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PoE 3.23·Affliction·Deadeye

Tankier take on LA deadeye starter (inspired by recent ventrua post)

by metalonorfeed2 years ago11

DPS
5.19M
Effective HP
40.39K
Life
3.77K
Level
95
Min budget

Overview

Tankier take on LA deadeye starter (inspired by recent ventrua post) is a Path of Exile Deadeye build by metalonorfeed, made for the Affliction league (3.23). It is centered on Lightning Arrow and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 5.19M DPS with 40.39K effective HP, 3.77K life. Suited for: Essence. Key uniques include The Taming.

metalonorfeed's Notes

Recently there was a post either on main sub or this sub where ventrua was showcasing that potential starters have generally low disparity and more things than we previously thought are competitive. Especially his take on LA deadeye with Determination stood out to me and I wanted to make a character based on that.

Why/how this works:

  1. you dont need insane amounts of armour to mitigate small hits very well, especially with small amounts of phys taken as elemental, endurance charges and enduring cry

  2. You dont need insane amounts of evasion to evade 80+% of attacks, if you pair it with blind and dread banner

  3. new call to arms allows us to automate enduring cry and use cwdt immortal call as a massive defensive tool (cwdt guard skill has historically had good synergy with ranged chars because you get hit so little)

  4. offensive scaling for bows tends to hit a soft wall around 110 points invested where there are few good nodes to take anymore if we disregard clusters and lioneyes fall (wouldnt want to put a potential 5div jewel and 3div cluster in a starter build) so its not so bad to divert some of those points in blind, the 6 pointer hybrid eva/ar wheel, reservation efficiency, etc.

Overall we hit 30k max hit without guard skill up and 40k with guard skill up, 11/21k phys max hit in both circumstances and 18k/24k ele max hit (which could be better but apart from supression the resources are limited here).

The manaforged setup is personal preference btw, could be ballista or even 6l with barrage or something but while testing this setup generally performed pretty well.

https://pobb.in/S1UAusvhlt_i anyways here is the PoB apart from taming all these items are generally Rog/essence crafteable and taming seems replaceable by a big ROG resistance ring too if its desired

Gear

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New Item
Armour/Evasion Helmet
Evasion Chest
Amulet
The Taming
Chaos Resistance Ring
Armour/Evasion Gloves
Belt
Armour/Evasion Boots
New Item
Watcher's Eye

Skills

Tap a skill to open trade.

  • Lightning ArrowLightning Arrow21/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • TrinityTrinity20/20W
  • InspirationInspiration20/20W
  • Mirage ArcherMirage Archer20/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • FrenzyFrenzy20/20W
  • Storm RainStorm Rain20/20W
  • Blast RainBlast Rain20/20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • LifetapLifetap20/20W
  • Culling StrikeCulling Strike20/20W
  • DeterminationDetermination20/20W
  • AngerAnger20/20W
  • PrecisionPrecision20/20W
  • Dread BannerDread Banner20/20W
  • Immortal CallImmortal Call3/20W
  • Enduring CryEnduring Cry20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Second WindSecond Wind20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • Vaal HasteVaal Haste20/20W
  • Blood RageBlood Rage20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
5.19M
Combined DPS
3.54M
Hit DPS
2.77M
With Poison DPS
2.77M
With Ignite DPS
2.78M
With Bleed DPS
2.77M
With Impale DPS
2.77M
Damage over Time
8.42K
Ignite DPS
8.42K
Impale DPS
567.18
Mirage DPS
763.07K
Culling DPS
0
Reservation DPS
0
Average Damage
409.45K
Burst Damage
409.45K

Attack & Crit

Attack/Cast Rate
6.76/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
487%
AoE Radius
1.8 m
Mana Cost
11
Life Cost
0

Defence

Effective Hit Pool
40.39K
Life
3.77K
Energy Shield
0
Mana
99
Ward
0
Armour
26.52K
Evasion
21.47K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+13%)
Cold Resistance
75% (+13%)
Lightning Resistance
75% (+13%)
Chaos Resistance
38%

Max Hit Taken

Physical
21.19K
Fire
24.76K
Cold
24.76K
Lightning
24.76K
Chaos
8.28K

Recovery

Life Regen
75.4/s
Net Life Regen
22.28/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
15.4/s
Life Leech
1.12K/s
ES Leech
0/s
Mana Leech
234.98/s
Total Degen
53.12/s

Attributes & Utility

Strength
169
Intelligence
114
Dexterity
262
Movement Speed
213%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0