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PoE 3.26·Secrets of the Atlas·Berserker

🔴[Live] Path of Exile 3.26 บิ้ล Volcanic Fissure of Snaking Berserker มาๆๆๆๆ

by Nooooodle1 year agoSubscribe

DPS
101.37M
Effective HP
85.85K
Life
5.92K
Level
100
Min budget

Overview

🔴[Live] Path of Exile 3.26 บิ้ล Volcanic Fissure of Snaking Berserker มาๆๆๆๆ is a Path of Exile Berserker build by Nooooodle, made for the Secrets of the Atlas league (3.26). It is centered on Volcanic Fissure of Snaking and plays as a melee, strength, attack, area archetype. In Path of Building it reaches 101.37M DPS with 85.85K effective HP, 5.92K life. Suited for: Harvest, Essence, Heist, Abyss. Key uniques include Echoes of Creation, Yoke of Suffering.

Build Video

Nooooodle's Notes

3.26 Volcanic Fissure of Snaking Berserker Primary Build Guide Sunder Campaign into Volcanic Fissure Endgame Video Guide: https://youtu.be/khR0v6JMMJo twitch.tv/PhazePlays youtube.com/@PhazePlays_ ================================== *********** EARLY / PROGRESSION ********** ================================== == Mercenary == Auras to look for: Determination / Haste The Merc also counts as an additional ally for Rallying Cry == Bandits == Leaguestart: Help Alira Otherwise: Kill all == Pantheons == Major: Brine King Minor: Ralakesh == Warcry Setup == Autoexert: Intimidating Cry, Seismic Cry, Infernal Cry Manually Press: Battlemage's Cry, Rallying Cry If pressing fewer buttons is important to you, drop Rallying Cry or only press it on Single Target Might be worth it to some players to autoexert more than 3 warcries. Enlighten may be useful, there's a lot of flexibility here == Endurance Charges == While mapping, the 100% increased charge duration mastery should passively ensure 100% uptime On single target, you may need to occasionally press Enduring Cry to sustain charges (depending on your DPS and what content you're doing) Enduring Cry should only be used early-midgame during long boss fights to maintain Endurance Charges After getting Gain an Endurance Charge every 15 seconds implicit on your chest, Enduring Cry becomes droppable Or if you like to live dangerously just skip Enduring Cry altogether ================================== ****************** GAMEPLAY ******************** ================================== == Volcanic Fissure of Snaking Mechanics == While mapping, fissures travel around to nearby enemies and erupt several times - essentially "chaining" like projectiles do - just more slowly Volcanic Fissure of Snaking can hit a lone enemy 3 times typically Mousing over the enemy is 2 hits, while putting your cursor right outside of the enemy hitbox will usually lead to 3 hits The more AoE you have, the easier this is to achieve TLDR: Don't mouseover the enemy, instead put your cursor slightly outside of the enemy hitbox == Mana Costs == Mana costs may be rough without -mana jewellery crafts Lifetap is an option in your main links, and frees up ring crafts and some passive points Grabbing Cannibalistic on the tree or the Skills costs life instead 15% of mana costs mastery are also options Battlemage's Cry automatically triggers Punishment - watch out for mana costs. Switch to a lower level Punishment if needed == Mana Leech == Once you get to maps, Mana Leech is required Early on there are 4 options to get mana leech: Spend 5-6 points on the tree to go to the Vitality Void and Spirit Void wheel Link Mana Leech Support to an Autoexerted Infernal Cry (costs 2 gem sockets, an extra Autoexertion and the Mana Leech gem itself -- maybe drop cwdt + molten shell) A Viridian jewel with Physical Mana Leech roll (41 alteration avg) -- doesn't work with 100% elemental conversion, grab the 100% increased fire damage against ignited enemies mastery instead of 40% physical to fire conversion Annoint Clever Thief (clear, verdant, indigo) Lategame, a Large Cluster jewel with Fuel the Fight solves mana leech == Onslaught Uptime == Autoexerted warcries may need staggered gem quality so they de-sync for better Onslaught uptime from Lead by Example on a Medium Cluster Jewel == Rage == Sustain permanent Rage with two masteries: Warcries have a minimum of 10 power and Warcries grant 1 Rage per 5 Enemy Power, up to 5 Warcries cannot Exert Travel Skills is required no matter what, either from the Warcry Mastery or from a Bench Craft suffix on belt / rings / amulet (jewellery craft is ideal) Berserk is a solid burst damage button, and while it's active you stop losing life from Rite of Ruin == Trinity Swap == Likely not worth swapping to Trinity until you have Yoke of Suffering Volcanic Fissure baseline has 60% Fire conversion Convert the final 40% to Cold (or Lightning) with Gloves (15% eldritch implicit + 25% cold conversion craft prefix) Unspec Lava Lash Swap Divine Fury to Divine Judgement Swap Herald of Ash to Herald of Purity ================================== ******************** UNIQUES ********************* ================================== == Kaom's