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PoE builds
DPS
488.76K
Effective HP
Life
5.83K
Level
85
Min budget

Overview

SSF BLEED GLADIATOR ADVENTURES is a Path of Exile Gladiator build by KingKongor, made for the Secrets of the Atlas league (3.26). It is centered on Lacerate of Haemorrhage and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 488.76K DPS with ∞ effective HP, 5.83K life. Suited for: Delirium, Harvest, Essence. Key uniques include Maxed Ryslatha's Coil, Kalandra's Touch.

Build Video

KingKongor's Notes

> MERCENARY < It's pretty hard to know exactly how Mercenaries will play out before actually playing the patch, but some potential options for your Mercenary: - Leer Cast(gives generic increased damage) - Kaom's Binding(effectively gives phys mitigation) - Gloves corrupted with Enfeeble on Hit + Uul-Netol's Kiss(or Warlord Vuln on Hit ring) + any item that gives +1 curse(Windscream, Doedre's Damning) In general it's really hard to predict what will be useful though, so do experiment and check out what other people are using to find what's useful for you. > FAQ < > So what Uber Lab is best? < When doing Pinnacle Bosses: War of Attrition is best. During maps it's a nearly completely dead node though. How do we aggravate while we have this tree you ask? We have 10% chance to aggravate from the tree and 10% from vulnerability quality. Since Lacerate hits quite often this should be more than enough. For mapping we go with Jagged Technique, this is since for clearing we want to hit a target once and have it bleed properly. In Settlers league I didn't even bother switching out Jagged Technique for Ubers and it was still completely fine, so if you don't want to swap I recommend just sticking with Jagged Technique. > Why no Determination? < Determination was nerfed, we already grab a bunch of endurance charges and new base types will give us more base armour. This combined with the fact that Blood Magic solves all our mana issues and alleviates a bunch of socket pressure(no lifetap required) makes it better to just run Pride and drop all other auras. > Why Kaom's Sign? < Kaom's Sign is suprisingly hard to beat, you need a Vermillion Ring with T1 life and Essence of Delirium DoT Mult to even come close. And even that ring still loses you max hits. > What do I do if I can't cap suppress chance? < Suppress on this build is kind of 100 or nothing. If you don't have the gear yet to cap suppress just spend your points getting more damage instead! > Why no Tincture? < Since this build relies pretty heavily on being Blood Magic we'd need to pick up Bloodsoaked Blade to fit a Tincture. This costs extra passive points and means we drain quite some life upon activating the Tincture. You could also opt to drop Blood Magic and fix mana issues, but that makes the build a lot less beginner friendly and more complex to gear. In the end just not running a Tincture makes the build a lot easier to get going, but trying to fit one is not a wrong choice, if you want to go for it feel free. > PLAYSTYLE < We mostly just shield charge and flame dash around and use EQ and monsters will explode. On single target you want to cast Vulnerability and use a Bladestorm for maim. You also want to put down your War Banner(this is instant cast, really not as bad as it might seem). In bosses with their own loadscreen you'll want to use Enduring Cry to keep up Endurance Charges. > LEVELING < Our first goal is getting to level 12, this is probably the most painful part of leveling, we use Spectral Throw for it. From level 12 to maps we'll use 2H axes with Sunder, which we'll slowly transition into bleed. Lacerate feels really bad while leveling so is not recommended. See the "Level 13 Example" in the Items section for an example of how you can gear early on. > AXE CRAFTING < If recombinators are still as strong as in Settlers(these instructions assume old-style recombinators, probably don't use the new "deterministic" style) This method requires you to have a bunch of alterations(probably a couple of thousand!) and ~10 ilvl 83+ Reaver Axe bases: 1. Alteration roll 2 Reaver Axe bases with one of these mods each: T1 flat phys(Flaring), T3+ Hybrid %phys and T2+ % Phys 2. Recombine 2 different mods, this has a 33% chance to succeed. Let's assume you have T1 flat phys and T3 Hybrid 3. Repeat step 2, but get a base with the missing mod. Let's assume T1 flat phys and T2 % phys. You should now have 2 rares axes: one with T1 flat and T3 hybrid being the only prefixes, and one with T2% and T1 flat. - Exact mods can be different, as long as all 3 mods you want exist on both items combined and each item has only 2 prefixes 4. Combine the 2 rare axes and hope you hit all 3 prefixes, if not: the resulting base might be useable for this step again and you might only need to make 1 other rare with 2 prefixes to try again 5. Craft: Prefixes Cannot Be Changed -> Scour -> Multimod attack speed & phys dot mult If not: Essence of Contempt is key. Early/mid game you spam Essence of Contempt until you hit decent % phys, craft attack speed and you're done. Later(expensive): 1. Spam Essence of Contempt until you hit hybrid % phys of the tier you want(don't go too greedy, T6+ should already be enough) 2. If you don't have an open prefix and suffix, annul until you do(while keeping the flat phys and hybrid phys of course) 3. Craft "Prefixes Cannot Be Changed" 4. Use a Veiled Exalted Orb, this should remove a suffix and add a prefix, if not: start over 5. Hope you unveil % phys, doesn't have to be % phys + bleed, any % phys works 6. Easiest method to proceed: Prefixes Cannot Be Changed -> Scour -> Multimod attack speed & dot mult 7. Harder method: Prefixes Cannot Be Changed -> Harvest add/remove speed and hope you hit high attack speed -> craft dot mult

