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PoE 3.22·Ancestor·Inquisitor

First Try at an Build, Feels Terrible | Selfcast Glacial Cascade Inq | Advise

by crimvel2 years ago1

DPS
1.87M
Effective HP
39.7K
Life
5.5K
Level
95
Min budget

Overview

First Try at an Build, Feels Terrible | Selfcast Glacial Cascade Inq | Advise is a Path of Exile Inquisitor build by crimvel, made for the Ancestor league (3.22). It is centered on Glacial Cascade and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 1.87M DPS with 39.7K effective HP, 5.5K life, 1.55K energy shield. Suited for: Essence. Key uniques include Crown of the Inward Eye, Mortem Morsu, Cybil's Paw.

crimvel's Notes

This character is a solid all around character and I would say is absolutely league start viable. Keep in mind however you will need to do some things differently but it can absolutely be played without any special gear already lined up. I don't really do "leveling trees" or etc but I would recommend you level up with spark and switch to Glacial Cascade at lv 28. Spark will be faster to hit maps but it is important for you to get practice with GC so you can understand how it feels and plays. I would recommend this character for anyone looking for a solid all around build that is completely off meta (3 people counting me playing this on SSSF & Trade when I started leveling it a few days ago) but is still able to map well, boss efficiently and survive. I hit level 95 without really focusing on it all the while doing t16 maps alching and going but skipping negative max res mods and etc. Keep in mind this is a self cast build and if you have never played one before it has a very different feel to it and might take a little getting used to, I will say however that once you get this build going it feels pretty awesome. This build is pretty versatile when it comes to defences, if you wanted you could easily swap from determination to grace and go for 100% spell suppression (which I might end up doing to be honest) but this version in my anecdotal experience is more than tanky enough to do difficult maps and all non U B E R content. Lets get into the gear, keep in mind all mods are listed in order from MOST to LEAST important --------------------------------------------------------------------------------------------------------------------------------------- Sceptre base Weapon 1: % increased physical damage local (t1 phys gives more than t1 spell dmg because of battlemage and GC converts 100% phys to cold), flat physical, spell damage, cast speed, crit multiplier, crit chance Weapon 2: % increased physical damage local, flat physical, spell damage, cast speed, crit multi, trigger spell (keep suffix open so you can craft or if you are a god aisling/veiled chaos it for 4s instead of 8) --------------------------------------------------------------------------------------------------------------------------------------- Crown of the inward eye: gives us a ton of life and energy shield and a good chunk of damage Rare helmet (only if going spell suppress) ES/EV base: Life, energy shield, resist, chaos resist Searing Exarch: Cast speed Eater of Worlds: damage penetrates cold resist --------------------------------------------------------------------------------------------------------------------------------------- Body Armour ARM/ES base: Life, energy shield, hybrid life es, resist, chaos resist Searing Exarch: Effect of non-curse auras Eater of Worlds: Hatred aura effect --------------------------------------------------------------------------------------------------------------------------------------- Boots ARM/ES base: Life, movement speed, energy shield, resist, chaos resist (optional farm Alva to get onslaught boots) Searing Exarch: increased movement speed Eater of Worlds: physical as extra cold --------------------------------------------------------------------------------------------------------------------------------------- Gloves ARM/ES base: Life, energy shield, hybrid es/life, resist, chaos resist Searing Exarch: Unnerve on hit Eater of Worlds: cold exposure on hit --------------------------------------------------------------------------------------------------------------------------------------- Belt stygian vise (eventually hunter influence): life, energy shield, % increased life (hunter mod), resist, chaos resist I would recommend crafting with a t1 essence of either elemental res or chaos res. Go until you hit t1 life and have at MINIMUM 2 strong resistances, you want only ONE open prefix to hunter slam good luck!! Eye jewel: life, phasing on kill, cast speed, cold damage to spells --------------------------------------------------------------------------------------------------------------------------------------- Note for rings: at least 1 of your rings needs 40+ dex ideally 50 I would recommend crafting with essence Ring 1 (Verimillion ring for defence Opal for damage): Life, cast speed, resist, chaos resist , dexterity Ring 2: Life, cast speed, resist, chaos resist Amulet (any base as long as it has dex): Life, +1 level of cold gems, cast speed, resist, chaos resist --------------------------------------------------------------------------------------------------------------------------------------- Jewels: a hatred watcher's eye is obviously insane but if you don't have I would focus on crit chance/multiplier on jewels

Loadouts

Gear

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Sorrow Breaker
Crown of the Inward Eye
Rift Wrap
Gloom Rosary
Pandemonium Grasp
Plague Band
Apocalypse Fingers
Sorrow Strap
Loath Goad
Hypnotic Span
Enthralling Glare

Skills

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Body Armour

  • Glacial CascadeGlacial Cascade21/20WMain
  • HypothermiaHypothermia20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Awakened Cold PenetrationAwakened Cold Penetration6/20W
  • Spell EchoSpell Echo20/20W

Helmet

  • VortexVortex20/20W
  • Molten ShellMolten Shell14W
  • Increased DurationIncreased Duration20/20W
  • Cast when Damage TakenCast when Damage Taken8W

Gloves

  • DisciplineDiscipline9W
  • HatredHatred20W
  • DeterminationDetermination20/20W
  • EnlightenEnlighten4W

Boots

  • ZealotryZealotry20W
  • Increased DurationIncreased Duration20/20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W

Weapon 1

  • Defiance BannerDefiance Banner20/20W
  • Herald of IceHerald of Ice20/20W
  • EnlightenEnlighten3W

Weapon 2

  • FrostblinkFrostblink20W
  • Shield ChargeShield Charge21/20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • Commandment of Winter1W

Ring 1

  • FrostbiteFrostbite1W

Passive Tree

Passive tree 3.22
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
1.87M
Hit DPS
1.87M
With Poison DPS
1.87M
With Ignite DPS
1.87M
With Bleed DPS
1.87M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
374.94K
Burst Damage
749.88K

Attack & Crit

Attack/Cast Rate
4.98/s
Hit Chance
100%
Crit Chance
78%
Crit Multiplier
507%
Mana Cost
82
Life Cost
0

Defence

Effective Hit Pool
39.7K
Life
5.5K
Energy Shield
1.55K
Mana
57
Ward
0
Armour
24.55K
Evasion
2.76K
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
40%
Evade (Melee)
19%
Evade (Projectile)
19%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+91%)
Cold Resistance
75% (+45%)
Lightning Resistance
75% (+54%)
Chaos Resistance
20%

Max Hit Taken

Physical
13.13K
Fire
34.13K
Cold
34.13K
Lightning
34.13K
Chaos
10.01K

Recovery

Life Regen
497.3/s
ES Regen
497.3/s
ES Recharge
1.55K/s
Mana Regen
89.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
283
Intelligence
422
Dexterity
131
Movement Speed
89%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0