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PoE 3.19·Kalandra·Slayer

3.17 All-content viable (pre-buff?) Marohi Erqi Shockwave Slayer ft. Even More Slayer Forbidden Jewels

by SmashingBoard4 years ago5

DPS
2.15M
Effective HP
82.82K
Life
5.07K
Level
98
Min budget

Overview

3.17 All-content viable (pre-buff?) Marohi Erqi Shockwave Slayer ft. Even More Slayer Forbidden Jewels is a Path of Exile Slayer build by SmashingBoard, made for the Kalandra league (3.19). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 2.15M DPS with 82.82K effective HP, 5.07K life. Suited for: Mapping. Key uniques include Marohi Erqi, Ceaseless Feast, Mageblood, Cane of Kulemak.

SmashingBoard's Notes

Fellow Meme Mallet Enjoyers! I farmed myself a Mageblood on this build in AN Softcore trade. This is my character as-is on standard and I'm posting it in case anyone wants to hijack it for 3.19. I scaled this from league starter to 36/40 and it includes some pretty volatile items so I'm not going to bother assigning some sort of budget.

https://pastebin.com/HqNUBy6f

Mallet adjustments: Bigger Damage, No built-in Pulverise (cheaper mana!), more friendly for Double Corrupting, less Attack Speed so we can pay for Cyclone less often. Damage is almost the same in my PoB after making only gem changes to fit Divergent Pulverise.

Nerfs include: Brittle, Reservation, AN rares exist, Jewel implicits

Solutions: Helmet Enchant for Reservation, swap Mageblood for Bottled Faith to cap crit, get nicer affixes for ailment avoid, Dip into Bastion Breaker for 35% Overwhelm with the Mastery.

Gameplay: Spin. Enjoy the gigantic thuds. Drop totem/flag/curse for single target. Shockwave is stored up to FIVE TIMES so the DPS uptime is often better than Ignite. Plays very nice with bosses.

Core items (buy order)

  • Marohi Erqi. I like this hammer. And you don't need to 6L the weapon now that it doesn't give you Pulverise!

  • Ceaseless Feast. These solve Accuracy, Endurance Charges, Frenzy Charges, Enemy armor, Vulnerability Corruption pre-crit, Flat crit corruption when you transition. Prioritize Corrosion chance because this build hits really slow. You'll still need some hit chance, but you'll never be evaded once you've stuck on a target for a few seconds. Totem also applies Corrosion. Get a lab enchant that hits with your weapon on here. I chose Commandment of Fury. This is purely to level out Corrosion chance against (initially) evasive enemies.

  • Lion's Roar. Keep probably forever.

  • Woke gems. Melee is out of style. Pick up Crush and Intimidate here on the cheap to alleviate map mods and AN stuggles. Crush + Ceaseless Feast work together so you're hitting a 0 Armour target and stripping some Physical DR also.

  • Overlord on a large Mace/Staff cluster. This is your Fortify source so you don't have to burn a mastery. Collect Maximum Fortification instead and enjoy a cool 29 Fortify out of Steadfast.

  • Alt Qualities. Anomalous Impale let's us hit 100% impale with just the Harpooner Cluster. Divergent Pulverise is big damage. Divergent Shockwave at 21/20 is your core damage gem. Cyclone alt qualities are nice too, no bad options there. Aura gems cost a lot more, but may save you reservation.

  • Impale Watcher's Eye. A 2nd mod if you can afford it.

  • Helm Enchant and Enlighten, 2nd 6L. I didn't have to fit these in 3.17, but I imagine you'd want to solve auras here before you transition to Crit. Clock Precision down a handful of levels if mana is too tight.

  • Forbidden Flesh//Flame. We need more Slayer in our Slayer. Overwhelm. It's Crit protection for you and solves Marohi Erqi's terrible Crit Chance. If you shell out for a Hunter/Elder chest with Elevated Crit you could go for any node you want. Lots of good options, they just get expensive and you'll have to make up flat crit chance.

  • Brittle Implicit Boots. Almost a Bottled Faith on one affix. Hard to roll yourself. Don't ruin some nice Chaos res boots.

  • Bottled Faith and a Crit flask. By now you'll be questioning why I have Mageblood because it's absolutely a damage loss to leave out BF.

  • I'm gonna recommend Brass Dome last. I didn't use it, but if you can afford resists and ailment immunity outside your chest slot, it's likely the best defensive bang for your buck.

The rest is pretty much rares with quite a bit of wiggle room. You could go for full cluster set ups, Megalomaniacs, Lethal Prides, Juiced out chest armor with +support gems. Resists and Accuracy are pretty tight, and tighter with the new Marori Erqi. Eagle Eye and the Mastery can come and go as you move gear around if you need the space. Anointment is also flexible.

Gear

Tap an item to open trade or craft it.

Marohi Erqi
Sol Brow
Demon Skin
Glyph Pendant
Oblivion Eye
Apocalypse Loop
Ceaseless Feast
Mageblood
Entropy Hoof
Forbidden Flame
Cataclysm Star
Megalomaniac
Forbidden Flesh
Lethal Pride
Watcher's Eye

Skills

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Weapon 1

  • CycloneCyclone21/20WMain
  • ImpaleImpale20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened BrutalityAwakened Brutality5/20W
  • ShockwaveShockwave21/20W

Body Armour

  • PrecisionPrecision20W
  • Blood and SandBlood and Sand6W
  • Flesh and StoneFlesh and Stone20W
  • DeterminationDetermination20W
  • EnlightenEnlighten4W
  • MaimMaim20W

Boots

  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • FrostblinkFrostblink13W
  • Enduring CryEnduring Cry20/20W
  • LifetapLifetap20/20W

Helmet

  • Assassin's MarkAssassin's Mark20/20W
  • Vaal Molten ShellVaal Molten Shell20W
  • LifetapLifetap20W
  • Cast when Damage TakenCast when Damage Taken20W

Gloves

  • Herald of PurityHerald of Purity20/2W

Gloves

  • Defiance BannerDefiance Banner20/23W

Gloves

  • Commandment of Fury1W

Passive Tree

Passive tree 3.19
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
2.15M
Combined DPS
1.43M
Hit DPS
677.94K
With Poison DPS
677.94K
With Ignite DPS
677.94K
With Bleed DPS
677.94K
With Impale DPS
1.15M
Damage over Time
0
Impale DPS
467.78K
Culling DPS
286.43K
Average Damage
469.81K

Attack & Crit

Attack/Cast Rate
0.96/s
Hit Rate
1.44/s
Cooldown
0.69s
Hit Chance
100%
Crit Chance
79%
Crit Multiplier
434%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
82.82K
Life
5.07K
Energy Shield
0
Mana
78
Ward
0
Armour
36.09K
Evasion
130
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
82% (+89%)
Cold Resistance
81% (+24%)
Lightning Resistance
82% (+24%)
Chaos Resistance
59%

Max Hit Taken

Physical
130.17K
Fire
72.32K
Cold
68.51K
Lightning
72.32K
Chaos
31.75K

Recovery

Life Regen
438.7/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
17.1/s
Life Leech
913.32/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
373
Intelligence
122
Dexterity
165
Movement Speed
48%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
8%