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PoE 3.25 SSFSC Reave Leaguestart VIABLE. (Trickster and Slayer POB)

2 years ago27

by Exiled VesselSubscribe

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4.16M

DPS

86.65K

Effective HP

4.79K

Life

196

Energy Shield

Overview

PoE 3.25 SSFSC Reave Leaguestart VIABLE. (Trickster and Slayer POB) is a Path of Exile Trickster build by Exiled Vessel, made for the Kalguur league (3.25). It is centered on Vaal Reave and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 4.16M DPS with 86.65K effective HP, 4.79K life, 196 energy shield. Suited for: Simulacrum, Delirium, Essence. Key uniques include Bino's Kitchen Knife, Dawnbreaker.

Build Video

Exiled Vessel's Notes

*LEVELING TREE WILL WORK BEST WITH STRIKE SKILLS (FROST BLADES IS ANY WEAPON TYPING) WHILE YOU GET A VAAL REAVE, ACCESS TO CONVERSION AND A GOOD SWORD/DAGGER/CLAW. *SWORDS WHILE LEVELING HAVE ACCURACY IMPLICIT TO MEET PRECISE TECHNIQUE REQUIREMENTS SO THEY ARE IDEAL *QUALITY ON REAVE IS NOT IMPORTANT AT LEAGUE START IT IS JUST .5 RADIUS INCREASE AT MAX STAGES! *SWITCH TO CRIT SETUPS AS YOU GET A GOOD DAGGER OR CLAW I won't tell you what to prioritize while leveling, I think that to get better at poe people need to be decisive. This leveling tree was made with the concept of as little respec as possible albeit there is a gold to respec cost this league in addition to regrets. DISCLAIMER This is just how I would approach playing this build please feel free to use your interpretation, I've played reave many times over many years and this is just my thoughts going into patch 3.25. Armour and defense scaling is at an all time low for right side tree's. So utilizing armor/evasion bases is probably ideal for random mapping but I am uncertain about ubers. Phys max hit could be improved with a different helmet, eldritch mods for phys taken as and physical damage reduction suffix. This could be on an armour/eva base increasing phys mit while mapping too. This build is for people who want a SUPER fast mapper (especially if vaal soul prevention can be applied to daggers) F.A.Q *******Even with an Amber Amulet you need an additional 61 Strength(65 if using dawnbreaker 159 requirement) and 30 Intelligence (113 for weapon, potentially higher with new bases for ES if you are playing hybrid life/es).******* ******ASCENDANCY CHOICES RELATED GEARING***** Evasion/ES bases are ideal for Escape Artist and Soul Drinker *Does require higher int to equip some bases, we don't know stat requirement for new shiny bases. Must solve freeze immunity with pantheon power through brine king Evasion/Armour bases are ideal for One Step Ahead and Heartstopper. *Potentially less max hit due to smaller hit pool however we are simulating the NOT t1 life rolls in 3.25 so life will go up a little higher as well the max phys hit. One step ahead solves freeze/chill for the build as well as natural annoying mapping slows so you can freely choose alternative major pantheon power. **** Regardless of ascendancy setup you will most likely want at least 500 accuracy coming from your gear. *****OPTIONAL PASSIVE TREE POINTS IN ENDGAME******* Winter spirit(Physical as extra cold) depending on phys to lightning, blizzard crown, and your aura setup with hatred you may or may not need this node. Additionally you may need to convert 40% phys as cold it all depends on weapon. ~~~If you want to avoid these issues pob yourself and consider trinity interactions.~~~ *****CRAFTED GEARING***** Spell Suppression: This build gets anywhere from 78-88% chance depending on dagger or claw setup if you follow it PRECISELY. So you will need to get suffix on gear with spell suppression. Use LUCKY mastery until then, then switch. 6 Links Setup: You can drop Pulverize early with a slow attack speed weapon in favor for Physical to Lightning if you are missing the conversion from gloves to optimize dps. Eldritch implicits: This is just how "I would approach" the build you can freely make your own decisions but these to me are *required* they may not be for you. *Alternative instead of crit multi exarch on body you can run endurance charge to sustain in addition to enduring cry Blizzard crown: Not a required base for trinity, the helmet is up to you. There are some good bases like Vertex for the escape artist build that are extremely defensive scaling. Dagger perks: More crit (especially against full life while mapping), with dagger mastery little easier to cap spell suppression and potential access to soul gain lockout enchant on weapon(rumored by zizaran) Claw perks: More attack speed (WICKED), life gain on hit comfort Unique weapons that can substitute a rare (for the purpose of league starter to switch to crit) *SOME OF THESE DRASTICALLY CHANGE THE WAY YOU PLAY *I think claws have better unique options than daggers for this build Claws: Bloodseeker (instant leech), The Scourge (super basic but good), Wasp Nest (HIGH CRIT), Touch of Anguish (HIGH CRIT). Daggers: Bino's Kitchen Knife (GIGA CRIT, SLOWEST WEAPON OUT OF ALL), Goblinedge (Power/frenzy charge interaction can nerf your dps), Taproot (closest rolled to a crafted dagger in terms of APS/Crit) My opinion on crafting a servicable weapon without fractured mods *** I AM NOT THE GREATEST CRAFTER THERE IS PROBABLY ANOTHER WAY TO CRAFT A WEAPON 1. Recombinator works this league and from our preview in the trailer it took 1 T1 roll from an item and 1 T1 roll from another item and smashed them together resulting in those 2 T1 rolls and other random rolls. (ASSUMING THEY TRAILER IS ACCURATE PROCEED) 2. There is a vendor recipe for flat physical and flat elemental damage rolls that you can boost them up 1 tier, it is a base magic or rare weapon with the desired flat damage roll, an augment and the flask related to damage type (topaz is for fire). *DO THIS UNTIL T1 2.1 Just use essences and recomb? if it works this is massive time sink. 2.2 You can just alteration spam if you'd rather but I am ssf and alterations are a time sink. 3. I would recommend smashing two t1 weapons together and pray for a good result, annull off a bad prefix if you hit one or craft prefix cannot be changed and scoured, leaving behind t1 flat physical and t1 flat elemental (preferably fire for trinity) 4. Optional step: prefix cannot be changed and veiled orb, block a mod with craft before unveil and pray (If it hits a prefix and its not % phys it bricks and you need to annul) 5. Then multimod; % physical damage, attack speed or crit depending on veil roll if you went with optional step. 6. Theres some other things you could do for the craft for a much better weapon but this feels pretty deterministic even in SSF to get a high phys weapon with moderate elemental (preferably fire damage for trinity consistency). 7. exalt slam if you didn't do step 4 xdd do it. Last weapon question. How about flat elemental scaling? You would have to revise the tree, links, and gearing. However I think its competitive early game and just falls off late game. Experimental tree: If you do not take soul drinker then the "Leeching" modifiers from cluster jewel will not work so find a different mod that suits you. Some alternative cluster jewels may have effects you will like You are losing a lot of crit chance so in order to get a good damage increase you need to have a good crit chance suffix on your weapon AND have good jewels AND solve attribute requirements else it may not be worth it depending on your gearing. Secrets of suffering is an option to resolve crit issues with cluster jewel setup, should weigh the cost of value with ailments before deciding however it should be more common in 3.25 from delirium. Tincture: I think crit has highest priority for a claw build. I think elemental damage has highest priority for a dagger build. There is a rage affix on tinctures, I believe the annoint is ideal for good uptime on bosses as the tinctures have cooldowns and rage will be lost rapidly. While on the topic of Rage I DO NOT THINK BERSERK IS WORTH *****If using tincture make certain to solve as many ailments as possible, for example this build is currently NOT getting poison immunity, if you have a boss fight that is poison focuses have an alternative life flask with poison immunity to switch in. Enemy Resistances: This build is taking advantage of the 25% chance to invert resistances and is only getting sources of exposure through the spell suppression mastery for all 3 elements. Aura note: Do not need to run the herald of purity + hatred tech, it's only super sweaty endgame dps. You need an enlighten to make it work and its more socket pressure so you will need to remove life taps and other potential cwdt setups Additional gems you can run: If you have high intelligence,use a level 20 sigil of power, it has a high mana cost so you can life tap it When you use sigil of power it automatically puts down a 1 stage sigil so you do not need to spend mana to get a lot of damage as long as you stay inside. CWDT + frostbomb is really helpful early with life regeneration mobs and bosses especially early on when damage is very low. I don't think berserk is worth it in this build. If you're doing precise technique you can utilize elemental weakness as a curse. VAAL HASTE MORE SPEED BUT REQUIRES SOULS WHICH YOU NEED FOR REAVE! Shieldcharge + fortify. Due to the phys as extra scaling your shield charge will hit really hard if you choose to use one granting you some fortification while mapping.
Loadouts