Primacy == Solid early to midgame axe. Common enough drop that it shouldn't be super hard to get, might be expensive day 1/2 who knows == Yoke of Suffering == This amulet enables cold and fire damage to inflict shock as well, making large Shocks possible Ailments to aim for: Chill, Shock, Ignite, Bleed, Poison (and occasionally Freeze) give a sizeable 50% or 60% increased damage taken on enemies Re-craft gloves from 40% conversion to 39% conversion once you have Yoke, then get a source of bleed chance and poison chance: Bleed tattoo: Tattoo of the Kitava Shaman Poison chance jewel: Viridian or Crimson Consider running a flask with a "Chance to freeze/shock/ignite" suffix == Glorious Vanity == Ahuana variant Provides Overleech from the Immortal Ambition Keystone, which gives fantastic life sustain during all content, and easily offsets any degen from Rite of Ruin Feed the Fury and Fuel the Fight from Large Cluster Jewels synergize nicely here Pair this with a Thread of Hope (Massive) for even more synergy == Thread of Hope == Consider a Massive Thread of Hope in the outer Templar jewel socket Search for strong Glorious Vanity jewels that hit many of the notables in range == Echoes of Creation == Be sure to have Overleech from Glorious Vanity and solid physical mitigation / recovery before using this. It's a huge damage boost! Drops from Uber Shaper Potential ways to counteract the self-hit damage: Flesh and Stone Invest into maximum leech rate (Hematophagy wheel) Instant leech mastery A mercenary with Determination (Vaal) Molten Shell == Redblade Banner == Optional offhand shield that allows you to quickly start maps or re-enter bosses with full endurance charges Weapon swap --> Enduring Cry --> Weapon Swap Put Enduring Cry in an offhand socket ================================== ************** GEAR / CRAFTING ************** ================================== == Prismatic Tincture == Required Suffix (i85 for T1): Melee Weapon Damage Penetrates #% Elemental Resistances Strong Prefixes: % increased Effect (i85 for T1) % increased effect, % increased Mana Burn rate (i84 for T1) % increased Cooldown Recovery Rate (i82 for T1) Don't forget to 20% quality when able == Jewels == Here's a basic template jewel search, maybe tailor it to your needs: https://www.pathofexile.com/trade/search/Mercenaries/vBrX03ZuE == Large Cluster Jewels == Craft using "Harvest Reforge Attack" usually (75 purple juice) Cluster ease to roll: Axe&Sword > 2H > Attack iLevel 50-67 are easier to roll, can get any i50-67 cluster and repeatedly do 5-to-1 vendor recipe to fish for good clusters Aim for Feed the Fury, Fuel the Fight, and Martial Prowess but these are flexible, especially early league Devastator is an option if rich == Medium Cluster Jewel == i68+ Exerted Attacks medium cluster jewel Looking for both Lead by Example and Warning Call Craft with Alterations, Augments, Regals Average cost to hit both: 185 alts, 40 regals, 39 scours == Ailment Immunity == Freeze: Bring King pantheon Chill: boot craft - chill immunity / 20% movespeed Shock: Earlygame: craft shock reduction on a ring and get a shock reduction flask suffix Lategame: use a high roll shock avoid abyss jewel and craft boots with Torment essences Suppression small clusters also have 20% ailment avoidance each Boot eldritch ailment avoidance implicits are also options Stormshroud is a lategame option for complete ailment immunity, but it's not necessary == Suppression == Suppression cap is recommended for comfortable Uber bossing, but it's not really necessary otherwise Suppression can be capped with two Suppression Small Cluster Jewels (3 passive, 25% increased passive effect + Elegant Form = 20% suppression per cluster jewel) Pathing to the Entrench wheel is also an option Suppression cap can be very tight, especially if using an Echoes of Creation helmet == Body Armour == Royal Plate is also a fantastic endgame Body Armour base if you can cap suppression with just a 10% craft It's better at mitigating Echoes of Creation self-hit damage than a Conquest Lamellar is == Divine Shield vs Immortal Ambition (Overleech) == Both are solid, Divine shield has better recovery and a larger pool, Overleech gets more damage/attackspeed from Feed the Fury and Fuel the Fight clusters == Impact Force Propagator == 2H Mace from Heist that gives 2 additional Exerted attacks, which gets doubled by Berserker's War Bringer. Can be a decent option in trade league - but it's harder to craft than a non-heist base Not quite as appealing as it used to be with Settlers weapon enchants gone == Annoint Options == Berserking (6% attack speed, +5 max rage) Clever Thief (1% mana leech / 1% life leech) Forces of Nature (10% ele penetration with attacks) Wrecking Ball (25% increased dmg, 10% attack speed, 40% increased stun duration) Inveterate (+15% suppress, prevent +3% of suppressed damage) Tenacity (5% increased max life, transfiguration of body)

