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PoE2 0.5·Runes of Aldur·Ritualist

Facebreaker ritualist - the way GGG intended (sort of)

by amitfris3 months ago12

DPS
276.86K
Effective HP
18.08K
Life
3.2K
Spirit
100
Level
90
Min budget

Overview

Facebreaker ritualist - the way GGG intended (sort of) is a Path of Exile 2 Ritualist build by amitfris, made for the Runes of Aldur league (0.5). It is centered on Mace Strike and plays as a attack, area, melee, strike archetype. In Path of Building it reaches 276.86K DPS with 18.08K effective HP, 3.2K life. Suited for: Mapping, Bossing, Breach. Key uniques include Astramentis, Constricting Command, Titanrot Cataphract, Facebreaker, Ingenuity.

Build Video

amitfris's Notes

Hey guys,

I'm finally ready to share my Facebreaker ritualist. No Way of the stonefist shenanigans, just pure physical powerhouse with maces. I invested around 50div in this build so I guess you can say it's not cheap but also not very expensive.

For mapping, I use mace strike with the new Concussive Runes support and a really high stun buildup. Together, I rarely need more than one hit to kill normal or magic mobs and rare mobs are killed in 2-3 hits. I'm hitting so fast with mace strike that most rares are dead in less than a second. The build got good clear and is super fun. For bossing, I add fist of the gods (HoTG but with a fist) and most bosses are dead after one fist.

To understand why Ritualist works so nicely, we need to understand the strengths and limitations of Facebreaker.

Strengths:

  1. It's cool and fun.
  2. Strength scales both offense (more attack damage) and defense (life and armour).

Limitations:

  1. You lose 3 slots.
  2. The base damage is really low.
  3. Due to (1) resistances are hard to cap.

Ritualist actually solves all of this. The 3 empowered rings provide most of the resistances needed, as well as a lot of flat physical damage and strength. My first idea was adding a lot of flat elemental damage by the rings but I decided to go all in on physical damage as damage is not really a problem with this build as well as I didn't want to harm my tankiness. Btw, I added 40% quality (the new breach essense) for all my rings and used physical catalyst which is super cheap. This increased both my flat physical damage and the leech mod.

And this is the second reason why ritualist is really good here, life leech. Yes, I know it was "nerfed" but for this build it's actually really amazing. Vaal pact is a great way to regenerate life over time through leech and ritualist gets crazy amount of leech from rings (I have around 40% leech just from the rings) and the "Wildwood persistance" node. It's actually the first node I took. With the investment into leech, we overleech for several seconds every instance and we basically refill life instantly every time we are hit. Generally, we can only hit by one-shots (which rarely happens). This allows me to use titanrot for 30% increased strength and a lot of armour.

The last reason we choose ritualist is blood boil. While we are not really using it for its damage, the blood lose interacts really nice with herald of blood and they provide the chain explosions that you can see in the video. Since we are using mace strike to clear, the extra AOE and explosions is really helpful.

Few other skills and how I use them:

  1. Wind dancer - A really important part of the build. Leech is great if you hit first. However, there are situations where you can't hit. For example, if you are frozen. Without wind dancer, you will be dead before you can hit to start leeching. With the way leech works now, you can get 40K damage with wind dancer relatively easy. So in my case, monsters hit me and proc wind dancer. The hit from wind dancer is leeching enough life to AFK while mapping in most cases. This is mandatory for this build.
  2. Refutation - I use it against difficult monsters (bosses or rares). I pop it and when they hit me I get 50% more damage. It's also another nice and cheap defensive layer.
  3. Bloodhound's mark - You can use whatever mark you want. I just use it for "mark for death 2" so my mace strike will break the boss's armour.

Mapping video: https://youtu.be/IdF4S57B30g

POB: https://pobb.in/Yb_0sLYmG91W

Gear

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Constricting Command
Titanrot Cataphract
Astramentis
Wrath Hold
Rune Coil
Facebreaker
Ingenuity
Rune League
Blood of the Warrior
Hearty Transcendent Mana Flask of the Surgeon
Sprouting Grounding Charm of the Wide
Forsaken Bangle
Ghoul Knot
Megalomaniac
From Nothing
Split Personality
Against the Darkness

Skills

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  • Mace StrikeMace Strike20WMain
  • Concussive RunesConcussive Runes1W
  • Brutality IIIBrutality III1W
  • Close Combat IIClose Combat II1W
  • Medved's FellingMedved's Felling1W
  • Stun IIStun II1W
  • Mace StrikeMace Strike20WMain
  • Ancestral Call IIAncestral Call II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Blood BoilBlood Boil20W
  • Brutality IIIBrutality III1W
  • Swift Affliction IIISwift Affliction III1W
  • Physical MasteryPhysical Mastery1W
  • Prolonged Duration IIProlonged Duration II1W
  • Magnified Area IIMagnified Area II1W
  • Hammer of the GodsHammer of the Gods20/20W
  • Fist of War IIIFist of War III1W
  • Rageforged IIRageforged II1W
  • Heavy SwingHeavy Swing1W
  • Brutality IIIBrutality III1W
  • Exploit WeaknessExploit Weakness1W
  • Herald of BloodHerald of Blood19/20W
  • Poison IIIPoison III1W
  • Deadly Poison IIDeadly Poison II1W
  • CorrosionCorrosion1W
  • Bursting PlagueBursting Plague1W
  • Magnified Area IIMagnified Area II1W
  • Wind DancerWind Dancer19/20W
  • Life Leech IILife Leech II1W
  • Brutality IIBrutality II1W
  • Heavy SwingHeavy Swing1W
  • Close Combat IIClose Combat II1W
  • HeftHeft1W
  • Seismic CrySeismic Cry13/20W
  • Exposing CryExposing Cry1W
  • Raging CryRaging Cry1W
  • Magnified Area IIMagnified Area II1W
  • Bloodhound's MarkBloodhound's Mark9/20W
  • Mark for Death IIMark for Death II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Mark of Siphoning IIMark of Siphoning II1W
  • RefutationRefutation18/20W
  • Prolonged Duration IIProlonged Duration II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Remnants of KalguurRemnants of Kalguur19/20W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Remnant Potency IRemnant Potency I1W
  • Blood BoilBlood Boil1W

Passive Tree

Passive tree 0.5
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Ritualist
Ritualist

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
276.86K
Hit DPS
276.86K
With Poison DPS
276.86K
With Ignite DPS
276.86K
With Bleed DPS
276.86K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
96.99K
Burst Damage
96.99K

Attack & Crit

Attack/Cast Rate
2.85/s
Hit Chance
100%
Accuracy
1.91K
Crit Chance
5%
Crit Multiplier
200%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
18.08K
Life
3.2K
Energy Shield
0
Mana
536
Spirit
10
Darkness
0
Armour
13.32K
Evasion
726
Phys Damage Reduction
58%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
8%
Evade (Projectile)
8%
Evade (Spell)
8%
Deflect
1%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+15%)
Cold Resistance
75% (+3%)
Lightning Resistance
75% (+6%)
Chaos Resistance
75% (+17%)

Max Hit Taken

Physical
4.55K
Fire
13.54K
Cold
13.54K
Lightning
13.54K
Chaos
14.06K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
21.4/s
Life Leech
804.08/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
801
Intelligence
157
Dexterity
165
Movement Speed
28%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
44
Devotion
0
Presence Radius
4 m