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Poe 3.27 | Mana stacker Heiro build update day 1

PoE 3.27 · Keepers of the FlameHierophantWrathEssenceAbyss

9 months ago11

by DapperDDSubscribe

26.67M

DPS

233.64K

Effective HP

2.18K

Life

4.58K

Energy Shield

Overview

Poe 3.27 | Mana stacker Heiro build update day 1 is a Path of Exile Hierophant build by DapperDD, made for the Keepers of the Flame league (3.27). It is centered on Wrath and plays as a aura, intelligence, spell, area archetype. In Path of Building it reaches 26.67M DPS with 233.64K effective HP, 2.18K life, 4.58K energy shield. Suited for: Essence, Abyss. Key uniques include Stone of Lazhwar, Mindspiral, Cloak of Defiance, Algor Mortis, Rainbowstride.

Build Video

DapperDD's Notes

Yellow = soft requirements for swapping (don't need it but should have it) Orange = Unique requirement Red = Gear notes + requirements Green = levelling IMPORTANT NOTE - 3.2.7 Vortex got changed so it can' trigger twice of the same frostbolt in theory this does nothing for the dps as long as we sustain frostbolts , if your having issues sustaining frostbolts then either switch to double unleash or use lesser volley aswell as greater volley IMPORTANT NOTE 2 : Ball lighting version has two key diffrences first of all change the skill gems slighty and also don't take intensify mastery it will brick your build Act 1 -Rolling magma + arcane surge + combustion -Flame wall -Holy flame totem -Shield charge/leap slam + frostblink/flame dash -clarity or vitality (don't level higher than 2-3 , this isn't vital but if you have the space there isn't anything better to go in your socket Act 2 -Add herlad of lighting -Add Arcane cloak - Rolling magma + arcane surge + faster casting - holy flame totem + combustion Act 3 .Add conductivity .Grab automation and link it with arcane cloak , if you have mana issues you can unlink it and self cast arcane cloak .Replace rolling magma with firestorm .complete fixture of fate / go to libary , its connected to the imperial gardens .Firestorm + archmage + arcane surge .If you have a 4 link add either faster casting , inspiration or culling strike depending on colour , 4 blue sockets is the best and 3 blue 1 green is the worst however that can be used later so dont throw away .Pick up purity of elements , don't use it if you are using archmage (you will still need it later) .Remove Flame wall gem once you swap to firestorm .Remove herald of thunder once you start using archmage .Remove clarity/vitality once you start using archmage .We have lab available , its not mandatory to rush it so do when you feel comfortable , lab should be easy as soon as you hit lv 31 and get acess to archmage .Grab more duration from the libary and link it with arcane cloak Act 4 .Link eternal blessing + purity of elements .Add Sigil of power .Add frost shield .If you have 4 blue sockets replace faster casting with spell echo .If you have the spare alchemy orbs grab Spell echo , arcanist brand and greator volley (Level them in offhand , step is not necessary but does help a little bit ) .If you have any spare chaos now would be a good time to grab mindspiral / stone of Lazhwar / valako sign (Stone of lazhwar / mindpiral should be priority number 1 and 2 respectively ) .Holy flame totem is safe to remove as it starts falling off at this point .If necessary put a skill point into str/dex large node to hit skill requirements Act 5 .Reap the benefits of your preperation in the previous acts .Overall no skill changes act 6 .A 3 blue and 1 green socket item can be gauranteed from a quest reward , if you don't have an item with the same colours grab it act 7 .A 4 Blue item can be gauranteed from a quest reward , if you don't have an item with the same colours grab it .You should unlock second lab in this act , do it as soon as your able to as this is the most important ascendancy points .After lab 2 you can switch to the early map setup for gems and can switch to vortex of projection / ball lighting of orbiting .For vortex you want Vortex + archmage + spell echo + arcane surge .For vortex you also need Frostbolt + unleash/arcanist brand + greater volley + faster casting act 8-10 .If you have not switched over to vortex of projection / ball lightning that is fine , however you should switch over as soon as possible because its much more effective .Focus on getting your sockets right for the skill change , getting ress capped should be easy as you have +86% all ress from skills + tree .If you have some starting chaos , getting some of the uniques would also be nice .For rare gear focus on getting as much block as possible on your shield Ball lightning notes .You can use ball lighting of orbiting if you want a one button playstyle or just prefer the skill however i personally think its just worse than vortex of projection .If your using ball lighting unspec from intesify mastery , if you don't the mastery will brick you build starter tree notes -Starter uses alot of uniques but they should be incredibely cheap , Stone of Lazhwar should always be 1c its one of the most common uniques in the entire game and should be first purchase -Mindspiral should also be 1c (even in leagues where mana stacker was popular it was 1c) and provides alot of survivability ,this should be second or first purchase -Valako sign is the easiest source of leech so it is important for survivability and should be your Third purchase also historically 1c (Leech can also be gotten from helmet/ring corrupt but i wouldn't relly on it being available for league start) -Rainbowstride might be a bit more expensive , If its more than 5-10c don't buy it and instead get a rare , then to compensate for spell block grab arcane gaurding in the top left of the skill tree for 3 points -Replica Reckless and healthy mind aren't required and can be replaced with rares , if you replace replica reckless make sure you have attack block on rare jewels Starter -> Endgame requirements/Notes -You don't need all the gear to transition from the early game -> endgame pob and you can swap gradually without much issues -Large cluster is important for es leech , you don't need a perfect one with 3 notables just essence rush will be fine if your initally swapping (this is one of the most important parts of the switch as es leech is really nice for sustain) -Anathema - Needed before you swap skills , for extra curse limit -Ailment immunity is gotten from belt + stormshroud (If you don't have 100% on belt thats fine but you will need another abyss jewel with shock avoid to cap) -Abyss jewels need shock avoidance with the amount depending on how good your belt is , the shock avoidance x belt modifier = 100% at the minimum -Swapping from purity of elements to wrath requires at minimum a source of freeze immunity ( Brine king pantheon) , preferable to have Full ailment immunity before swapping -Militant faith + Unnatrul instinict is good but isn't required for swap and mana sustain shoudl be fine even without it -Algor mortis corrupt isn't needed , but we have the extra curse so if you can get it you should -Swapping from alira to +1 passive is good but not a high priority Endgame -> Power charge stacking -Make sure you swap over too purity of elements , wrath is better for damage but purity solves issues that we would realistically need mageblood for - Need void battery , malachi loop , ralakesh ,willclash and graven secret for swap - Move unnatrul instinct as the new position gives block -Capping block is important for defence if you don't have max block then use rumi for flask -To help cap block we have a corruption on shield and amulet shoudln't be too expensive so don't forget it as its important even if not necessary

