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PoE 3.16·Scourge·Guardian

3.16 Build concept: petrified blood fire cyclone guardian

by StrictCommon3884 years ago1

DPS
1.93M
Life
2.69K
Level
90
Min budget

Overview

3.16 Build concept: petrified blood fire cyclone guardian is a Path of Exile Guardian build by StrictCommon388, made for the Scourge league (3.16). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 1.93M DPS with 2.69K life, 2K energy shield. Suited for: Abyss. Key uniques include Abyssus.

StrictCommon388's Notes

Build highlights and POB: https://pastebin.com/UE9DbVwF

  • 100% phys to fire with fire mastery, AOF, and one vaal notable
  • cyclone with a pdps staff, shockwave, and fire/phys supports
  • petrified blood and radiant faith gives 4000-5000 flat armor, build ends up with 30k+ armor pre-flask (big molten shells too)
  • radiant faith and 25% of life added as ES (hillock craft and corrupted soul) = 2k energy shield
  • divine shield + 30k armor + 4-6 end charges = big ES regen when we take phys damage
  • sentinels of purity and a holy relic = permanent onslaught, taunts, some regen
  • 100% uptime on all charges and nearby enemies can't gain charges
  • 80% reduced effect of curses on us
  • big regen and petrified blood overleech
  • does not require enlighten for endgame aura setup

Hey everybody, I'm leaguestarting now and wanted to share my build idea. We've all seen fire cyclone staff chieftains and it's a very solid meta build right now. I was thinking of playing it and figured out a way to play it as a guardian that I think has some strong advantages over chieftain, and chieftain lost a couple of previously unique things like easy fire conversion and cover in ash. I believe this is a novel idea since there are zero cyclone guardians on poe.ninja in trade SC right now (not counting summoners) https://poe.ninja/challenge/builds?class=Guardian&skill=Cyclone.

Notes for POB: this is a low-medium budget pob. The staff is 600 pdps, which is like 3ex or so. It uses a glorious vanity so that's 1ex. The chest is probably 1ex without links, but everything else is fairly cheap. I haven't put any flasks on since I plan builds assuming worst-case, which is you've run out of flask charges mid-boss fight. I also don't have a watchers eye equipped. Level 5 woke fire pen will give fire exposure, which is not included in the pob linked.

Almost all of the gear is just basic life/res rares, so you'll have way more suffixes than you need to cap resists. There's lots of options for endgame gear that gives more dps. Make sure to get accuracy rolls on rings since this build gets very little accuracy elsewhere. Tune your life reservation by leveling precision until you reserve just shy of 50% life. This means your leech does not turn off when you hit 50% life, giving you overleech kinda like how slayer overleech works.

I'm going to be playing this in trade SC, but it should work fine in SSF or HC. The only uniques are abyssus and glorious vanity, both of which aren't too bad to get in SSF. I'd probably drop the abyssus for an influenced nearby enemies take more fire damage helmet in HC though. Phys hit damage is not a concern on this build even with abyssus (50% phys reduction after abyssus against 10k phys hit), but phys dots are kinda spooky. Make sure to grab a corrupted blood implicit jewel.

Anyways, let me know what you think.

Loadouts

Gear

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New Item
Abyssus
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Glorious Vanity
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Skills

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Body Armour

  • CycloneCyclone21/20WMain
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks1/20W
  • Awakened Added Fire DamageAwakened Added Fire Damage1/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • ShockwaveShockwave20/20W

Weapon 1

  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration1/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks1/20W
  • Awakened Added Fire DamageAwakened Added Fire Damage1/20W
  • MultistrikeMultistrike20/20W
  • CombustionCombustion20/20W

Boots

  • Blood and SandBlood and Sand6/20W
  • Petrified BloodPetrified Blood20/20W
  • Herald of AshHerald of Ash20/20W
  • DeterminationDetermination20/20W

Helmet

  • Herald of PurityHerald of Purity20/20W
  • PrecisionPrecision12/20W
  • ArroganceArrogance20/20W
  • Meat ShieldMeat Shield20/20W

Gloves

  • Flame DashFlame Dash13/20W
  • Enduring CryEnduring Cry20/20W
  • Summon Holy RelicSummon Holy Relic20/20W
  • Vaal Molten ShellVaal Molten Shell20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
1.93M
Combined DPS
693.69K
Hit DPS
685.58K
With Poison DPS
685.58K
With Ignite DPS
693.69K
With Bleed DPS
685.58K
Damage over Time
8.11K
Ignite DPS
8.11K
Average Hit
685.58K
Average Damage
100.02K

Attack & Crit

Attack/Cast Rate
6.85/s
Hit Chance
99%
Crit Chance
83%
Crit Multiplier
517%
Totem Limit
1
Mana Cost
1
Life Cost
2

Defence

Life
2.69K
Energy Shield
2K
Mana
41
Ward
0
Armour
31.07K
Evasion
23
Phys Damage Reduction
66%

Mitigation & Avoidance

Block
5%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+20%)
Cold Resistance
44%
Lightning Resistance
56%
Chaos Resistance
-52%

Recovery

Life Regen
348.4/s
ES Regen
0/s
Mana Regen
11.5/s
Life Leech
1.07K/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
310
Intelligence
116
Dexterity
101
Movement Speed
5%
Endurance Charges
6
Frenzy Charges
3
Power Charges
4
Devotion
0