PoE 3.20·Sanctum·Pathfinder
Impending Doom Pathfinder - The best MF I ever played! (76 IIQ 679 IIR)
by ValhallCL3 years ago25
- DPS
- 878.04K
- Effective HP
- 18.01K
- Life
- 1.71K
- Level
- 97
- Min budget
Overview
Impending Doom Pathfinder - The best MF I ever played! (76 IIQ 679 IIR) is a Path of Exile Pathfinder build by ValhallCL, made for the Sanctum league (3.20). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 878.04K DPS with 18.01K effective HP, 1.71K life, 1.15K energy shield. Suited for: Abyss, Magic Find, Mapping, Simulacrum. Key uniques include Apep's Rage, Vixen's Entrapment, Bisco's Leash, Divination Distillate, Progenesis.
Build Video
ValhallCL's Notes
This league been digging between MF builds, did some PConc for fun, turned really decent, then caustic arrow, but didn't like the single target, changed to poison BV, which was very nice!, but dependant on damage and being melee is quite bad if you do abyss for example, or in general in juiced maps.
Then I tried this, which just baffled me, it has insane AoE clear, you can kill beyond your screen, and you apply 3 incredible curses, Temporal Chains (with 35-50% inc effect), Despair and Punishment (80+-% inc dmg taken), so many multipliers for dmg. Damage is insane with 5 link (using rarity support). Not only that, the build also has pretty good defenses:
- Ailment Immunity
- 100% Spell Supression
- 56% Evasion
- 6% Life on Flask Usage (proccing so many times in maps) + CB + Bleeding Immunity.
- Flask Effect, which combined with Progenesis, makes you incredibly tanky if you consider we also run Petrified Blood
- 250+- Life Regen
- 25% Block
All of this get amplified in maps, where we get Huck with Haste + huge dmg increase, combined with 300% Poison dmg on first poison + proliferation + explode, the gameplay is very satisfaying.
Anyway any question or feedback let me know!, build can reach 750+- rarity if I get Greeds Embrace with +3 (AoE +2 and +1 Socketed) and a better helmet.
Edit: The footage doesn't include HH to prove that it doesn't need it at all, the maps are with winged scarabs, 100-110 quant rolled + beyond and 20% deli. With HH is obviously more powerful, but I don't find it necessary.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 878.04K
- Hit DPS
- 138.2K
- With Poison DPS
- 878.04K
- With Ignite DPS
- 138.2K
- With Bleed DPS
- 138.2K
- Damage over Time
- 739.84K
- Poison DPS
- 173.07K
- Culling DPS
- 0
- Average Hit
- 79.42K
Attack & Crit
- Attack/Cast Rate
- 1.74/s
- Cooldown
- 0.13s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 18.01K
- Life
- 1.71K
- Energy Shield
- 1.15K
- Mana
- 0
- Ward
- 0
- Armour
- 0
- Evasion
- 14.09K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 84%
- Evade (Melee)
- 69%
- Evade (Projectile)
- 69%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+113%)
- Cold Resistance
- 75% (+127%)
- Lightning Resistance
- 75% (+124%)
- Chaos Resistance
- 48%
Max Hit Taken
- Physical
- 3.79K
- Fire
- 15.14K
- Cold
- 15.14K
- Lightning
- 15.14K
- Chaos
- 7.28K
Recovery
- Life Regen
- 349.4/s
- ES Regen
- 0/s
- ES Recharge
- 1.15K/s
- Mana Regen
- 23.3/s
- Life Leech
- 45.24/s
- ES Leech
- 114.9/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 138
- Intelligence
- 220
- Dexterity
- 215
- Movement Speed
- 198%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Quantity
- 71%
- Item Rarity
- 293%