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Lightpoacher and Disintegrator have strong synergy together: Disintegrator adds flat physical damage to spells, Lightpoacher grants % phys as extra elemental damage multiplying the added base phys, and then Disintegrator grants % non-chaos as extra chaos damage multiplying all of the previous sources. However, in the past it’s never been viable to build around this synergy due to the downsides on the two uniques. This video shows new tech which uses a Mercenary setup to generate spirit and siphoning charges for the player and entirely avoids proccing the downsides of the unique items. Some thoughts on how to package the interaction into a build are discussed.
PoB: https://pobb.in/rVyM8Jqh9HHP
I’ve spent ~30div on it, functions on ~15div
Follow on Twitch: twitch.tv/surgeon__general
00:00 - Background
01:27 - Lightpoacher & Disintegrator synergy
03:58 - Example
05:21 - Drawbacks
07:34 - Mercenary charge generation
10:46 - Avoiding skill use
13:26 - Bladefall of Trarthus ignite autobomber
Key art and music courtesy of Grinding Gear Games
Life
4178
Mana
116
Energy Shield
654
DPS
3M
Effective Hit Pool
129.02K
Phys Max Hit Taken
7.81K
Chaos Res
75
Fire Res
76
Cold Res
76
Lightning Res
76
Armour
6K
Evasion
5K
Block
undefined | undefined
Crit Chance
16%
Crit Multi
100%
Rage
0
Strength
113
Intelligence
159
Dexterity
192
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
159%