Gear

Bino's Kitchen Knife
Dawnbreaker
Evasion/Energy Shield Helmet
New Item
Amulet
Chaos Resistance Ring
Chaos Resistance Ring
New Item
Belt
Evasion Boots

Skills

Body Armour

  • Vaal ReaveVaal Reave20/20WMain
  • PulverisePulverise20/20W
  • NightbladeNightblade20/20W
  • TrinityTrinity20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • MultistrikeMultistrike20/20W
  • Physical to LightningPhysical to Lightning20W

Gloves

  • War BannerWar Banner20/20W
  • Enduring CryEnduring Cry20/20W
  • FrostblinkFrostblink12/20W
  • LifetapLifetap20W

Helmet

  • Cast when Damage TakenCast when Damage Taken20W
  • SteelskinSteelskin20W
  • Whirling BladesWhirling Blades1/20W
  • LifetapLifetap20W
  • PrecisionPrecision10W
  • HatredHatred20W
  • Herald of AshHerald of Ash20W
  • Blood and SandBlood and Sand6W

Weapon 1

  • Assassin's MarkAssassin's Mark20W
  • Blood RageBlood Rage20/20W
  • Mark On HitMark On Hit20W

Passive Tree

Passive tree 3.25
scroll to zoom
Trickster
Trickster

Character Stats

Defence

Effective Hit Pool
86.65K
Life
4.79K
Energy Shield
196
Mana
71
Phys Max Hit Taken
16.25K
Armour
3.27K
Evasion
15.71K
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
10%

Offence

Total DPS
4.16M
Crit Chance
100%
Crit Multiplier
563%
Rage
30

Attributes & Utility

Strength
94
Intelligence
83
Dexterity
243
Movement Speed
113%