3.17 All-content viable (pre-buff?) Marohi Erqi Shockwave Slayer ft. Even More Slayer Forbidden Jewels
by SmashingBoard4 years ago5
- DPS
- 2.15M
- Effective HP
- 82.82K
- Life
- 5.07K
- Level
- 98
- Min budget
Overview
3.17 All-content viable (pre-buff?) Marohi Erqi Shockwave Slayer ft. Even More Slayer Forbidden Jewels is a Path of Exile Slayer build by SmashingBoard, made for the Kalandra league (3.19). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 2.15M DPS with 82.82K effective HP, 5.07K life. Suited for: Mapping. Key uniques include Marohi Erqi, Ceaseless Feast, Mageblood, Cane of Kulemak.
SmashingBoard's Notes
Fellow Meme Mallet Enjoyers! I farmed myself a Mageblood on this build in AN Softcore trade. This is my character as-is on standard and I'm posting it in case anyone wants to hijack it for 3.19. I scaled this from league starter to 36/40 and it includes some pretty volatile items so I'm not going to bother assigning some sort of budget.
Mallet adjustments: Bigger Damage, No built-in Pulverise (cheaper mana!), more friendly for Double Corrupting, less Attack Speed so we can pay for Cyclone less often. Damage is almost the same in my PoB after making only gem changes to fit Divergent Pulverise.
Nerfs include: Brittle, Reservation, AN rares exist, Jewel implicits
Solutions: Helmet Enchant for Reservation, swap Mageblood for Bottled Faith to cap crit, get nicer affixes for ailment avoid, Dip into Bastion Breaker for 35% Overwhelm with the Mastery.
Gameplay: Spin. Enjoy the gigantic thuds. Drop totem/flag/curse for single target. Shockwave is stored up to FIVE TIMES so the DPS uptime is often better than Ignite. Plays very nice with bosses.
Core items (buy order)
-
Marohi Erqi. I like this hammer. And you don't need to 6L the weapon now that it doesn't give you Pulverise!
-
Ceaseless Feast. These solve Accuracy, Endurance Charges, Frenzy Charges, Enemy armor, Vulnerability Corruption pre-crit, Flat crit corruption when you transition. Prioritize Corrosion chance because this build hits really slow. You'll still need some hit chance, but you'll never be evaded once you've stuck on a target for a few seconds. Totem also applies Corrosion. Get a lab enchant that hits with your weapon on here. I chose Commandment of Fury. This is purely to level out Corrosion chance against (initially) evasive enemies.
-
Lion's Roar. Keep probably forever.
-
Woke gems. Melee is out of style. Pick up Crush and Intimidate here on the cheap to alleviate map mods and AN stuggles. Crush + Ceaseless Feast work together so you're hitting a 0 Armour target and stripping some Physical DR also.
-
Overlord on a large Mace/Staff cluster. This is your Fortify source so you don't have to burn a mastery. Collect Maximum Fortification instead and enjoy a cool 29 Fortify out of Steadfast.
-
Alt Qualities. Anomalous Impale let's us hit 100% impale with just the Harpooner Cluster. Divergent Pulverise is big damage. Divergent Shockwave at 21/20 is your core damage gem. Cyclone alt qualities are nice too, no bad options there. Aura gems cost a lot more, but may save you reservation.
-
Impale Watcher's Eye. A 2nd mod if you can afford it.
-
Helm Enchant and Enlighten, 2nd 6L. I didn't have to fit these in 3.17, but I imagine you'd want to solve auras here before you transition to Crit. Clock Precision down a handful of levels if mana is too tight.
-
Forbidden Flesh//Flame. We need more Slayer in our Slayer. Overwhelm. It's Crit protection for you and solves Marohi Erqi's terrible Crit Chance. If you shell out for a Hunter/Elder chest with Elevated Crit you could go for any node you want. Lots of good options, they just get expensive and you'll have to make up flat crit chance.
-
Brittle Implicit Boots. Almost a Bottled Faith on one affix. Hard to roll yourself. Don't ruin some nice Chaos res boots.
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Bottled Faith and a Crit flask. By now you'll be questioning why I have Mageblood because it's absolutely a damage loss to leave out BF.
-
I'm gonna recommend Brass Dome last. I didn't use it, but if you can afford resists and ailment immunity outside your chest slot, it's likely the best defensive bang for your buck.
The rest is pretty much rares with quite a bit of wiggle room. You could go for full cluster set ups, Megalomaniacs, Lethal Prides, Juiced out chest armor with +support gems. Resists and Accuracy are pretty tight, and tighter with the new Marori Erqi. Eagle Eye and the Mastery can come and go as you move gear around if you need the space. Anointment is also flexible.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 98
Damage
- Full DPS
- 2.15M
- Combined DPS
- 1.43M
- Hit DPS
- 677.94K
- With Poison DPS
- 677.94K
- With Ignite DPS
- 677.94K
- With Bleed DPS
- 677.94K
- With Impale DPS
- 1.15M
- Damage over Time
- 0
- Impale DPS
- 467.78K
- Culling DPS
- 286.43K
- Average Damage
- 469.81K
Attack & Crit
- Attack/Cast Rate
- 0.96/s
- Hit Rate
- 1.44/s
- Cooldown
- 0.69s
- Hit Chance
- 100%
- Crit Chance
- 79%
- Crit Multiplier
- 434%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 82.82K
- Life
- 5.07K
- Energy Shield
- 0
- Mana
- 78
- Ward
- 0
- Armour
- 36.09K
- Evasion
- 130
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 82% (+89%)
- Cold Resistance
- 81% (+24%)
- Lightning Resistance
- 82% (+24%)
- Chaos Resistance
- 59%
Max Hit Taken
- Physical
- 130.17K
- Fire
- 72.32K
- Cold
- 68.51K
- Lightning
- 72.32K
- Chaos
- 31.75K
Recovery
- Life Regen
- 438.7/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 17.1/s
- Life Leech
- 913.32/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 373
- Intelligence
- 122
- Dexterity
- 165
- Movement Speed
- 48%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 8%