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PoE 3.15·Expedition·Guardian

Holy Relic Guardian

by VittorioDio4 years ago2

Life
9.63K
Level
97
Min budget

Overview

Holy Relic Guardian is a Path of Exile Guardian build by VittorioDio, made for the Expedition league (3.15). It is centered on Summon Holy Relic and plays as a intelligence, minion, spell archetype. Defensively it sits at 9.63K life, 180 energy shield. Suited for: Bossing. Key uniques include Rumi's Concoction, Geofri's Legacy, Kaom's Heart, The Stampede.

Build Video

VittorioDio's Notes

https://www.youtube.com/watch?v=xbuwClkSWzI&t=10s The video was recorded on lvl 95 before i got the aspect of the spider

PoB: https://pastebin.com/XM1Q1BSE
Poe ninja: https://poe.ninja/challenge/builds/char/RJDioLLC/Mjolnir_Salad?i=0&search=skill%3DSummon-Holy-Relic%26sort%3Dlife

This is the first league i seriously tried to get into bossing, Sirus specifically, and i actually succeded, even though i expected more problems with the build. Holy relic (cyclone really) is a joy to play:

  • very tanky: 9k+ hp, 3 min end charges, permanent fortify, decent attack and ok-ish spell block, ~20% hp regen and extra 40% every 4 seconds, curse immunity and less damage taken from crits
  • smooth cyclone gameplay with stampede boots and a free flask slot instead of quicksilver
  • Surpsrisingly decent damage with low investment, with my setup using enhance with Divergent relic quality, relic hits 4.33 times per second with ~550k per hit (and does not require a lot of optimizing of your attack speed, you only need 11% inc AS to get the best out of it), so with 2 relics it's about ~5m sirus dps. Considering the investment in the actual damage (pretty much staff and +1 int gem amulet) it's very good in my estimation, i invested mostly in the survivability (hate dying)

There are some problems tho of course like:

  • Lack of ailment immunity
  • Very socket-starved, i don't even use CWDT immortal call with my 3 end charges
  • Can't really scale damage past 5m without sacrificing a lot of survivability and pretty much changing the whole build

I can still squeeze a bit more damage with Bottled Faith, but i'm still a bit short on currency.

Also why i use enhance instead of a meat shield, mostly because it gives ~30% more dmg and requires MUCH less tinkering and optimizing attack speed for relic triggers. Yes i could get 36% more damage via meat shield instead of 30% i get from enhance and give holy relic more survivability, but it will require a lot of changes to get 6.66 AS instead of 4.33, like getting onslaught on bosses and using blood rage (losing the only sustaing we have, life regen) so i chose to stick with the enhance and i think it worked out nicely.

Overall i'm very happy with the build, and it's my first time getting to level 97, first time beating Sirus, first time beating sirus without dying etc etc.

Gear

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Apocalypse Cry
Geofri's Legacy
Kaom's Heart
Pain Locket
Tempest Spiral
Ghoul Spiral
Blood Palm
Agony Thread
The Stampede
Morbid Prism
Fortress Covenant
Ghoul Rend
Bramble Pile
Viper Ruin
Ghoul Desire
Ghoul Cut
Empyrean Spark
Kraken Ruin
Armageddon Glimmer
Watcher's Eye
Honour Scar
Pandemonium Shine
Ghoul Vessel

Skills

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Weapon 1

  • Summon Holy RelicSummon Holy Relic21/20WMain
  • Awakened BrutalityAwakened Brutality5/16W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • EmpowerEmpower4/15W
  • EnhanceEnhance3/12W
  • Awakened Minion DamageAwakened Minion Damage5/22W

Helmet

  • PridePride20/20W
  • ZealotryZealotry20W
  • EnlightenEnlighten4/20W
  • GenerosityGenerosity20/20W

Gloves

  • CycloneCyclone13W
  • Infused ChannellingInfused Channelling20/20W
  • FortifyFortify20W
  • MaimMaim2W

Boots

  • War BannerWar Banner21/20W
  • VitalityVitality1W

Boots

  • FrostblinkFrostblink20W

Boots

  • PortalPortal1W

Passive Tree

Passive tree 3.18
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Minion Limit
2
Mana Cost
113
Life Cost
0

Defence

Life
9.63K
Energy Shield
180
Mana
22
Ward
0
Armour
3.72K
Evasion
338
Phys Damage Reduction
35%

Mitigation & Avoidance

Block
40%
Spell Block
33%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76%
Cold Resistance
75% (+4%)
Lightning Resistance
75% (+2%)
Chaos Resistance
75% (+5%)

Recovery

Life Regen
1.8K/s
ES Regen
0/s
Mana Regen
33.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
414
Intelligence
163
Dexterity
79
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
16%