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PoE 3.22·Ancestor·Saboteur

Hexblast Mines Saboteur Life Stack Build Guide

by CaptainLance93 years ago915Subscribe

DPS
2.07M
Effective HP
48.48K
Life
16.64K
Level
98
Min budget

Overview

Hexblast Mines Saboteur Life Stack Build Guide is a Path of Exile Saboteur build by CaptainLance9, made for the Ancestor league (3.22). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 2.07M DPS with 48.48K effective HP, 16.64K life. Suited for: Delirium, Essence, Sanctum, Abyss. Key uniques include Kaom's Spirit, Sandstorm Visage, Rathpith Globe, Blunderbore.

Build Video

CaptainLance9's Notes

Gear Crafting Basic Steps: Wand -> Fractured Multi iLvl 55-82 -> Three socket Fossil(metallic+shuddering+corroded) 1/12 on avg to hit 6 mods(aka +2) -> anul empty suffix benchcraft throw speed or do prefix can't be changed + veil(block dot multi) unveil -> benchcraft Starter Boots -> Delirium Essence fractured life boots until decent str -> benchcraft movespeed or do bristle matron + veil to get move speed good boots -> glyphic+hollow+fundamental+sanctified -> high str + abyss socket + cannot be poison -> socket bleed avoid jewel with corrupt blood immune(this allows you to save 4 points on bleed avoid wheel) -> get pen enchant for max dps Decent Amulet -> Fractured all attribute -> rage/scorn essence till str+multi+all attribute suffix -> suffixes can't be changed reforge chaos(guaranteed +1 chaos) -> craft life Ele weakness ring craft -> spam reforge caster on hunter ilvl82+ until weakness on hit + some decent suffixes or good life roll then benchcraft good affix Gloves -> Eventually get ele weakness Kaom's gloves then replace weakness ring with another good ring Good Ring: Fractured life + scorn essence till solid affixes + benchcraft (eventually upgrade to synth str mod ring and consider kalandra ring if you make a really GG ring) Belt: Magnate First Then -> Synth str% belt + Zeal essence till good str and okay res -> benchcraft life(this can obviously be min-maxed more, do so at your own cost/risk)(Yes mageblood will work for eventual min-maxing, im not your babysitter, if you can afford a mageblood you can figure out how to use it) Helmet: Use gull until you can afford sandstorm, with gull you need inc crit strikes as support until you get sandstorm(yes I did 83 sanctums with gull, its solid, yes sandstorm is like 30-40% more damage) Body armour: I recommend Blunderbore, but if you find a good +2 belly or really well crafted rare chest, those will do well. Coloring Blunderbore -> Off color 3/4 sockets then vorici /Omen of blanching / Tainted chromes after corrupted/ 6socket -> double corrupt for six whites, then tainted fuse Blunderbore is not mandatory, just a very high life chest that is common and cheaply corrupted that comes with aoe, if you would prefer no knockback it can be replaced. Rare Jewel: Get A fractured(mine throw speed/Crit multi/multi with spell/%life -> reforge life/crit/speed or use deft+prist fossils on jewels) IF the fractures get obstructively expensive settle for buying 2 mod jewels off trade as that should still be strong enough to be worth using. Unique Jewels: Min-maxing Split personalities with life/str are solid As well as Rational Doctrine for curse reduction and better berserk uptime. MANDATORY to start build: Rathpith / Dissolution / Brutal Restraint + Res Flasks setup correctly BANDITS USE ALIRA until overcapped res with jewel/gear/flask pieces(my build has one jewel with some res and 15 fire res on belt that allows me to drop alira) PANTEHON: Use Abberath always(burn ground is very bad for dissolution builds) / Brine King until you make GG boots with chill and freeze immune on prefixes(then use solaris IMO) Dissolution TLDR: Red life = resource Reserved Gray life = DEAD -> Duck away from fights or dodge for 2 second window to unreserve life. 2 second window of not taking damage = all reserved life unreserved damage dealt to you reserves life instead of taking away from red life pool. ETERNAL YOUTH: MANDATORY to sustain our life pool to as resource to throw mines, regen is being used for rage gen, recharge via eternalyouth is for life sustain as a resource pool. I DO NOT RECOMMEND LEVELING AS THIS CHARACTER, you can swap at lvl 70 to it when you have mandatory pieces like rathpith, before then you will deal no damage. Some Thoughts: I believe the best version of this build is probably a scion just because scion can much more effectively life stack, probably using guardian+pathfinder(this allows for lethal pride use instead of brutal restraint). That being said the tree would look quite a bit different and I am not trying to relevel and remake the build just because I believe in theory scion might be stronger, test at your own risk :) -Explosive experts -> with void manipulation we do not apply ignite so we need ignite from cwdt WoC, as for chill I am not sure, the wiki states frozen enemies count as "chilled" which may work for 10 pen but I am not sure as I do not recall seeing the chill icon on enemies, so I included spite glove enchant which places chilled ground for the 10 pen.

Loadouts

Gear

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Corpse Bite
Sandstorm Visage
Blunderbore
Blight Charm
Miracle Gyre
Dragon Knot
Kaom's Spirit
Pain Snare
Wrath League
Rathpith Globe
Split Personality
Brutal Restraint
Luminous Eye
Kraken Eye
Split Personality
Empyrean Bliss
Honour Cut
Dusk Drop
Soul Glimmer
Dissolution of the Flesh
Luminous Shard

Skills

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Body Armour

  • HexblastHexblast21WMain
  • MinefieldMinefield20/20W
  • High-Impact MineHigh-Impact Mine20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Charged MinesCharged Mines20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W

Helmet

  • BerserkBerserk20/20W
  • Withering StepWithering Step20/20W
  • Detonate MinesDetonate Mines1/20W
  • EnhanceEnhance4W

Weapon 1

  • FlammabilityFlammability20/20W
  • Eternal BlessingEternal Blessing21/20W
  • BlasphemyBlasphemy20/20W

Gloves

  • WitherWither21/20W
  • Spell TotemSpell Totem21/20W
  • Multiple TotemsMultiple Totems20/23W

Boots

  • Shield ChargeShield Charge20/23W
  • Faster AttacksFaster Attacks20/20W
  • MomentumMomentum20W

Weapon 2

  • Wave of ConvictionWave of Conviction3W
  • Cast when Damage TakenCast when Damage Taken2W
  • CombustionCombustion4W

Gloves

  • VitalityVitality21W

Boots

  • Flame DashFlame Dash20/23W

Gloves

  • Commandment of Spite1W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.22
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
2.07M
Hit DPS
2.07M
With Poison DPS
2.07M
With Ignite DPS
2.07M
With Bleed DPS
2.07M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
579.45K
Burst Damage
579.45K

Attack & Crit

Attack/Cast Rate
3.58/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
345%
Totem Limit
1
Mana Cost
0
Life Cost
40

Defence

Effective Hit Pool
48.48K
Life
16.64K
Energy Shield
0
Ward
0
Armour
4.23K
Evasion
19
Phys Damage Reduction
39%

Mitigation & Avoidance

Block
25%
Spell Block
12%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76%
Cold Resistance
75% (+12%)
Lightning Resistance
75% (+8%)
Chaos Resistance
13%

Max Hit Taken

Physical
25.28K
Fire
101.93K
Cold
122.32K
Lightning
122.32K
Chaos
28.12K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
7.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
1.18K
Intelligence
209
Dexterity
127
Movement Speed
153%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0