Gear

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Minmax Mirror Axe
MinMax Helmet
Minmax Chest
Minmax Amulet
Synthesized Minmax Ring
Kalandra's Touch
Minmax Gloves
Maxed Ryslatha's Coil
Minmax Boots
Minmax Shield
Jewel

Skills

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Body Armour

  • Lacerate of HaemorrhageLacerate of Haemorrhage20/20WMain
  • BrutalityBrutality20/20W
  • VolatilityVolatility20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • FortifyFortify20/20W

Gloves

  • Molten ShellMolten Shell7/20W
  • War BannerWar Banner20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • More DurationMore Duration20/20W

Boots

  • Flame DashFlame Dash1/20W
  • Blood RageBlood Rage20/20W
  • Enduring CryEnduring Cry20/20W
  • Urgent OrdersUrgent Orders20/20W

Helmet

  • BladestormBladestorm20/20W
  • MaimMaim20/20W
  • Culling StrikeCulling Strike20/20W
  • More DurationMore Duration20/20W

Weapon 1

  • VulnerabilityVulnerability20/20W
  • PridePride20/20W
  • Eternal BlessingEternal Blessing20/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • VitalityVitality20/20W
  • Faster AttacksFaster Attacks20/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Gladiator
Gladiator
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
85

Damage

Full DPS
0
Hit DPS
488.76K
Damage over Time
6.03M
Bleed DPS
6.03M
Culling DPS
0
Reservation DPS
0
Average Hit
18.4M
Average Damage
120K
Burst Damage
120K

Attack & Crit

Attack/Cast Rate
2.04/s
Hit Chance
100%
Accuracy
1.12K
Crit Chance
0%
Crit Multiplier
0%
AoE Radius
4.2 m
Mana Cost
0
Life Cost
47

Defence

Effective Hit Pool
Life
5.83K
Energy Shield
0
Ward
0
Armour
47.56K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
91%
Spell Block
86%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+7%)
Cold Resistance
64%
Lightning Resistance
81%
Chaos Resistance
65%

Max Hit Taken

Physical
32.11K
Fire
97.35K
Cold
49.92K
Lightning
88.5K
Chaos
37.83K

Recovery

Life Regen
1.28K/s
Net Life Regen
1.12K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
0/s
Total Degen
165.05/s

Attributes & Utility

Strength
293
Intelligence
73
Dexterity
172
Movement Speed
83%
Endurance Charges
8
Frenzy Charges
3
Power Charges
3
Devotion
0