Loadouts

Gear

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Endgame
Echoes of Creation
Endgame
Yoke of Suffering
Endgame
Endgame
Endgame
Endgame
Endgame
Horticultural Prismatic Tincture of Overpowering
Endgame
Suppress
The Light of Meaning
Endgame
Suppress
Glorious Vanity
Max Fire
Poison Chance
Thread of Hope
Max Cold
Onslaught
Endgame

Skills

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Weapon 1

  • Volcanic Fissure of SnakingVolcanic Fissure of Snaking21/20WMain
  • OverexertionOverexertion20/23W
  • TrinityTrinity21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • PulverisePulverise21/20W

Body Armour

  • Leap SlamLeap Slam1W
  • Blood RageBlood Rage20/20W
  • FrostblinkFrostblink6/20W
  • BerserkBerserk20/20W
  • Faster AttacksFaster Attacks20/20W
  • MomentumMomentum20W

Boots

  • AutoexertionAutoexertion20/20W
  • Intimidating CryIntimidating Cry20/23W
  • Seismic CrySeismic Cry20/20W
  • Infernal CryInfernal Cry20/20W

Helmet

  • Rallying CryRallying Cry20/20W
  • Battlemage's CryBattlemage's Cry20/20W
  • PunishmentPunishment20/20W
  • Urgent OrdersUrgent Orders20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell12/20W
  • Blood and SandBlood and Sand7W
  • Herald of PurityHerald of Purity21W
  • Cast when Damage TakenCast when Damage Taken8/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
101.37M
Combined DPS
33.99M
Hit DPS
33.62M
With Poison DPS
33.62M
With Ignite DPS
33.98M
With Bleed DPS
33.63M
Damage over Time
363.97K
Poison DPS
1.39K
Ignite DPS
361.66K
Bleed DPS
2.04K
Culling DPS
0
Reservation DPS
0
Average Damage
13.41M
Burst Damage
13.41M

Attack & Crit

Attack/Cast Rate
2.51/s
Hit Chance
100%
Accuracy
1.01K
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
47
Life Cost
0

Defence

Effective Hit Pool
85.85K
Life
5.92K
Energy Shield
0
Mana
134
Ward
0
Armour
27.35K
Evasion
6.35K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
42%
Evade (Projectile)
42%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+28%)
Cold Resistance
80% (+38%)
Lightning Resistance
81% (+39%)
Chaos Resistance
72%

Max Hit Taken

Physical
23.83K
Fire
71.27K
Cold
67.71K
Lightning
71.27K
Chaos
36.76K

Recovery

Life Regen
18.4/s
Net Life Regen
-161.21/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
-21.85/s
Life Leech
1.18K/s
ES Leech
0/s
Mana Leech
134.2/s
Total Degen
179.61/s

Attributes & Utility

Strength
198
Intelligence
74
Dexterity
176
Movement Speed
88%
Endurance Charges
6
Frenzy Charges
4
Power Charges
3
Rage
42
Devotion
0