Gear

New Item
New Item
Mindspiral
Cloak of Defiance
Stone of Lazhwar
New Item
Anathema
Algor Mortis
Darkness Enthroned
Rainbowstride
New Item
New Item
Replica Reckless Defence
Stormshroud
Militant Faith
Watcher's Eye
New Item
The Red Nightmare
New Item
Unnatural Instinct

Skills

Weapon 2

  • WrathWrath20WMain
  • Eternal BlessingEternal Blessing10W
  • Frost ShieldFrost Shield20W

Body Armour

  • Vortex of ProjectionVortex of Projection21/20W
  • ArchmageArchmage20/20W
  • Arcane SurgeArcane Surge20/20W
  • Lightning PenetrationLightning Penetration20/20W
  • IntensifyIntensify20/20W
  • Spell EchoSpell Echo20W

Boots

  • FrostboltFrostbolt20W
  • Greater VolleyGreater Volley1W
  • VolleyVolley1W
  • UnleashUnleash20W

Helmet

  • ConductivityConductivity20W
  • Arcanist BrandArcanist Brand20W
  • PunishmentPunishment18W
  • Elemental WeaknessElemental Weakness20W

Gloves

  • ClarityClarity1W
  • ArroganceArrogance14W
  • Frostblink of Wintry BlastFrostblink of Wintry Blast20W
  • Sigil of PowerSigil of Power20W

Weapon 1

  • Arcane CloakArcane Cloak20W
  • AutomationAutomation20W
  • More DurationMore Duration14W

Passive Tree

Passive tree 3.27
scroll to zoom
Hierophant
Hierophant

Character Stats

Defence

Effective Hit Pool
233.64K
Life
2.18K
Energy Shield
4.58K
Mana
7.41K
Phys Max Hit Taken
18.86K
Armour
445
Evasion
2.77K
Ward
0

Resistances

Fire Resistance
67%
Cold Resistance
76%
Lightning Resistance
76%
Chaos Resistance
37%

Offence

Total DPS
26.67M
Crit Multiplier
100%

Attributes & Utility

Strength
113
Intelligence
270
Dexterity
106
Movement Speed
23%