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PoE 3.19·Kalandra·Hierophant

Today's Silly Build: MoM Indigon Heirophant

by Ail-Shan3 years ago7

DPS
7.76M
Effective HP
19.72K
Life
3.89K
Level
90
Min budget

Overview

Today's Silly Build: MoM Indigon Heirophant is a Path of Exile Hierophant build by Ail-Shan, made for the Kalandra league (3.19). It is centered on Lightning Conduit and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 7.76M DPS with 19.72K effective HP, 3.89K life, 3.62K energy shield. Key uniques include The Annihilating Light, Indigon, Atziri's Foible.

Ail-Shan's Notes

PoB: https://pastebin.com/3qXd3JCF

Theorycrafted this as a potential second or third build for this league. There are a collection of core concepts that I'm fusing together:

  1. Indigon with a lot of mana spent is a large damage increase, but hard to sustain.

  2. If I'm stacking mana for Indigon, it needs to also be doing something else to be valuable

  3. Eldritch Battery provides a lot of effective mana regen in the form of energy shield recharge.

  4. Arcane cloak spends mana, but does not cost mana, meaning it affects indigon in spite of Eldritch Battery.

  5. If I'm relying on Eldritch Battery for mana costs, I need to not have it take damage.

So, let's get fusing. The goal is an Arcane Cloak with a combined cooldown and duration of 4 seconds to regularly refresh indigon's % increased spell damage. Stacked mana plus Mind Over Matter gives us a large pool of hit points. Heirophant lets us get that mana as extra energy shield, and with 50% less cost of skills helps deal with the massive cost increase from Indigon. Then, take Divine Flesh so that your energy shield never takes damage, so its recharge is always in effect. And, Divine Flesh helps mitigate elemental damage by converting it to chaos, so why not use Annihilating light? A few sources of mana recovery on skill use should endure that we're at max mana every time we want to use Arcane Cloak for max damage. And, since Arcane Cloak spends mana through Eldritch Battery, we can use sigil of power for extra added lightning damage.

Finally, we're mana stacking, so we may as well use Lightning Conduit to make use of the increased mana applies to shock effect. Conveniently, Lightning Conduit and Storm Brand have the same cast speed / activation frequency, which should allow us to cast a brand and then spam cast conduit. And if you don't want to clear with stormbrand (like me), I have it in a 5l setup in the staff that you can add whatever clearing skill you want, like arc.

Notes: I have 65% shock in the PoB even though I technically don't reach that with current setup. I figure a bit better gear and it's reasonably achievable, so I left it. Defenses other than an 8k health pool aren't great, but may be enough. Recovery in scary situations is a bit flask reliant, but with indigon's health from mana flasks and MoM plus leech I expect it will be okay. A rare amulet with lightning damage leeched as life plus other mods may be more useful than Atziri's Foible, allowing you to take the charge ascendency node instead of leech, but I was too lazy to investigate.

Edit: as pointed out in a comment, I was mistaken about energy shield recharge: any damage to the character will stop recharge, not just damage to energy shield. Enough faster start of energy shield recharge may make it still usable, but that hurts the build significantly.

Gear

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The Annihilating Light
Indigon
chest
Atziri's Foible
manaRing
manaRing
esGloves
belt
shoes
hypnoJewel
Impossible Escape
Glorious Vanity
Watcher's Eye

Skills

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Body Armour

  • Lightning ConduitLightning Conduit20/20WMain
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Elemental FocusElemental Focus20/20W
  • CrueltyCruelty20/20W

Weapon 1

  • Storm BrandStorm Brand20/20W
  • ArcArc20/20W
  • OverchargeOvercharge20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Unbound AilmentsUnbound Ailments20/20W

Boots

  • Flame DashFlame Dash20/20W
  • ConductivityConductivity20/20W
  • Faster CastingFaster Casting20/20W
  • Increased DurationIncreased Duration20/20W
  • Arcane SurgeArcane Surge1/20W

Helmet

  • ClarityClarity20/20W
  • Arcane CloakArcane Cloak20/20W
  • Less DurationLess Duration20/20W
  • Swift AfflictionSwift Affliction1/20W

Gloves

  • Sigil of PowerSigil of Power21/20W
  • Increased Area of EffectIncreased Area of Effect20/20W
  • Increased DurationIncreased Duration20/20W

Passive Tree

Passive tree 3.19
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
7.76M
Hit DPS
7.76M
With Poison DPS
7.76M
With Ignite DPS
7.76M
With Bleed DPS
7.76M
Damage over Time
0
Culling DPS
0
Average Hit
2.29M

Attack & Crit

Attack/Cast Rate
3.38/s
Crit Chance
6%
Crit Multiplier
100%
Mana Cost
436
Life Cost
0

Defence

Effective Hit Pool
19.72K
Life
3.89K
Energy Shield
3.62K
Mana
6.2K
Ward
0
Armour
952
Evasion
16
Phys Damage Reduction
7%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-11%
Cold Resistance
-15%
Lightning Resistance
-6%
Chaos Resistance
80% (+2%)

Max Hit Taken

Physical
8.37K
Fire
13.44K
Cold
12.97K
Lightning
14.08K
Chaos
38.93K

Recovery

Life Regen
63.07/s
ES Regen
0/s
ES Recharge
3.62K/s
Mana Regen
886.4/s
Life Leech
700.74/s
ES Leech
361.5/s
Mana Leech
0/s

Attributes & Utility

Strength
98
Intelligence
457
Dexterity
44
Movement Speed
-5%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0