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PoE 3.23·Affliction·Pathfinder

Poet's Pen Poison DD of Chain Reaction Pathfinder; MF T16s

by TheGoldenHandQuest2 years ago1

DPS
1.12M
Effective HP
36.31K
Life
4.48K
Level
96
Min budget

Overview

Poet's Pen Poison DD of Chain Reaction Pathfinder; MF T16s is a Path of Exile Pathfinder build by TheGoldenHandQuest, made for the Affliction league (3.23). It is centered on Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 1.12M DPS with 36.31K effective HP, 4.48K life, 787 energy shield. Suited for: Abyss, Legion, Mapping, Simulacrum, Delirium. Key uniques include The Poet's Pen, Bisco's Leash, Divination Distillate, Defiance of Destiny, Ventor's Gamble.

Build Video

TheGoldenHandQuest's Notes

Hi,

So this is rather an inexpensive, Juicy T16 mapper, using Poet's Pen and Detonate Dead of chain reaction.

https://pobb.in/GQHhKbqwu2mi

First things first - a super laggy showcase. Mapping is usually smoother than that, but since I'm recording, it becomes a powerpoint slideshow. But I can't say it's a juicy mapper and not showcase a somewhat juicy map.

I usually run Strongboxes + Deli + Beyond + Abyss + whatever else I can fit.Legion feels like a bad mechanic for this build, as the breakout is a bit slow. Everything else goes.

https://youtu.be/xWo1FzVz6JM

Some stats:

  • 40% quant, ~250% rarity at max rampage stacks
  • 95% Phys to Ele conversion
  • All ailment immune (for quant/rarity altars)
  • Defiance of Destiny
  • -50% Chaos res (it is what it is)
  • Some regen and some leech

The core of the build is the Volkuur's fire poison gloves, and of course Poet's Pen with ridiculously cheap The Squire. Volkuur's gloves allow us to Poison with DD, and since DD scales off monster life, the poisons we inflict scales with the content we're doing. With Pathfinder's ascendancy, we proliferate the poisons, as well as inflict Withered.

We spawn 9 corpses with Unearth and Spellslinger, and detonate 8 of them.

Just for fun I've added Inspired Learning, since we're killing a lot of rares, as well as an explody charm. If you want more damage, you can always add a few more "Corpses you spawn have 20% increased life" (charms & jewel)

Lastly, a +2 Levels to Projectile gems Lightning Coil (4-link) gives a nice boost to Unearth.

The gameplay is a bit weird, since you have to double-click (to spawn corpses, and then to detonate them), and it's not like DD chooses the corpses you spawn. So you basically move-click, move-click and detonate corpses wherever you walk.

All in all, I've farmed up a HH with this build and doubled corrupted it into a shiny rare. I'll quality the amulet and I think I will call this build pretty much done. Still need a couple more levels to get to 100. (I should make ES-based boots though)

21/20 Unearth's are currently overpriced, but you can buy 20/0 for 10c, quality and corrupt them yourself, as I've done with mine.

If you try this build, make sure to make it fun for YOU. Good luck, exile!

Gear

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The Poet's Pen
Rapture Visage
Lightning Coil
Defiance of Destiny
Ventor's Gamble
Ventor's Gamble
Volkuur's Guidance
Bisco's Leash
Horror Spur
The Squire
Inspired Learning
Necromancer's Corvine Charm of the Necromancer
Immutable Force
Watcher's Eye
Assassin's Lupine Charm of the Raider
Gale Joy
Occultist's Corvine Charm of the Trickster

Skills

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Weapon 1

  • Detonate Dead of Chain ReactionDetonate Dead of Chain Reaction20/20WMain
  • EfficacyEfficacy20/20W
  • InspirationInspiration20/20W

Body Armour

  • SpellslingerSpellslinger20W
  • UnearthUnearth21/20W
  • Greater VolleyGreater Volley2W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W

Boots

  • Purity of ElementsPurity of Elements20/20W
  • VitalityVitality20W
  • Herald of AgonyHerald of Agony20W
  • EnlightenEnlighten3/9W

Helmet

  • Raise SpectreRaise Spectre21/20W
  • MalevolenceMalevolence20W
  • Meat ShieldMeat Shield20/20W
  • Guardian's BlessingGuardian's Blessing20/20W

Weapon 2

  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Energy LeechEnergy Leech20/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W

Body Armour

  • FrenzyFrenzy1/20W
  • InspirationInspiration20/20W

Gloves

  • Flame DashFlame Dash20/20W
  • DespairDespair20/20W

Gloves

  • ClarityClarity1W
  • ArroganceArrogance20/20W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
1.12M
Hit DPS
56.1K
With Poison DPS
1.12M
With Ignite DPS
56.1K
With Bleed DPS
56.1K
Damage over Time
1.06M
Poison DPS
84.86K
Culling DPS
0
Reservation DPS
0
Average Hit
15K
Burst Damage
15K

Attack & Crit

Attack/Cast Rate
3.74/s
Hit Chance
100%
Crit Chance
10%
Crit Multiplier
100%
AoE Radius
3 m
Mana Cost
21
Life Cost
29

Defence

Effective Hit Pool
36.31K
Life
4.48K
Energy Shield
787
Mana
96
Ward
0
Armour
1.42K
Evasion
3.07K
Phys Damage Reduction
26%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
63%
Evade (Melee)
22%
Evade (Projectile)
22%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+126%)
Cold Resistance
75% (+133%)
Lightning Resistance
75% (+104%)
Chaos Resistance
-50%

Max Hit Taken

Physical
19.39K
Fire
21.08K
Cold
28.88K
Lightning
21.08K
Chaos
2.99K

Recovery

Life Regen
480.9/s
ES Regen
0/s
ES Recharge
787/s
Mana Regen
99.9/s
Life Leech
656.39/s
ES Leech
78.7/s
Mana Leech
0/s

Attributes & Utility

Strength
119
Intelligence
268
Dexterity
271
Movement Speed
124%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0
Item Quantity
35%
Item Rarity
188%