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Dying Sun

I wanted to play the new skill, but I like to be tanky. So I thought about other abilities which previously were hit with a degen/self-harm and worked well. So I thought about how I used to play RF Jugg. Here's my weird take on playing Forbidden Rite:

POB: https://pastebin.com/wUMf7kxx

Big Life/Max Chaos Res/Huge Life Regen/Life Leech on hit/Block Chance/90% Phys Red

Clusters focusing on scaling the damage of chaos and projectiles.

9-10 Endurance charges - scaling damage through ascendancy and tree with +damage per end charge

No idea what the damage will look like, but I think it could be decent.

If you have any ideas on how it can be improved let me know :)

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Life

9525

Mana

186

Energy Shield

304

DPS

89K

Effective Hit Pool

Chaos Res

75

Fire Res

76

Cold Res

75

Lightning Res

75

Armour

23K

Evasion

19

Block

37 | 0

Crit Chance

1%

Crit Multi

150%

Rage

0

Strength

327

Intelligence

194

Dexterity

133

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

22%