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[PoE 3.23] Consecrated Path of Endurance Slayer - Simu pseudo 7 stacks

2 years ago35

by Shika MakaSubscribe

90.96M

DPS

122.15K

Effective HP

3.08K

Life

Overview

[PoE 3.23] Consecrated Path of Endurance Slayer - Simu pseudo 7 stacks is a Path of Exile Slayer build by Shika Maka, made for the Affliction league (3.23). It is centered on Consecrated Path of Endurance and plays as a fire, strength, melee, attack archetype. In Path of Building it reaches 90.96M DPS with 122.15K effective HP, 3.08K life. Suited for: Simulacrum, Mapping, Bossing. Key uniques include Voidforge, Mageblood, Abyssus, Oriath's End, Stranglegasp.

Build Video

Shika Maka's Notes

After hours gathering currency and looking at pob, this version is probably the most polished. Single target and uber boss fights are still meh, but its mapping is a beast. Pob: https://pobb.in/e67D9cXh8lUT

Q/A:

  1. Budget? The budget in the clip is around Mageblood + 150 Divines. You can start with minimum 70-80 divines, either rare belt or soulthrist variant. HH is great on this. Core items for a start are voidforge, stranglegasp, replica farrul fur, ralakesh.
  2. How do we sustain endu charges? Endu on stun, replica farrur ful and the chance to get maximum endu on precursor emblem, also the chance to get endu on kill on tree helps a lot. Enduring composure would be also nice.
  3. How much is the AoE? 6.9 meter is what i find most balance which you can see in the clip. For more meme you can do pulverize + get the aoe/endu near charge wheel in the middle + more endu somewhere (max frenzy ring). 8 meter is doable.
  4. Why phase run? 50% uptime if you have increase duration support and 9 frenzy charges without anything consuming it. More phys damage.
  5. Whats next to upgrade? Progenesis, maximum frenzy ring, double corruption on both chest and sword. Rare amulet/carnage heart/yoke with 4 anoints. Defiance of destiny is good if you want to be more tanky, it pretty much negates all the juiced content in the game.
  6. What are some of the problems with the build that you still cant fully fix? Endu sustain on single target still feels bad. Maybe dropping immortal call, push more armour and go molten shell would be better.

Edit: items going up in price so the budget showcased in this video might be close to 250 Divines + mageblood.

Gear

Voidforge
Abyssus
Replica Farrul's Fur
Stranglegasp
Precursor's Emblem
Fate Grip
Surgebinders
Mageblood
Ralakesh's Impatience
Forbidden Flesh
Brood Prism
Juggernaut's Ursine Charm of the Juggernaut
Carrion Heart
Lethal Pride
Blight Sliver
Watcher's Eye
Stormshroud
Phoenix Glimmer
That Which Was Taken
Inquisitor's Ursine Charm of the Champion
Unnatural Instinct
Forbidden Flame
Juggernaut's Ursine Charm of the Juggernaut

Skills

Weapon 1

  • Consecrated Path of EnduranceConsecrated Path of Endurance20/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • TrinityTrinity20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • RageRage21/20W

Body Armour

  • Herald of PurityHerald of Purity20W
  • GraceGrace20W
  • DeterminationDetermination20W
  • PrecisionPrecision6W
  • Blood and SandBlood and Sand6W
  • EnlightenEnlighten3/6W

Boots

  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Ancestral ProtectorAncestral Protector20W
  • BerserkBerserk20/20W
  • Enduring CryEnduring Cry20/23W

Gloves

  • Phase RunPhase Run20/20W
  • Immortal CallImmortal Call4/23W
  • Cast when Damage TakenCast when Damage Taken2W
  • Increased DurationIncreased Duration20/20W

Helmet

  • Blood RageBlood Rage20W
  • Assassin's MarkAssassin's Mark18/20W
  • Leap SlamLeap Slam20W
  • Mark On HitMark On Hit20/20W

Ring 2

  • Aspect of the Cat20W
  • Less DurationLess Duration20/20W

Ring 2

  • Less DurationLess Duration20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Slayer
Slayer
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Gruthkul

Character Stats

Level
98

Damage

Full DPS
90.69M
Combined DPS
90.96M
Hit DPS
81.76M
With Poison DPS
81.76M
With Ignite DPS
81.86M
With Bleed DPS
81.76M
Damage over Time
103.93K
Ignite DPS
103.93K
Culling DPS
9.1M
Reservation DPS
0
Average Damage
16.33M
Burst Damage
16.33M

Attack & Crit

Attack/Cast Rate
5.01/s
Cooldown
0s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
602%
AoE Radius
6.9 m
Totem Limit
1
Mana Cost
11
Life Cost
0

Defence

Effective Hit Pool
122.15K
Life
3.08K
Energy Shield
23
Mana
63
Ward
0
Armour
10.28K
Evasion
30.57K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
98%
Evade (Melee)
78%
Evade (Projectile)
78%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+76%)
Cold Resistance
75% (+106%)
Lightning Resistance
75% (+60%)
Chaos Resistance
71%

Max Hit Taken

Physical
45.36K
Fire
41.43K
Cold
42.11K
Lightning
41.43K
Chaos
18.22K

Recovery

Life Regen
234.2/s
Net Life Regen
222.56/s
ES Regen
0/s
ES Recharge
23/s
Mana Regen
21.9/s
Life Leech
616.2/s
ES Leech
0/s
Mana Leech
189.8/s
Total Degen
11.64/s

Attributes & Utility

Strength
238
Intelligence
93
Dexterity
382
Movement Speed
206%
Endurance Charges
9
Frenzy Charges
9
Power Charges
3
Rage
50
Devotion
0