Maraketh BowBlunt Arrow QuiverReplica Farrul's FurAlpha's HowlGripped GlovesRuby RingTwo-Stone RingXoph's BloodDarkray VectorsHeadhunterPrismatic JewelCombat FocusMedium Cluster JewelMilitant FaithMedium Cluster JewelPrismatic JewelMedium Cluster JewelVoicesPrismatic JewelPrismatic JewelVoicesPrismatic JewelMedium Cluster JewelMedium Cluster JewelCombat FocusWatcher's EyeMedium Cluster Jewel
Diamond FlaskDying SunCinderswallow UrnBottled FaithBasalt Flask

https://pastebin.com/y1h39VSf

in light of the only flaw in my zooming ele hit build and the question post https://www.reddit.com/r/pathofexile/comments/mysxva/tanky_bow_build/, I sparked the idea of ele dmg reduction minmax.

In game there's very few ways to reduce ele dmg, immortal call is the big one for 35% less dmg, with our readily supplied endurance charge it's 2s uptime can be more preventive (handcast) than reactive (cwdt). Wise oak triple balance isn't very efficient with dying sun. then there's unusable Nebuloch and Jugg and PF's ascendancy and that's about it.

I came across Militant Faith's Transcendance Keystone which makes armor apply to ele dmg instead at the price of -5% all resist. However looking at pob calculation armor is a trash defensive stat than requires extreme investment for high thousand hits, which I have absolutely no way of fitting in the already nerfed to the ground purity stacking. it's simply easier to take full advantage of close to 90% cap max resists

So the final version with 2 3p voices (as aurastackers all do, some 3), 11 charges, corrupted Alpha's Howl with enchantment (showcased recently in poe sub, which can be compensated with some 1% reduced reserve corruption from all these worthless purity clusters), I've still maintained 37m bossing dps, while reaching 4k real life that's effectively 155k against phys and chaos, and 310k-344k against ele dmg, with vaal grace and immortal call. I supposed this should be enough for the inscribed ultimatum which reward hh. and still at the start of week 2 of the league, all of these gear should be easily obtained with a little effort with betrayal and temple rework.

more ideas and suggestions welcome

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Life

3982

Mana

15

Energy Shield

25

DPS

37M

Effective Hit Pool

Chaos Res

-26

Fire Res

85

Cold Res

87

Lightning Res

87

Armour

2K

Evasion

5K

Block

0 | 0

Crit Chance

85%

Crit Multi

519%

Rage

0

Strength

124

Intelligence

165

Dexterity

315

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

109%