cluster, High roll on gloves and level 1-2 Precision is enough to Accuracy cap.
CAPPING CRIT - Base crit on claw, Bottled Faith, Diamond Flask, Flask suffix, Brittle, Tattoos, extra Power charges and precision levels.
CAPPING ATTRIBUTES - You need +53 strength and +27 int on the build somewhere. I highly suggest geting a +20 strength node on your LP, as this lets you cap attributes with a single veiled Str+Int roll.
CAPPING SUPPRESS - You get 62% from the tree so you need 38% on gear, 19% on chest + shield is enough.
CAPPING ELE RES - With very good rolls on Taming, Yoke and Heatshiver, you only need 3 T1 Resistances on your rare gear to res cap.
CAPPING CHAOS RES - You need 135% Chaos Res to cap, which means you need it basically everywhere. An Amethyst ring helps a lot here early on.
RESERVING MANA - To drop the top mana wheel, you will want a Heatshiver corruption of Socketed 90%. If you want to level up your Precision to ~10, you'll need an Enlighten 3 on your Aura's.
To do all of the capping above, you need 11 of your 18 available suffixes on rare gear.
Suffixes are VERY important on this build and you shouldn't settle for low rolls.
Prefixes are much less important, just get some life or damage and maybe a crafted mod and you're good to go!
If you have any questions, jump into my stream and i'll be happy to answer them.
Lastly, a BIG thanks to Zish for his leaguestart and crafting guides, introduced me to this build a couple of leagues ago and haven't looked back.
LINKS
The video this PoB came from
https://youtu.be/rcsfwgGyHQY
Zish 3.23 League-start Guide
https://www.youtube.com/watch?v=NmuRGQkc9E0
Zish Frost Blades Crafting Guides
https://www.youtube.com/watch?v=NJMTnQo8vNw&list=PLv1T0NIWubWIuXdSgw_vuJvGr-qwAEry6
Mirror Claw Crafting Guide (5 Mirr minimum)
https://www.youtube.com/watch?v=7t9sFeguabQ
My Twitch
https://www.twitch.tv/Spraahz
Zero Square Gamers Discord
https://discord.gg/QqYwGhPUkJ
My Profile
https://www.pathofexile.com/account/view-profile/Spraahz
My Better Trading import for Frost Blades
https://www.mediafire.com/file/qa9fd381w9b5dt3/poe-better-trading-backup%25284%2529.txt/file
PoE Trade
https://www.pathofexile.com/trade/search/Ancestor
CraftOfExile
https://www.craftofexile.com/en/
CONDENSED CAMPAIGN WALKTHROUGH NOTES
WP = Waypoint
Level all gems listed as soon as you can equip them (except Frost Bomb and Frostblink to 12, Steelskin to 14, Cast when Damage Taken to 8, Lifetap to 1)
MULE
Kill Hillock > Take Splitting Steel > Coast WP > kill Hailrake log out 2H Sword/Axe
Take Quicksilver Flask + Ruthless > Mud Flats Glyphs log out GGR RRG GGG
Take Ancestral Protector + Steelskin > Buy Ancestral Call > Keep Chance to Bleed > Put all items in stash log out Iron Rings + Heavy Belt / Amber Amulet
ACT 1
Kill Hillock > Coast WP > kill Hailrake log out
Take Swift Assembly > Buy Frost Blades > Mud Flats Glyphs > Submerged WP log out
Take Any + Frostblink > Portal Scroll on stairs > Ledge WP go town GGR RRG GGG
Buy Frost Bomb + 1-2 Iron Rings > take Portal > Depths kill Dweller log out Iron Rings + Heavy Belt / Amber Amulet
Prison WP > TRIAL > kill Brutus log out Dagger/Claw/1H Sword + MS Boots
Take Added Cold + Whirling Blades > Portal Scroll at Ship GY Cave > Cavern WP go town Frost Blades + Bleed / Added Cold + Ancestral Call / Ruthless
