PoE2 0.3·Third Edict·Blood Mage
Is Rake/Bloodhunt Bloodmage Viable in 0.4?
- DPS
- 34.44K
- Effective HP
- 33.62K
- Energy Shield
- 3.19K
- Spirit
- 210
- Level
- 88
- Min budget
Overview
Is Rake/Bloodhunt Bloodmage Viable in 0.4? is a Path of Exile 2 Blood Mage build by everseen, made for the Third Edict league (0.3). It is centered on Rake and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 34.44K DPS with 33.62K effective HP, 2.42K life, 3.19K energy shield. Suited for: Bossing. Key uniques include Guiding Palm of the Eye, Sanguis Heroum.
Build Video
everseen's Notes
Today's video is about the Rake/Bloodhunt Bloodmage Build that I played in 0.2 and as well as 0.3. This video is to showcase what the build would realistically look like in Path of Exile 2's new Patch 0.4, The Last of the Druid.
0.3 Bloodmage Character: https://pobb.in/3AO_lYuBuNME
All my Lootfilters: https://www.filterblade.xyz/Profile?name=everseen&game=Poe1
My Twitch: https://www.twitch.tv/everseenttv My Discord: https://discord.gg/VXjHkRWcAk POE Profile: https://www.pathofexile.com/account/view-profile/everseen-0826
The Amazing Music Used in this Video: https://www.youtube.com/watch?v=sbNofiwbcd8&list=RDsbNofiwbcd8&start_radio=1
0:00 Intro 0:27 0.4 Changes to the Build 3:39 My Bloodmage in 0.3 Struggled with Clear and Capping Crit 4:19 How to find other Bloodmage Builds on POENINJA 5:13 Palm of the Dreamer is S Tier Clear for a Build like this 5:38 Lots of Bloodmages are using Rare Akoyan Spears with Crit Fracture 7:32 Armour Break Tech with Herald of Blood/Resonance to get Frenzy Charges, not super reliable though 8:42 The Biggest Issue with the Build is getting to 100% Critical Hit Chance 9:37 My Gear is good but has room for improvement 10:01 Why Palm Sceptres can be bad for builds that use Ambush Support 10:40 Bossing Showcase T15 Maximum Difficulty 11:53 Looking at Tooltips for Critical Hit Chance on my Skills 13:21 Personally I'm done playing this build, definitely playable but not for me 14:04 Base Weapon Critical Hit Chance matters more than you think 14:55 Overall Thoughts
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 88
Damage
- Full DPS
- 0
- Hit DPS
- 34.44K
- Damage over Time
- 106.71K
- Ignite DPS
- 236.61
- Bleed DPS
- 106.48K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 565.03K
- Average Damage
- 31.71K
- Burst Damage
- 31.71K
Attack & Crit
- Attack/Cast Rate
- 1.09/s
- Hit Chance
- 100%
- Accuracy
- 1.99K
- Crit Chance
- 95%
- Crit Multiplier
- 367%
- Mana Cost
- 90
- Life Cost
- 90
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 33.62K
- Life
- 2.42K
- Energy Shield
- 3.19K
- Mana
- 845
- Spirit
- 25
- Darkness
- 0
- Armour
- 0
- Evasion
- 10.71K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 52%
- Evade (Projectile)
- 52%
- Evade (Spell)
- 52%
- Deflect
- 28%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+22%)
- Cold Resistance
- 75% (+36%)
- Lightning Resistance
- 75% (+18%)
- Chaos Resistance
- 75% (+3%)
Max Hit Taken
- Physical
- 6.66K
- Fire
- 22.93K
- Cold
- 22.93K
- Lightning
- 22.93K
- Chaos
- 19.29K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 3.19K/s
- Mana Regen
- 33.8/s
Attributes & Utility
- Strength
- 103
- Intelligence
- 155
- Dexterity
- 153
- Movement Speed
- 39%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 30
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 45%