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PoE2 0.3·Third Edict·Blood Mage

Blood Mage Ball Lightning + Lightning Warp (all content viable)

by meowiya_11 months ago2

DPS
4.91K
Effective HP
11.23K
Energy Shield
4.75K
Spirit
191
Level
92
Min budget

Overview

Blood Mage Ball Lightning + Lightning Warp (all content viable) is a Path of Exile 2 Blood Mage build by meowiya_, made for the Third Edict league (0.3). It is centered on Ball Lightning and plays as a intelligence, spell, area, projectile archetype. In Path of Building it reaches 4.91K DPS with 11.23K effective HP, 1 life, 4.75K energy shield. Suited for: Simulacrum, Mapping, Bossing, Abyss. Key uniques include Rathpith Globe, The Fall of the Axe, Ngamahu's Chosen.

Build Video

meowiya_'s Notes

Decided to sell my bleed build and try this thing out, turned out surprisingly well. Total price was ~60 divines. Tons of small upgrades left.

POB: Level 92 Hybrid Crit Ball Lightning Blood Mage [PoE 2]

Ninja: Profile - ilovewhitealbumtwo - Path of Exile 2 - poe.ninja

Video: Blood Mage Ball Lightning + Lightning Warp (all content viable)

Few things to clarify, I'm by no means good build maker and this is first season where I'm trying some stuff on my own. Also, I just bundled up clips and uploaded them, so quality is not the greatest.

Why not sparkle/arc? It's more fun and zoomy, plus chances of dying are way higher which just adds to "flicker at home" experience. It has no issues with any content, I'm sorry for not running harder maps but I didn't have well rolled delirious maps and couldn't bother searching them on market (figured 60% monster life lvl 80 w full abyss and boss is enough). I included invitation and t3 xesht as well. (I've never done invitation so I'm sorry for taking so much time figuring out what I'm supposed to do lmfao).

I've seen similar build from Anime Princess on Stormweaver but single target looked miserable, and piano compared to this. My rotations are not good or anything, yet everything just dies (but truthfully you can put any spell and probably get same or better performance on Blood Mage with Bloodletting lol).

Why mana and no blood magic? -> Bloodletting already fully converts mana costs to life and you can just use lifetap on everything else. Not only do you save some points, BUT you gain access to Zenith 2 and Archmage. You can skip Archmage if you want more ES on chest and just run CoC or whatever else you want. Can probably get some cool companions as well, I haven't looked too much into different setups. Make sure that Archmage is lowest possible level since you lose tiny bit of damage the higher it is.

Pros: Visual Clarity is nonexistent, it's very zoomy, can go through some terrain, extremely high damage, great survival.

Cons: 2 buttons build at minimum, VERY BAD in tight corners since balls just disappear and you can't warp to them (u can see it few times in video), needing to keep up your regen between packs can get annoying (although this is not just issue with this build, it's with every BM build that utilizes Tecrod + Bloodletting. You can see me dying early in the video because I had bazillion dots on me and forgot to keep up my regen).

There is plenty of "better" skills that are safer and higher damage, BUT out of everything I've ever played in POE2 this is by far most fun build (I just love flicker).

For bossing it's better to have projectiles as slow as possible but I really can't bother with gem swapping and stuff. (yes im aware I don't have critical exploit checked, I had to take it off for elemental equilibrium)

Gear

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Kraken Spell
Oblivion Corona
Damnation Jack
Brood Braid
Corpse Circle
Rage Circle
Miracle Grasp
Foe Tether
Blood Slippers
Rathpith Globe
Hearty Ultimate Life Flask of the Ample
Catalysed Ultimate Mana Flask of the Ample
The Fall of the Axe
Evergreen Thawing Charm of the Abundant
Ngamahu's Chosen
Glyph Splinter
From Nothing
Gale Glimmer
Megalomaniac
Undying Hate

Skills

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  • Ball LightningBall Lightning14/20WMain
  • UnleashUnleash1W
  • Sione's TemperSione's Temper1W
  • Rapid Casting IIRapid Casting II1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • LifetapLifetap1W
  • Cast on CriticalCast on Critical18/20W
  • CometComet18/20W
  • Energy RetentionEnergy Retention1W
  • Boundless Energy IIBoundless Energy II1W
  • Spell CascadeSpell Cascade1W
  • LifetapLifetap1W
  • Lightning WarpLightning Warp12/23W
  • UnleashUnleash1W
  • Considered CastingConsidered Casting1W
  • EmbitterEmbitter1W
  • Zenith IIZenith II1W
  • Atalui's BloodlettingAtalui's Bloodletting1W
  • Frost WallFrost Wall19/10W
  • Considered CastingConsidered Casting1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Spell CascadeSpell Cascade1W
  • LifetapLifetap1W
  • GlacierGlacier1W
  • Frost BombFrost Bomb19/20W
  • LifetapLifetap1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Magnified Area IIMagnified Area II1W
  • Potent ExposurePotent Exposure1W
  • Long Fuse IILong Fuse II1W
  • Sigil of PowerSigil of Power16W
  • Cooldown Recovery IICooldown Recovery II1W
  • Magnified Area IIMagnified Area II1W
  • Prolonged Duration IIProlonged Duration II1W
  • LifetapLifetap1W
  • Elemental WeaknessElemental Weakness19/20W
  • Heightened CurseHeightened Curse1W
  • Focused CurseFocused Curse1W
  • LifetapLifetap1W
  • Cursed GroundCursed Ground1W
  • Life RemnantsLife Remnants20W
  • Remnant Potency IIIRemnant Potency III1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Galvanic FieldGalvanic Field18W
  • Living LightningLiving Lightning1W
  • Elemental DischargeElemental Discharge1W
  • ArchmageArchmage14/20W
  • Life RemnantsLife Remnants1W

Weapon 1

  • Galvanic FieldGalvanic Field18W

Passive Tree

Passive tree 0.4
scroll to zoom
Blood Mage
Blood Mage

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
4.91K
Hit DPS
4.91K
With Poison DPS
4.91K
With Ignite DPS
4.91K
With Bleed DPS
4.91K
Damage over Time
0.47
Ignite DPS
0.47
Culling DPS
0
Reservation DPS
0
Average Hit
982.45
Burst Damage
982.45

Attack & Crit

Attack/Cast Rate
2.49/s
Hit Rate
5/s
Hit Chance
100%
Crit Chance
59%
Crit Multiplier
722%
AoE Radius
2.2 m
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
11.23K
Life
1
Energy Shield
4.75K
Mana
947
Spirit
9
Darkness
0
Armour
0
Evasion
303
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+5%)
Cold Resistance
75% (+2%)
Lightning Resistance
75% (+14%)
Chaos Resistance
73%

Max Hit Taken

Physical
4.75K
Fire
16.95K
Cold
16.95K
Lightning
16.95K
Chaos

Recovery

Life Regen
0/s
ES Regen
47.5/s
ES Recharge
4.75K/s
Mana Regen
45.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
117
Intelligence
178
Dexterity
48
Movement Speed
26%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
53%