Take Portal get Allflame log out > Kill Fairgraves log out Blade Trap + Swift Assembly + Added Cold / Bleed (For Merveil)
Buy Blade Trap and Added Cold 2 > Craft Cold Resistance > kill Merveil, log out, buy Faster Attacks
ACT 2
Crossroads WP > Sins WP > Sins 2 TRIAL > kill Fidelitas get Baleful Gem log out
Take Blood Rage, kill Kraityn log out Claws (Phys, Attack Speed, Cold)
Fellshrine Ruins > Crypt TRIAL log out Allira and Weaver are on opposite sides of road
Western Forest WP kill Arteri, kill Allira, kill Weaver log out Frost Blades + Ruthless + Added Cold / Ele Damage
Take Trinity, Buy HoI + Ele Damage Attacks > Wetlands kill Oak then WP go Act 1
Act 1 reward > Vaal Ruins > Caverns WP > kill Oversoul log out
ACT 3
Clarissa > Crematorium WP TRIAL, kill Piety grab Bracelet log out
Take Ele Weak + Sewer Keys > Sewers WP and Busts > Marketplace WP > Catacombs TRIAL log out
Marketplace WP > Battlefront WP get Spool > Docks Sulphite log out Start thinking about Trinity (get lightning damage)
Solaris 1 WP > Solaris 2 Dialla log out > Ebony WP log out Look for RGGB or RRGB
Buy Wrath > Lunaris 2 kill Piety log out Frost Blades + Ruthless + Trinity + Added Cold / Ele Damage
Gardens WP TRIAL > Sceptre kill Dominus > Aqueduct
ACT 4
Dried Lake kill Voll > Mines 2 Free Spirit > Veins WP
LAB 1 > Dream kill Daresso log out > Dream kill Kaom log out Lab 1: One Step Ahead
Belly kill Piety > Harvest WP kill Maligaro + Doedre + Shavronne > kill Malachai log out
Take Multistrike and Ice Golem > Ascent
ACT 5
Kill Crow > Get Miasmeter > kill Casticus
Templar WP kill Avarius > Torched > Ruined WP > Ossuary get Sign log out RRR
Reliquary get torments log out > kill Kitava
ACT 6
Strand kill Rhys log out
Buy and level Assassin's Mark + Bonechill + MoH + Nightblade + Hatred (need Lifetap and Precision too but lvl 1)
Buy Warchief + Multitotem > Coast WP > Mud Flats kill Vaal Queen
Kill Tukohama > Prison WP TRIAL > kill Shavronne > Valley kill Abberath log out
Western WP > Riverways WP > kill Ryslatha log out
Southern Forest WP > Beacon WP kill Brine King
ACT 7
Crossroads WP > Crypt TRIAL get map log out
Sins 1 kill Maligaro portal > Sins 2 TRIAL > Den WP > Ashen WP kill Greust
Northern Forest WP > Dread Thicket 7x Fireflies > Despair kill Gruthkul log out BRRRG or BRRGG or BRGGG
Causeway WP get Star > Temple kill Araakali
ACT 8
Kill Doedre > Sewer WP > Quay get Ankh kill Tolman > Grain WP kill Gemlings
Fields WP > Solaris 1 WP > Solaris 2 kill Dawn log out Hug bottom wall in Quay
Bath WP TRIAL > kill Yugul log out Grain gate - entrances with a body are the correct way
LAB 2 > Concourse WP > Lunaris 1 WP > kill Dusk log out > kill Solaris Lunaris Lab 2: Polymath or Swift Killer
ACT 9
Desert WP get Blade log out (get bottled storm)
Oasis kill Shakhari log out
Foothills WP > Lake kill Basilisk log out
Tunnel WP TRIAL > Quarry WP > Refinery kill Adus get Powder log out
Shrine kill Garukhan log out > kill Trinity
ACT 10
1. Save Bannon > Blocks WP > Ravaged WP Ossuary TRIAL log out
2. Take Silver Flask > Blocks kill Vilenta log out Lab 3: Whatever you didn't take in 2
3. Desecrated WP kill Avarius get Purity > Lab 3 > Kill Kitava
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